基础内容
必要插件安装 缓动曲线和动画基础 ElementFolder,Track与其次级模块,PathNode重构
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Assets/Scripts/Base/GeneralSubmodules/SubmoduleBase.cs
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14
Assets/Scripts/Base/GeneralSubmodules/SubmoduleBase.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Ichni.RhythmGame
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{
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public abstract class SubmoduleBase
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{
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public virtual void InitialRefresh()
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{
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}
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}
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}
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