DTM Trail完成
This commit is contained in:
@@ -15,12 +15,13 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
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{
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public GameObject headPoint, headCircle;
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public GameObject trailBody;
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public bool isHeadEnabled;
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public List<Renderer> renderers;
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public ParticleSystem headCircleParticle;
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public TrailRenderer trailRenderer { get; set; }
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public bool isHeadEnabled;
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public FlexibleFloat visibleTimeLength;
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public FlexibleBool enableTimes;
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public float enableProcessTime = 0.5f;
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public float headSize = 1f;
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@@ -29,30 +30,55 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
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public override bool haveEmission => true;
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public new static DTMTrail GenerateElement(string elementName, Guid id, List<string> tags,
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public static DTMTrail GenerateElement(string elementName, Guid id, List<string> tags,
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bool isFirstGenerated, string themeBundleName, string objectName, GameElement parentElement,
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bool isStatic, FlexibleBool enableTimes, FlexibleFloat headRotateSpeed, float enableProcessTime,
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bool isStatic, FlexibleFloat visibleTimeLength, FlexibleBool enableTimes, FlexibleFloat headRotateSpeed, float enableProcessTime,
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float headSize)
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{
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visibleTimeLength ??= new FlexibleFloat(new List<AnimatedFloat>() { new AnimatedFloat(0, 1, 1, 1, AnimationCurveType.Linear) });
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DTMTrail dtmTrail = EnvironmentObject.GenerateElement(elementName, id, tags,
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isFirstGenerated, themeBundleName, objectName, parentElement, isStatic).GetComponent<DTMTrail>();
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dtmTrail.trailRenderer = dtmTrail.trailBody.GetComponent<TrailRenderer>();
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dtmTrail.isHeadEnabled = false;
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dtmTrail.visibleTimeLength = visibleTimeLength;
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dtmTrail.enableTimes = enableTimes;
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dtmTrail.headRotateSpeed = headRotateSpeed;
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dtmTrail.enableProcessTime = enableProcessTime;
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dtmTrail.headSize = headSize;
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dtmTrail.SetUpTweeners();
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var rotationBySpeedModule = dtmTrail.headCircleParticle.rotationBySpeed;
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rotationBySpeedModule.z = 0;
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dtmTrail.SetUpTweeners();
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return dtmTrail;
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}
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public override void SetDefaultSubmodules()
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{
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base.SetDefaultSubmodules();
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colorSubmodule.emissionEnabled = true;
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colorSubmodule.originalEmissionColor = Color.white;
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colorSubmodule.originalEmissionIntensity = 1;
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}
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public override void FirstSetUpObject(bool isFirstGenerated)
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{
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if (isFirstGenerated)
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{
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enableTimes = new FlexibleBool();
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enableTimes.Add(new AnimatedBool(0f, false));
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enableTimes.Add(new AnimatedBool(1f, true));
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}
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var rotationBySpeedModule = headCircleParticle.rotationBySpeed;
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rotationBySpeedModule.z = 0;
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headPoint.transform.localScale = Vector3.zero;
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headCircle.transform.localScale = Vector3.zero;
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}
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public override void Refresh()
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{
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base.Refresh();
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renderers.ForEach(rend =>
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{
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if (colorSubmodule.emissionEnabled)
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@@ -84,6 +110,12 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
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isHeadEnabled = false;
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}
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visibleTimeLength.UpdateFlexibleFloat(songTime);
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if (visibleTimeLength.animations.Count > 0)
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{
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trailRenderer.time = visibleTimeLength.value;
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}
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if (isHeadEnabled && headRotateSpeed.animations.Count > 0)
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{
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headRotateSpeed.UpdateFlexibleFloat(songTime);
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@@ -123,9 +155,14 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
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public void SetUpTweeners()
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{
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enableHeadSequence?.Kill(true);
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disableHeadSequence?.Kill(true);
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headBounceSequence?.Kill(true);
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enableHeadSequence = DOTween.Sequence();
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enableHeadSequence.Append(headPoint.transform.DOScale(headSize, enableProcessTime).SetEase(Ease.OutQuad));
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enableHeadSequence.Join(headCircle.transform.DOScale(headSize, enableProcessTime).SetEase(Ease.OutQuad));
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enableHeadSequence.OnComplete(()=>Debug.Log("Enable Head"));
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enableHeadSequence.SetAutoKill(false);
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disableHeadSequence = DOTween.Sequence();
