基础内容-2
Track Percent Point 和 Track Head Point 重构优化 Note基础 特效框架(Effect Submodule 和 Effect基础类),将用于“时间触发型特效容器”与“Note特效容器“
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@@ -9,6 +9,9 @@ public class BasePrefabsCollection : SerializedScriptableObject
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[Title("基础预制体")]
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public GameObject emptyObject;
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public GameObject elementFolder;
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[Title("Track相关")]
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public GameObject track;
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public GameObject pathNode;
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public Material defaultTrackMaterial;
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}
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@@ -30,7 +30,7 @@ namespace Ichni
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(t0.trackTimeSubmodule as TrackTimeSubmoduleMovable).NewInitialize(t0, 0, 1, 1, AnimationCurveType.Linear);
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(t0.trackRendererSubmodule as TrackRendererSubmoduleAutoOrient).NewInitialize(t0);
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var p0 = PathNode.GeneratePathNode("PathNode-0", t0, 0, Vector3.zero, Vector3.forward, 1, Color.white);
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var p1 = PathNode.GeneratePathNode("PathNode-1", t0, 1, Vector3.one * 10f, Vector3.left, 0, Color.white);
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var p1 = PathNode.GeneratePathNode("PathNode-1", t0, 1, Vector3.one * 10f, Vector3.left, 0, Color.red);
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t0.AfterInitialize();
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}
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18
Assets/Scripts/Base/Manager/PostProcessingManager.cs
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18
Assets/Scripts/Base/Manager/PostProcessingManager.cs
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@@ -0,0 +1,18 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PostProcessingManager : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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11
Assets/Scripts/Base/Manager/PostProcessingManager.cs.meta
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11
Assets/Scripts/Base/Manager/PostProcessingManager.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 8b242683d247c4ee59ef50fd8ef06701
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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