基础内容-2
Track Percent Point 和 Track Head Point 重构优化 Note基础 特效框架(Effect Submodule 和 Effect基础类),将用于“时间触发型特效容器”与“Note特效容器“
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@@ -40,8 +40,7 @@ namespace Ichni.RhythmGame
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public override void AfterInitialize()
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{
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trackPathSubmodule.path.RebuildImmediate();
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//Refresh();
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}
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private void Update()
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