@@ -61,6 +61,8 @@ namespace Ichni.Editor
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if (isMoving) return;
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transform.eulerAngles = targetGameElement.parentElement?.transform.eulerAngles ?? Vector3.zero;
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transform.position = targetGameElement.transform.position;
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transform.localScale = //相机距离的函数,保持在一定大小范围内
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Vector3.one * Mathf.Clamp(Vector3.Distance(editorCamera.transform.position, transform.position) * 0.05f, 0.1f, 1000f);
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if (Mouse.current.leftButton.wasPressedThisFrame)
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{
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Vector2 mousePosition = Mouse.current.position.ReadValue();
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