基础内容
必要插件安装 缓动曲线和动画基础 ElementFolder,Track与其次级模块,PathNode重构
This commit is contained in:
200
Assets/Modern UI Pack/Scripts/Switch/SwitchManager.cs
Normal file
200
Assets/Modern UI Pack/Scripts/Switch/SwitchManager.cs
Normal file
@@ -0,0 +1,200 @@
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
namespace Michsky.MUIP
|
||||
{
|
||||
[RequireComponent(typeof(Animator))]
|
||||
[RequireComponent(typeof(Button))]
|
||||
public class SwitchManager : MonoBehaviour, IPointerEnterHandler
|
||||
{
|
||||
// Events
|
||||
[SerializeField] public SwitchEvent onValueChanged = new SwitchEvent();
|
||||
public UnityEvent OnEvents = new UnityEvent();
|
||||
public UnityEvent OffEvents = new UnityEvent();
|
||||
|
||||
// Saving
|
||||
public bool saveValue = true;
|
||||
public string switchTag = "Switch";
|
||||
|
||||
// Settings
|
||||
public bool isOn = true;
|
||||
public bool invokeAtStart = true;
|
||||
public bool enableSwitchSounds = false;
|
||||
public bool useHoverSound = true;
|
||||
public bool useClickSound = true;
|
||||
|
||||
// Resources
|
||||
public Animator switchAnimator;
|
||||
public Button switchButton;
|
||||
public AudioSource soundSource;
|
||||
|
||||
// Audio
|
||||
public AudioClip hoverSound;
|
||||
public AudioClip clickSound;
|
||||
|
||||
[System.Serializable]
|
||||
public class SwitchEvent : UnityEvent<bool> { }
|
||||
|
||||
bool isInitialized = false;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
if (switchAnimator == null) { switchAnimator = gameObject.GetComponent<Animator>(); }
|
||||
if (switchButton == null)
|
||||
{
|
||||
switchButton = gameObject.GetComponent<Button>();
|
||||
switchButton.onClick.AddListener(AnimateSwitch);
|
||||
|
||||
if (enableSwitchSounds && useClickSound)
|
||||
{
|
||||
switchButton.onClick.AddListener(delegate
|
||||
{
|
||||
soundSource.PlayOneShot(clickSound);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
if (saveValue) { GetSavedData(); }
|
||||
else
|
||||
{
|
||||
if (gameObject.activeInHierarchy) { StopCoroutine("DisableAnimator"); }
|
||||
if (gameObject.activeInHierarchy) { StartCoroutine("DisableAnimator"); }
|
||||
|
||||
switchAnimator.enabled = true;
|
||||
|
||||
if (isOn) { switchAnimator.Play("On Instant"); }
|
||||
else { switchAnimator.Play("Off Instant"); }
|
||||
}
|
||||
|
||||
if (invokeAtStart && isOn ) { OnEvents.Invoke(); }
|
||||
else if (invokeAtStart && !isOn) { OffEvents.Invoke(); }
|
||||
|
||||
isInitialized = true;
|
||||
}
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
if (isInitialized)
|
||||
{
|
||||
UpdateUI();
|
||||
}
|
||||
}
|
||||
|
||||
void GetSavedData()
|
||||
{
|
||||
if (gameObject.activeInHierarchy)
|
||||
{
|
||||
StopCoroutine("DisableAnimator");
|
||||
StartCoroutine("DisableAnimator");
|
||||
}
|
||||
|
||||
switchAnimator.enabled = true;
|
||||
|
||||
if (PlayerPrefs.GetString(switchTag + "Switch") == "" || !PlayerPrefs.HasKey(switchTag + "Switch"))
|
||||
{
|
||||
if (isOn) { switchAnimator.Play("Switch On"); PlayerPrefs.SetString(switchTag + "Switch", "true"); }
|
||||
else { switchAnimator.Play("Switch Off"); PlayerPrefs.SetString(switchTag + "Switch", "false"); }
|
||||
}
|
||||
else if (PlayerPrefs.GetString(switchTag + "Switch") == "true") { switchAnimator.Play("Switch On"); isOn = true; }
|
||||
else if (PlayerPrefs.GetString(switchTag + "Switch") == "false") { switchAnimator.Play("Switch Off"); isOn = false; }
|
||||
}
|
||||
|
||||
public void AnimateSwitch()
|
||||
{
|
||||
if (gameObject.activeInHierarchy)
|
||||
{
|
||||
StopCoroutine("DisableAnimator");
|
||||
StartCoroutine("DisableAnimator");
|
||||
}
|
||||
|
||||
switchAnimator.enabled = true;
|
||||
|
||||
if (isOn)
|
||||
{
|
||||
isOn = false;
|
||||
switchAnimator.Play("Switch Off");
|
||||
OffEvents.Invoke();
|
||||
|
||||
if (saveValue) { PlayerPrefs.SetString(switchTag + "Switch", "false"); }
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
isOn = true;
|
||||
switchAnimator.Play("Switch On");
|
||||
OnEvents.Invoke();
|
||||
|
||||
if (saveValue) { PlayerPrefs.SetString(switchTag + "Switch", "true"); }
|
||||
}
|
||||
|
||||
onValueChanged.Invoke(isOn);
|
||||
}
|
||||
|
||||
public void SetOn()
|
||||
{
|
||||
if (saveValue) { PlayerPrefs.SetString(switchTag + "Switch", "true"); }
|
||||
if (gameObject.activeInHierarchy)
|
||||
{
|
||||
StopCoroutine("DisableAnimator");
|
||||
StartCoroutine("DisableAnimator");
|
||||
}
|
||||
|
||||
isOn = true;
|
||||
|
||||
switchAnimator.enabled = true;
|
||||
switchAnimator.Play("Switch On");
|
||||
|
||||
OnEvents.Invoke();
|
||||
onValueChanged.Invoke(true);
|
||||
}
|
||||
|
||||
public void SetOff()
|
||||
{
|
||||
if (saveValue) { PlayerPrefs.SetString(switchTag + "Switch", "false"); }
|
||||
if (gameObject.activeInHierarchy)
|
||||
{
|
||||
StopCoroutine("DisableAnimator");
|
||||
StartCoroutine("DisableAnimator");
|
||||
}
|
||||
|
||||
isOn = false;
|
||||
|
||||
switchAnimator.enabled = true;
|
||||
switchAnimator.Play("Switch Off");
|
||||
|
||||
OffEvents.Invoke();
|
||||
onValueChanged.Invoke(false);
|
||||
}
|
||||
|
||||
public void UpdateUI()
|
||||
{
|
||||
if (gameObject.activeInHierarchy)
|
||||
{
|
||||
StopCoroutine("DisableAnimator");
|
||||
StartCoroutine("DisableAnimator");
|
||||
}
|
||||
|
||||
switchAnimator.enabled = true;
|
||||
|
||||
if (isOn && switchAnimator.gameObject.activeInHierarchy) { switchAnimator.Play("On Instant"); }
|
||||
else if (!isOn && switchAnimator.gameObject.activeInHierarchy) { switchAnimator.Play("Off Instant"); }
|
||||
}
|
||||
|
||||
public void OnPointerEnter(PointerEventData eventData)
|
||||
{
|
||||
if (enableSwitchSounds && useHoverSound && switchButton.interactable)
|
||||
{
|
||||
soundSource.PlayOneShot(hoverSound);
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator DisableAnimator()
|
||||
{
|
||||
yield return new WaitForSecondsRealtime(0.5f);
|
||||
switchAnimator.enabled = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user