Timeline
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@@ -45,8 +45,8 @@ namespace Ichni.RhythmGame
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{
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if (trackPercent.animations.Count > 0)
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{
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trackSwitch.UpdateFlexibleInt(EditorManager.instance.songModule.songTime);
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trackPercent.UpdateFlexibleFloat(EditorManager.instance.songModule.songTime);
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trackSwitch.UpdateFlexibleInt(EditorManager.instance.songInformation.songTime);
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trackPercent.UpdateFlexibleFloat(EditorManager.instance.songInformation.songTime);
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SetPoint();
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}
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}
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@@ -38,7 +38,7 @@ namespace Ichni.RhythmGame
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public void Update()
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{
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if (track.timeDurationSubmodule.CheckTimeInDuration(EditorManager.instance.songModule.songTime))
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if (track.timeDurationSubmodule.CheckTimeInDuration(EditorManager.instance.songInformation.songTime))
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{
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trackPositioner.SetPercent(trackTimeSubmoduleMovable.headPercent);
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}
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@@ -51,7 +51,7 @@ namespace Ichni.RhythmGame
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{
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if (trackPercent.animations.Count > 0)
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{
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trackPercent.UpdateFlexibleFloat(EditorManager.instance.songModule.songTime);
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trackPercent.UpdateFlexibleFloat(EditorManager.instance.songInformation.songTime);
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if (trackPercent.returnType == FlexibleReturnType.MiddleExecuting)
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{
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float finalValue = trackPercent.value;
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