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@@ -152,7 +189,7 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
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public override void SaveBM()
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{
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matchedBM = new DTMTrail_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM,
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themeBundleName, objectName, isStatic, enableTimes, headRotateSpeed, enableProcessTime, headSize);
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themeBundleName, objectName, isStatic, visibleTimeLength, enableTimes, headRotateSpeed, enableProcessTime, headSize);
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}
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public override void SetUpInspector()
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@@ -163,6 +200,13 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
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var container = inspector.GenerateContainer("DTMTrail");
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var subcontainer = container.GenerateSubcontainer(3);
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var visibleTimeLengthButton = inspector.GenerateButton(this, subcontainer, "Visible Time Length", () =>
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{
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var ew = inspector.GenerateCompositeParameterWindow(
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this, "Visible Time Length", nameof(visibleTimeLength));
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ew.SetAsFlexibleFloat();
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});
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var enableTimeListButton = inspector.GenerateButton(this, subcontainer, "Enable Head Time List", () =>
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{
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var ew = inspector.GenerateCompositeParameterWindow(
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@@ -176,9 +220,14 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
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this, "Head Rotate Speed", nameof(headRotateSpeed));
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ew.SetAsFlexibleFloat();
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});
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var enableProcessTimeInputField =
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inspector.GenerateInputField(this, subcontainer, "Enable Process Time", nameof(enableProcessTime))
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.AddListenerFunction(SetUpTweeners);
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var enableProcessTimeInputField = inspector.GenerateInputField(this, subcontainer, "Enable Process Time", nameof(enableProcessTime));
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var headSizeInputField = inspector.GenerateInputField(this, subcontainer, "Head Size", nameof(headSize));
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var headSizeInputField =
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inspector.GenerateInputField(this, subcontainer, "Head Size", nameof(headSize))
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.AddListenerFunction(SetUpTweeners);
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}
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}
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@@ -187,6 +236,7 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
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{
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public partial class DTMTrail_BM : EnvironmentObject_BM
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{
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public FlexibleFloat_BM visibleTimeLength;
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public FlexibleBool_BM enableTimes;
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public float enableProcessTime = 0.5f;
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public float headSize = 1f;
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@@ -199,10 +249,11 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
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}
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public DTMTrail_BM(string elementName, Guid elementGuid, List<string> tags, GameElement_BM parentElement,
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string themeBundleName, string objectName, bool isStatic, FlexibleBool enableTimes, FlexibleFloat headRotateSpeed,
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float enableProcessTime, float headSize):
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string themeBundleName, string objectName, bool isStatic, FlexibleFloat visibleTimeLength,
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FlexibleBool enableTimes, FlexibleFloat headRotateSpeed, float enableProcessTime, float headSize):
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base(elementName, elementGuid, tags, parentElement, themeBundleName, objectName, isStatic)
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{
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this.visibleTimeLength = visibleTimeLength.ConvertToBM();
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this.enableTimes = enableTimes.ConvertToBM();
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this.headRotateSpeed = headRotateSpeed.ConvertToBM();
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this.enableProcessTime = enableProcessTime;
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@@ -212,14 +263,14 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
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public override void ExecuteBM()
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{
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matchedElement = DTMTrail.GenerateElement(elementName, elementGuid, tags, false,
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themeBundleName, objectName, GetElement(attachedElementGuid), isStatic,
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themeBundleName, objectName, GetElement(attachedElementGuid), isStatic, visibleTimeLength?.ConvertToGameType(),
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enableTimes.ConvertToGameType(), headRotateSpeed?.ConvertToGameType(), enableProcessTime, headSize);
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}
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public override GameElement DuplicateBM(GameElement parent)
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{
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return DTMTrail.GenerateElement(elementName, Guid.NewGuid(), tags, false,
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themeBundleName, objectName, parent, isStatic, enableTimes.ConvertToGameType(),
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themeBundleName, objectName, parent, isStatic, visibleTimeLength?.ConvertToGameType(), enableTimes.ConvertToGameType(),
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headRotateSpeed?.ConvertToGameType(), enableProcessTime, headSize);
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}
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}
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@@ -41,8 +41,6 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
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public partial class DTMNoteVisual
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{
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public override void SaveBM()
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{
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matchedBM = new Beatmap.DTMNoteVisual_BM(elementName, elementGuid, tags,
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