基础内容
必要插件安装 缓动曲线和动画基础 ElementFolder,Track与其次级模块,PathNode重构
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96
Assets/Modern UI Pack/Scripts/Icon/IconManager.cs
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96
Assets/Modern UI Pack/Scripts/Icon/IconManager.cs
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using UnityEngine;
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using UnityEngine.UI;
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namespace Michsky.MUIP
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{
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[ExecuteInEditMode]
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[DisallowMultipleComponent]
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[AddComponentMenu("Modern UI Pack/Image/Icon Manager")]
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[RequireComponent(typeof(Image))]
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public class IconManager : MonoBehaviour
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{
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// Resources
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public IconLibrary iconLibrary;
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// Info
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public string selectedIconID;
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public int selectedIconIndex;
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[Range(0, 3)] public int spriteSize;
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Image imageObject;
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[HideInInspector] public string currentSize;
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[HideInInspector] public bool size32;
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[HideInInspector] public bool size64;
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[HideInInspector] public bool size128;
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[HideInInspector] public bool size256;
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void Awake()
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{
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try
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{
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if (iconLibrary == null) { iconLibrary = Resources.Load<IconLibrary>("Icon Library"); }
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if (imageObject == null) { imageObject = gameObject.GetComponent<Image>(); }
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this.enabled = true;
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UpdateElement();
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}
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catch { Debug.LogWarning("<b>Icon Library</b> is missing, but it should be assigned.", this); }
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}
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void Update()
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{
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if (iconLibrary.alwaysUpdate == true) { UpdateElement(); }
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if (Application.isPlaying == true && iconLibrary.optimizeUpdates == true) { this.enabled = false; }
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}
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public void UpdateElement()
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{
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if (iconLibrary == null)
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{
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this.enabled = false;
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return;
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}
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for (int i = 0; i < iconLibrary.icons.Count; i++)
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{
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if (selectedIconID == iconLibrary.icons[i].iconTitle && gameObject.activeInHierarchy == true)
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{
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if (spriteSize == 0) { imageObject.sprite = iconLibrary.icons[i].iconSprite32; }
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else if (spriteSize == 1) { imageObject.sprite = iconLibrary.icons[i].iconSprite64; }
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else if (spriteSize == 2) { imageObject.sprite = iconLibrary.icons[i].iconSprite128; }
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else if (spriteSize == 3) { imageObject.sprite = iconLibrary.icons[i].iconSprite256; }
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break;
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}
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}
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if (iconLibrary.alwaysUpdate == false)
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this.enabled = false;
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}
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public void UpdateSpriteSize(int spriteIndex, int newSize)
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{
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if (newSize == 0) { imageObject.sprite = iconLibrary.icons[spriteIndex].iconSprite32; }
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else if (newSize == 1) { imageObject.sprite = iconLibrary.icons[spriteIndex].iconSprite64; }
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else if (newSize == 2) { imageObject.sprite = iconLibrary.icons[spriteIndex].iconSprite128; }
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else if (newSize == 3) { imageObject.sprite = iconLibrary.icons[spriteIndex].iconSprite256; }
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}
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public void ChangeIcon(string newSprite, int preferredSize)
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{
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int selectedSpriteIndex = -1;
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for (int i = 0; i < iconLibrary.icons.Count; i++)
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{
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if (newSprite == iconLibrary.icons[i].iconTitle)
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{
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selectedSpriteIndex = i;
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break;
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}
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}
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if (selectedSpriteIndex != -1) { UpdateSpriteSize(selectedSpriteIndex, preferredSize); }
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else { Debug.Log("<b>[Icon Manager]</b> Cannot find an icon named '" + newSprite + "'"); }
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}
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}
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}
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