@@ -37,7 +37,7 @@ namespace Ichni.RhythmGame
|
||||
this.zWrite = zWrite;
|
||||
this.uvScale = uvScale;
|
||||
this.uvOffset = uvOffset;
|
||||
|
||||
|
||||
if (!HaveSameSubmodule)
|
||||
{
|
||||
this.track.trackRendererSubmodule = this;
|
||||
@@ -65,10 +65,10 @@ namespace Ichni.RhythmGame
|
||||
SetEmissionIntensity();
|
||||
SetUV();
|
||||
|
||||
if (track.trackTimeSubmodule is TrackTimeSubmoduleMovable)
|
||||
if (track.trackTimeSubmodule is TrackTimeSubmoduleMovable trackTimeSubmoduleMovable)
|
||||
{
|
||||
meshGenerator.clipFrom = 0;
|
||||
meshGenerator.clipTo = 0;
|
||||
meshGenerator.clipFrom = trackTimeSubmoduleMovable.tailPercent;
|
||||
meshGenerator.clipTo = trackTimeSubmoduleMovable.headPercent;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -98,7 +98,7 @@ namespace Ichni.RhythmGame
|
||||
|
||||
var container = inspector.GenerateContainer("Track Renderer " + submoduleName[submoduleNameIndex]);
|
||||
var zWriteSettings = container.GenerateSubcontainer(3);
|
||||
|
||||
|
||||
var zWriteToggle =
|
||||
inspector.GenerateToggle(this, zWriteSettings, "Enable ZWrite", nameof(zWrite))
|
||||
.AddListenerFunction(SetEnableZWrite);
|
||||
@@ -109,7 +109,7 @@ namespace Ichni.RhythmGame
|
||||
var emissionIntensityInputField =
|
||||
inspector.GenerateInputField(this, emissionSettings, "Emission Intensity", nameof(emissionIntensity))
|
||||
.AddListenerFunction(SetEmissionIntensity);
|
||||
|
||||
|
||||
var uvSettings = container.GenerateSubcontainer(1);
|
||||
var uvScaleInputField =
|
||||
inspector.GenerateVector2InputField(this, uvSettings, "UV Scale", nameof(uvScale))
|
||||
@@ -193,7 +193,7 @@ namespace Ichni.RhythmGame
|
||||
this.splineRenderer.doubleSided = true;
|
||||
this.splineRenderer.clipFrom = 0;
|
||||
this.splineRenderer.clipTo = 1;
|
||||
this.splineRenderer.updateMethod = SplineUser.UpdateMethod.LateUpdate;
|
||||
this.splineRenderer.updateMethod = SplineUser.UpdateMethod.Update;
|
||||
this.meshRenderer.material = renderMaterial;
|
||||
this.splineRenderer.color = Color.white;
|
||||
this.splineRenderer.uvRotation = 90;
|
||||
@@ -240,7 +240,7 @@ namespace Ichni.RhythmGame
|
||||
{
|
||||
attachedElement = GameElement_BM.GetElement(attachedElementGuid);
|
||||
Track track = attachedElement as Track;
|
||||
track.trackRendererSubmodule =
|
||||
track.trackRendererSubmodule =
|
||||
new TrackRendererSubmoduleAutoOrient(track, enableEmission, emissionIntensity, zWrite, uvScale, uvOffset);
|
||||
if (materialName.Trim() != String.Empty)
|
||||
{
|
||||
@@ -251,7 +251,7 @@ namespace Ichni.RhythmGame
|
||||
public override void DuplicateBM(GameElement attached)
|
||||
{
|
||||
Track track = attached as Track;
|
||||
track.trackRendererSubmodule =
|
||||
track.trackRendererSubmodule =
|
||||
new TrackRendererSubmoduleAutoOrient(track, enableEmission, emissionIntensity, zWrite, uvScale, uvOffset);
|
||||
if (materialName.Trim() != String.Empty)
|
||||
{
|
||||
@@ -269,7 +269,7 @@ namespace Ichni.RhythmGame
|
||||
{
|
||||
public PathGenerator pathGenerator;
|
||||
|
||||
public TrackRendererSubmodulePathGenerator(Track track, bool enableEmission, float emissionIntensity, bool zWrite,
|
||||
public TrackRendererSubmodulePathGenerator(Track track, bool enableEmission, float emissionIntensity, bool zWrite,
|
||||
Vector2 uvScale, Vector2 uvOffset, Material material = null) :
|
||||
base(track, enableEmission, emissionIntensity, zWrite, uvScale, uvOffset)
|
||||
{
|
||||
@@ -281,7 +281,7 @@ namespace Ichni.RhythmGame
|
||||
this.pathGenerator.doubleSided = true;
|
||||
this.pathGenerator.clipFrom = 0;
|
||||
this.pathGenerator.clipTo = 1;
|
||||
this.pathGenerator.updateMethod = SplineUser.UpdateMethod.LateUpdate;
|
||||
this.pathGenerator.updateMethod = SplineUser.UpdateMethod.Update;
|
||||
this.meshRenderer.material = renderMaterial;
|
||||
this.pathGenerator.color = Color.white;
|
||||
this.pathGenerator.uvRotation = 90;
