基础内容

必要插件安装
缓动曲线和动画基础
ElementFolder,Track与其次级模块,PathNode重构
This commit is contained in:
SoulliesOfficial
2025-01-26 21:10:16 -05:00
parent 40f63dd2bd
commit 8d0abec75f
9320 changed files with 2950357 additions and 0 deletions

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#if UNITY_EDITOR
using UnityEngine;
using UnityEditor;
using System;
using TMPro;
namespace Michsky.MUIP
{
[CustomEditor(typeof(UIManagerSlider))]
public class UIManagerSliderEditor : Editor
{
override public void OnInspectorGUI()
{
DrawDefaultInspector();
var UIManagerSlider = target as UIManagerSlider;
using (var group = new EditorGUILayout.FadeGroupScope(Convert.ToSingle(UIManagerSlider.hasLabel == true)))
{
if (group.visible == true)
UIManagerSlider.label = EditorGUILayout.ObjectField("Label", UIManagerSlider.label, typeof(TextMeshProUGUI), true) as TextMeshProUGUI;
}
using (var group = new EditorGUILayout.FadeGroupScope(Convert.ToSingle(UIManagerSlider.hasPopupLabel == true)))
{
if (group.visible == true)
UIManagerSlider.popupLabel = EditorGUILayout.ObjectField("Popup Label", UIManagerSlider.popupLabel, typeof(TextMeshProUGUI), true) as TextMeshProUGUI;
}
}
}
}
#endif