基础内容
必要插件安装 缓动曲线和动画基础 ElementFolder,Track与其次级模块,PathNode重构
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23
Assets/Scripts/GameElements/SubstantialObject.cs
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23
Assets/Scripts/GameElements/SubstantialObject.cs
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using System.Collections;
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using System.Collections.Generic;
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using Lean.Pool;
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using UnityEngine;
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namespace Ichni.RhythmGame
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{
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public class SubstantialObject : BaseElement
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{
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public string themeBundleName, objectName;
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public static SubstantialObject GenerateElement(string elementName, string themeBundleName,
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string objectName, Vector3 position, Vector3 eulerAngles, Vector3 scale, BaseElement parent,
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bool isFirstGenerated = true)
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{
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GameObject themeBundleObject = ThemeBundleManager.instance.GetObject<GameObject>(themeBundleName, objectName);
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SubstantialObject substantialObject = LeanPool.Spawn(themeBundleObject, parent.transform).GetComponent<SubstantialObject>();
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substantialObject.NewInitialize(elementName);
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return substantialObject;
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}
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}
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}
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