基础内容-2
Track Percent Point 和 Track Head Point 重构优化 Note基础 特效框架(Effect Submodule 和 Effect基础类),将用于“时间触发型特效容器”与“Note特效容器“
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@@ -9,6 +9,9 @@ public class BasePrefabsCollection : SerializedScriptableObject
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[Title("基础预制体")]
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public GameObject emptyObject;
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public GameObject elementFolder;
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[Title("Track相关")]
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public GameObject track;
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public GameObject pathNode;
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public Material defaultTrackMaterial;
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}
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