基础内容
必要插件安装 缓动曲线和动画基础 ElementFolder,Track与其次级模块,PathNode重构
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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namespace Michsky.MUIP
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{
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[ExecuteInEditMode]
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public class UIManagerProgressBar : MonoBehaviour
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{
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[Header("Settings")]
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[SerializeField] private UIManager UIManagerAsset;
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[HideInInspector] public bool overrideColors = false;
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[HideInInspector] public bool overrideFonts = false;
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[Header("Resources")]
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[SerializeField] private Image bar;
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[SerializeField] private Image background;
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[SerializeField] private TextMeshProUGUI label;
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bool dynamicUpdateEnabled;
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void Awake()
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{
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if (UIManagerAsset == null) { UIManagerAsset = Resources.Load<UIManager>("MUIP Manager"); }
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this.enabled = true;
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if (UIManagerAsset.enableDynamicUpdate == false)
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{
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UpdateProgressBar();
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this.enabled = false;
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}
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}
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void Update()
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{
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if (UIManagerAsset == null) { return; }
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if (UIManagerAsset.enableDynamicUpdate == true) { UpdateProgressBar(); }
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}
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void UpdateProgressBar()
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{
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if (overrideColors == false)
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{
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bar.color = UIManagerAsset.progressBarColor;
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background.color = UIManagerAsset.progressBarBackgroundColor;
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label.color = UIManagerAsset.progressBarLabelColor;
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}
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if (overrideFonts == false)
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{
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label.font = UIManagerAsset.progressBarLabelFont;
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label.fontSize = UIManagerAsset.progressBarLabelFontSize;
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}
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}
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}
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}
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