|
||||
@@ -328,7 +328,7 @@ namespace Ichni.RhythmGame
|
||||
{
|
||||
attachedElement = GameElement_BM.GetElement(attachedElementGuid);
|
||||
Track track = attachedElement as Track;
|
||||
track.trackRendererSubmodule =
|
||||
track.trackRendererSubmodule =
|
||||
new TrackRendererSubmodulePathGenerator(track, enableEmission, emissionIntensity, zWrite, uvScale, uvOffset);
|
||||
if (materialName.Trim() != String.Empty)
|
||||
{
|
||||
@@ -339,7 +339,7 @@ namespace Ichni.RhythmGame
|
||||
public override void DuplicateBM(GameElement attached)
|
||||
{
|
||||
Track track = attached as Track;
|
||||
track.trackRendererSubmodule =
|
||||
track.trackRendererSubmodule =
|
||||
new TrackRendererSubmodulePathGenerator(track, enableEmission, emissionIntensity, zWrite, uvScale, uvOffset);
|
||||
if (materialName.Trim() != String.Empty)
|
||||
{
|
||||
@@ -372,7 +372,7 @@ namespace Ichni.RhythmGame
|
||||
this.tubeGenerator.doubleSided = true;
|
||||
this.tubeGenerator.clipFrom = 0;
|
||||
this.tubeGenerator.clipTo = 1;
|
||||
this.tubeGenerator.updateMethod = SplineUser.UpdateMethod.LateUpdate;
|
||||
this.tubeGenerator.updateMethod = SplineUser.UpdateMethod.Update;
|
||||
this.meshRenderer.material = renderMaterial;
|
||||
this.tubeGenerator.color = Color.white;
|
||||
this.tubeGenerator.uvRotation = 90;
|
||||
@@ -411,7 +411,7 @@ namespace Ichni.RhythmGame
|
||||
public bool enableEmission;
|
||||
public float emissionIntensity;
|
||||
public bool zWrite; // 新增
|
||||
public int sideCount;
|
||||
public int sideCount;
|
||||
public Vector2 uvScale = Vector2.one;
|
||||
public Vector2 uvOffset = Vector2.zero;
|
||||
|
||||
@@ -437,7 +437,7 @@ namespace Ichni.RhythmGame
|
||||
{
|
||||
attachedElement = GameElement_BM.GetElement(attachedElementGuid);
|
||||
Track track = attachedElement as Track;
|
||||
track.trackRendererSubmodule =
|
||||
track.trackRendererSubmodule =
|
||||
new TrackRendererSubmoduleTubeGenerator(track, enableEmission, emissionIntensity, zWrite, sideCount, uvScale, uvOffset);
|
||||
if (materialName.Trim() != String.Empty)
|
||||
{
|
||||
@@ -448,7 +448,7 @@ namespace Ichni.RhythmGame
|
||||
public override void DuplicateBM(GameElement attached)
|
||||
{
|
||||
Track track = attached as Track;
|
||||
track.trackRendererSubmodule =
|
||||
track.trackRendererSubmodule =
|
||||
new TrackRendererSubmoduleTubeGenerator(track, enableEmission, emissionIntensity, zWrite, sideCount, uvScale, uvOffset);
|
||||
if (materialName.Trim() != String.Empty)
|
||||
{
|
||||
@@ -466,7 +466,7 @@ namespace Ichni.RhythmGame
|
||||
{
|
||||
public SurfaceGenerator surface;
|
||||
|
||||
public TrackRendererSubmoduleSurface(Track track, bool enableEmission, float emissionIntensity, bool zWrite,
|
||||
public TrackRendererSubmoduleSurface(Track track, bool enableEmission, float emissionIntensity, bool zWrite,
|
||||
Vector2 uvScale, Vector2 uvOffset, Material material = null) :
|
||||
base(track, enableEmission, emissionIntensity, zWrite, uvScale, uvOffset)
|
||||
{
|
||||
@@ -525,7 +525,7 @@ namespace Ichni.RhythmGame
|
||||
{
|
||||
attachedElement = GameElement_BM.GetElement(attachedElementGuid);
|
||||
Track track = attachedElement as Track;
|
||||
track.trackRendererSubmodule =
|
||||
track.trackRendererSubmodule =
|
||||
new TrackRendererSubmoduleSurface(track, enableEmission, emissionIntensity, zWrite, uvScale, uvOffset);
|
||||
if (materialName.Trim() != String.Empty)
|
||||
{
|
||||
@@ -536,7 +536,7 @@ namespace Ichni.RhythmGame
|
||||
public override void DuplicateBM(GameElement attached)
|
||||
{
|
||||
Track track = attached as Track;
|
||||
track.trackRendererSubmodule =
|
||||
track.trackRendererSubmodule =
|
||||
new TrackRendererSubmoduleSurface(track, enableEmission, emissionIntensity, zWrite, uvScale, uvOffset);
|
||||
if (materialName.Trim() != String.Empty)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user