基础内容
必要插件安装 缓动曲线和动画基础 ElementFolder,Track与其次级模块,PathNode重构
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156
Assets/Modern UI Pack/Scripts/Modal Window/ModalWindowManager.cs
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156
Assets/Modern UI Pack/Scripts/Modal Window/ModalWindowManager.cs
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using System.Collections;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.Events;
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using TMPro;
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namespace Michsky.MUIP
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{
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[RequireComponent(typeof(CanvasGroup))]
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public class ModalWindowManager : MonoBehaviour
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{
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// Resources
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public Image windowIcon;
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public TextMeshProUGUI windowTitle;
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public TextMeshProUGUI windowDescription;
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public ButtonManager confirmButton;
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public ButtonManager cancelButton;
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public Animator mwAnimator;
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// Content
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public Sprite icon;
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public string titleText = "Title";
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[TextArea(1, 4)] public string descriptionText = "Description here";
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// Events
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public UnityEvent onOpen = new UnityEvent();
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public UnityEvent onClose = new UnityEvent();
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public UnityEvent onConfirm = new UnityEvent();
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public UnityEvent onCancel = new UnityEvent();
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// Settings
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public bool useCustomContent = false;
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public bool isOn = false;
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public bool closeOnCancel = true;
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public bool closeOnConfirm = true;
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public bool showCancelButton = true;
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public bool showConfirmButton = true;
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public StartBehaviour startBehaviour = StartBehaviour.Disable;
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public CloseBehaviour closeBehaviour = CloseBehaviour.Disable;
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public OnEnableBehaviour onEnableBehaviour = OnEnableBehaviour.None;
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// Helpers
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float cachedStateLength;
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public enum StartBehaviour { None, Disable, Enable }
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public enum CloseBehaviour { None, Disable, Destroy }
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public enum OnEnableBehaviour { None, Restore }
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void Awake()
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{
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isOn = false;
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if (mwAnimator == null) { mwAnimator = gameObject.GetComponent<Animator>(); }
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if (closeOnCancel) { onCancel.AddListener(CloseWindow); }
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if (closeOnConfirm) { onConfirm.AddListener(CloseWindow); }
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if (confirmButton != null) { confirmButton.onClick.AddListener(onConfirm.Invoke); }
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if (cancelButton != null) { cancelButton.onClick.AddListener(onCancel.Invoke); }
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if (startBehaviour == StartBehaviour.Disable) { isOn = false; gameObject.SetActive(false); }
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else if (startBehaviour == StartBehaviour.Enable) { isOn = false; OpenWindow(); }
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cachedStateLength = MUIPInternalTools.GetAnimatorClipLength(mwAnimator, MUIPInternalTools.modalWindowStateName);
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UpdateUI();
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}
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void OnEnable()
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{
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if (onEnableBehaviour == OnEnableBehaviour.Restore && isOn)
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{
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isOn = false;
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Open();
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}
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}
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void OnDisable()
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{
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if (onEnableBehaviour == OnEnableBehaviour.None)
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{
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isOn = false;
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}
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}
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public void UpdateUI()
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{
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if (useCustomContent)
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return;
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if (windowIcon != null) { windowIcon.sprite = icon; }
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if (windowTitle != null) { windowTitle.text = titleText; }
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if (windowDescription != null) { windowDescription.text = descriptionText; }
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if (showCancelButton && cancelButton != null) { cancelButton.gameObject.SetActive(true); }
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else if (cancelButton != null) { cancelButton.gameObject.SetActive(false); }
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if (showConfirmButton && confirmButton != null) { confirmButton.gameObject.SetActive(true); }
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else if (confirmButton != null) { confirmButton.gameObject.SetActive(false); }
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}
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public void Open()
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{
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if (isOn)
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return;
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isOn = true;
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gameObject.SetActive(true);
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onOpen.Invoke();
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StopCoroutine("DisableObject");
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mwAnimator.Play("Fade-in");
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}
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public void Close()
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{
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if (!isOn)
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return;
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isOn = false;
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onClose.Invoke();
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mwAnimator.Play("Fade-out");
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StartCoroutine("DisableObject");
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}
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#region Obsolote
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public void OpenWindow() { Open(); }
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public void CloseWindow() { Close(); }
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#endregion
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public void AnimateWindow()
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{
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if (!isOn)
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{
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StopCoroutine("DisableObject");
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isOn = true;
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gameObject.SetActive(true);
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mwAnimator.Play("Fade-in");
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}
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else
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{
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isOn = false;
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mwAnimator.Play("Fade-out");
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StartCoroutine("DisableObject");
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}
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}
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IEnumerator DisableObject()
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{
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yield return new WaitForSecondsRealtime(cachedStateLength);
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if (closeBehaviour == CloseBehaviour.Disable) { gameObject.SetActive(false); }
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else if (closeBehaviour == CloseBehaviour.Destroy) { Destroy(gameObject); }
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}
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}
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}
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