基础内容-2

Track Percent Point 和 Track Head Point 重构优化

Note基础

特效框架(Effect Submodule 和 Effect基础类),将用于“时间触发型特效容器”与“Note特效容器“
This commit is contained in:
SoulliesOfficial
2025-01-27 10:29:38 -05:00
parent 8d0abec75f
commit 8d887d5a7c
25 changed files with 449 additions and 102 deletions

View File

@@ -28,6 +28,10 @@ namespace Ichni.RhythmGame
this.emissionEnabled = false;
this.originalEmissionColor = Color.black;
this.originalEmissionIntensity = 0;
this.currentBaseColor = originalBaseColor;
this.currentEmissionColor = Color.black;
this.currentEmissionIntensity = 0;
}
public ColorSubmodule(Color originalBaseColor, bool emissionEnabled, Color originalEmissionColor, float originalEmissionIntensity)
@@ -36,6 +40,10 @@ namespace Ichni.RhythmGame
this.emissionEnabled = emissionEnabled;
this.originalEmissionColor = originalEmissionColor;
this.originalEmissionIntensity = originalEmissionIntensity;
this.currentBaseColor = originalBaseColor;
this.currentEmissionColor = originalEmissionColor;
this.currentEmissionIntensity = originalEmissionIntensity;
}
}
}

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@@ -0,0 +1,16 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Ichni.RhythmGame
{
public class EffectSubmodule : SubmoduleBase
{
public List<EffectBase> effectList;
}
public abstract class EffectBase
{
public abstract void Execute();
}
}

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@@ -0,0 +1,11 @@
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