基础内容
必要插件安装 缓动曲线和动画基础 ElementFolder,Track与其次级模块,PathNode重构
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27
Assets/Plugins/UniRx/Scripts/System/IOptimizedObservable.cs
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27
Assets/Plugins/UniRx/Scripts/System/IOptimizedObservable.cs
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using System;
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namespace UniRx
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{
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public interface IOptimizedObservable<T> : IObservable<T>
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{
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bool IsRequiredSubscribeOnCurrentThread();
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}
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public static class OptimizedObservableExtensions
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{
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public static bool IsRequiredSubscribeOnCurrentThread<T>(this IObservable<T> source)
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{
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var obs = source as IOptimizedObservable<T>;
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if (obs == null) return true;
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return obs.IsRequiredSubscribeOnCurrentThread();
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}
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public static bool IsRequiredSubscribeOnCurrentThread<T>(this IObservable<T> source, IScheduler scheduler)
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{
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if (scheduler == Scheduler.CurrentThread) return true;
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return IsRequiredSubscribeOnCurrentThread(source);
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}
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}
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}
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