基础内容-2
Track Percent Point 和 Track Head Point 重构优化 Note基础 特效框架(Effect Submodule 和 Effect基础类),将用于“时间触发型特效容器”与“Note特效容器“
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Assets/Scripts/Base/GeneralSubmodules/EffectSubmodule.cs
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Assets/Scripts/Base/GeneralSubmodules/EffectSubmodule.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Ichni.RhythmGame
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{
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public class EffectSubmodule : SubmoduleBase
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{
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public List<EffectBase> effectList;
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}
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public abstract class EffectBase
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{
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public abstract void Execute();
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}
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}
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