@@ -95,15 +95,10 @@ public class PanelDrawer : MonoBehaviour //暂时支持xz
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public Canvas DisplayCanvas;
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private IEnumerator Pressing()
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{
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GameObject gobj = new GameObject("PanelDrawerPreview");
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RawImage rawImage = gobj.AddComponent<RawImage>();
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GameObject gobj2 = new GameObject("PanelDrawerText");
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gobj2.transform.SetParent(gobj.transform, false);
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gobj2.transform.SetParent(DisplayCanvas.transform, false);
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TextMeshProUGUI Text = gobj2.AddComponent<TextMeshProUGUI>();
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Text.rectTransform.position = new Vector3(50, 50, 0);
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rawImage.texture = ingTexture;
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rawImage.rectTransform.SetParent(DisplayCanvas.transform);
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rawImage.rectTransform.sizeDelta = new Vector2(100, 100);
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Vector3 hitPoint = new Vector3(0, 0, 0);
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while (Mouse.current.leftButton.isPressed)
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{
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@@ -117,21 +112,23 @@ public class PanelDrawer : MonoBehaviour //暂时支持xz
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if (Keyboard.current.leftAltKey.isPressed)
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{
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hitPoint = new Vector3(Mathf.Round(hitPoint.x / 0.5f) * 0.5f, hitPoint.y, Mathf.Round(hitPoint.z / 0.5f) * 0.5f);
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rawImage.rectTransform.position =
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new Vector3(Mathf.Round(Mouse.current.position.ReadValue().x / 10) * 10, Mathf.Round(Mouse.current.position.ReadValue().y / 10) * 10, 0);
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}
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else
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{
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rawImage.rectTransform.position = Mouse.current.position.ReadValue();
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}
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Text.text = $"X: {hitPoint.x:F2}\nY: {hitPoint.y:F2}\nZ: {hitPoint.z:F2}";
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Text.rectTransform.position = Mouse.current.position.ReadValue() + new Vector2(20, -20);
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Text.text = $"X: {hitPoint.x:F2}\nZ: {hitPoint.z:F2}\n\n";
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Text.fontSize = 45;
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Text.color = Color.yellow;
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}
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yield return null;
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}
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Destroy(rawImage.gameObject);
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Destroy(Text.gameObject);
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var i = PathNode.GenerateElement("new pathnode", Guid.NewGuid(), new List<string>(), true, (Track)connectedGameElement, true);
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i.transformSubmodule.originalPosition = hitPoint;
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i.transform.position = hitPoint;
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i.transformSubmodule.originalPosition = i.transform.localPosition;
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i.Refresh();
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connectedGameElement.Refresh();
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}
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Reference in New Issue
Block a user