基础内容

必要插件安装
缓动曲线和动画基础
ElementFolder,Track与其次级模块,PathNode重构
This commit is contained in:
SoulliesOfficial
2025-01-26 21:10:16 -05:00
parent 40f63dd2bd
commit 8d0abec75f
9320 changed files with 2950357 additions and 0 deletions

View File

@@ -0,0 +1,27 @@
#if UNITY_EDITOR
using UnityEngine;
using UnityEditor;
using System;
using UnityEngine.UI;
namespace Michsky.MUIP
{
[CustomEditor(typeof(UIManagerProgressBarLoop))]
public class UIManagerProgressBarLoopEditor : Editor
{
override public void OnInspectorGUI()
{
DrawDefaultInspector();
var UIManagerProgressBarLoop = target as UIManagerProgressBarLoop;
using (var group = new EditorGUILayout.FadeGroupScope(Convert.ToSingle(UIManagerProgressBarLoop.hasBackground == true)))
{
if (group.visible == true)
{
UIManagerProgressBarLoop.background = EditorGUILayout.ObjectField("Background", UIManagerProgressBarLoop.background, typeof(Image), true) as Image;
}
}
}
}
}
#endif