所有Simple UI Element,以及Composite Parameter Window初步

This commit is contained in:
SoulliesOfficial
2025-02-13 02:04:41 -05:00
parent 8d03acc3cb
commit 96a4d620f5
65 changed files with 10696 additions and 75 deletions

View File

@@ -8,7 +8,7 @@ namespace Ichni.RhythmGame
/// <summary>
/// 含有颜色属性的次级模块,包括基础颜色(透明度)、发光颜色和发光强度
/// </summary>
public class ColorSubmodule : SubmoduleBase
public partial class ColorSubmodule : SubmoduleBase
{
public Color originalBaseColor;
public bool emissionEnabled;
@@ -76,8 +76,17 @@ namespace Ichni.RhythmGame
{
matchedBM = new ColorSubmodule_BM(attachedGameElement);
}
public override void SetUpInspector()
{
var container = inspector.GenerateContainer("Color");
var baseColor = inspector.GenerateBaseColorPicker(this, container, "Base Color", nameof(originalBaseColor));
var emissionColor = inspector.GenerateEmissionColorPicker(this, container, "Emission Color", nameof(emissionEnabled),
nameof(originalEmissionColor), nameof(originalEmissionIntensity));
}
}
public interface IHaveColorSubmodule
{
public ColorSubmodule colorSubmodule { get; set; }

View File

@@ -2,6 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.Serialization;
[CreateAssetMenu(fileName = "BasePrefabsCollection", menuName = "Ichni/BasePrefabsCollection", order = 0)]
public class BasePrefabsCollection : SerializedScriptableObject
@@ -30,13 +31,16 @@ public class BasePrefabsCollection : SerializedScriptableObject
[Title("Effect相关")] public GameObject bloomShake;
[Title("DynamicUI相关")] public GameObject dynamicUIContainer;
[Title("DynamicUI相关-Simple")] public GameObject dynamicUIContainer;
public GameObject inputField;
public GameObject Vec3inputField;
public GameObject Vector3inputField;
public GameObject text;
public GameObject button;
public GameObject toggle;
public GameObject dropdown;
public GameObject baseColorPicker;
public GameObject emissionColorPicker;
[Title("DynamicUI相关-Composite")]
public GameObject compositeParameterWindow;
public GameObject stringUnit;
}