基础内容-2
Track Percent Point 和 Track Head Point 重构优化 Note基础 特效框架(Effect Submodule 和 Effect基础类),将用于“时间触发型特效容器”与“Note特效容器“
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using System.Collections;
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using System.Collections.Generic;
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using Dreamteck.Splines;
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using Lean.Pool;
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using UnityEngine;
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namespace Ichni.RhythmGame
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{
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public class TrackHeadPoint : BaseElement
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{
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public Track track;
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public TrackTimeSubmoduleMovable trackTimeSubmoduleMovable;
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public SplinePositioner trackPositioner;
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public static TrackHeadPoint GenerateElement(string elementName, Track track)
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{
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TrackHeadPoint head = LeanPool.Spawn(EditorManager.instance.basePrefabs.emptyObject, track.transform).AddComponent<TrackHeadPoint>();
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head.NewInitialize(elementName, track);
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head.SetParent(track);
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return head;
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}
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private void NewInitialize(string elementName, Track track)
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{
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base.NewInitialize(elementName);
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this.track = track;
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this.trackPositioner = gameObject.AddComponent<SplinePositioner>();
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this.trackPositioner.spline = track.trackPathSubmodule.path;
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this.trackTimeSubmoduleMovable = track.trackTimeSubmodule as TrackTimeSubmoduleMovable;
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}
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public void Update()
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{
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if (track.timeDurationSubmodule.CheckTimeInDuration(EditorManager.instance.songModule.songTime))
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{
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trackPositioner.SetPercent(trackTimeSubmoduleMovable.headPercent);
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}
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}
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}
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}
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