基础内容-2

Track Percent Point 和 Track Head Point 重构优化

Note基础

特效框架(Effect Submodule 和 Effect基础类),将用于“时间触发型特效容器”与“Note特效容器“
This commit is contained in:
SoulliesOfficial
2025-01-27 10:29:38 -05:00
parent 8d0abec75f
commit 8d887d5a7c
25 changed files with 449 additions and 102 deletions

View File

@@ -11,25 +11,29 @@ namespace Ichni.RhythmGame
public Track track;
public MeshGenerator meshGenerator;
public MeshRenderer meshRenderer;
public Material renderMaterial;
}
public class TrackRendererSubmoduleAutoOrient : TrackRendererSubmodule
{
public SplineRenderer splineRenderer;
public void NewInitialize(Track track)
public void NewInitialize(Track track, Material material = null)
{
this.track = track;
this.track.trackRendererSubmodule = this;
this.splineRenderer = track.AddComponent<SplineRenderer>();
this.meshRenderer = splineRenderer.GetComponent<MeshRenderer>();
this.meshGenerator = splineRenderer;
this.renderMaterial = material == null ? EditorManager.instance.basePrefabs.defaultTrackMaterial : material;
this.splineRenderer.spline = track.trackPathSubmodule.path;
this.splineRenderer.clipFrom = 0;
this.splineRenderer.clipTo = 1;
this.meshRenderer.material = renderMaterial;
Debug.Log(splineRenderer.clipFrom + " " + splineRenderer.clipTo);
this.splineRenderer.color = Color.white;
}
public override void InitialRefresh()
{
if (track.trackTimeSubmodule is TrackTimeSubmoduleMovable)