基础内容
必要插件安装 缓动曲线和动画基础 ElementFolder,Track与其次级模块,PathNode重构
This commit is contained in:
120
Assets/Modern UI Pack/Scripts/Charts/PieChartEditor.cs
Normal file
120
Assets/Modern UI Pack/Scripts/Charts/PieChartEditor.cs
Normal file
@@ -0,0 +1,120 @@
|
||||
#if UNITY_EDITOR
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace Michsky.MUIP
|
||||
{
|
||||
[CustomEditor(typeof(PieChart))]
|
||||
public class PieChartEditor : Editor
|
||||
{
|
||||
private GUISkin customSkin;
|
||||
private PieChart pieTarget;
|
||||
private UIManagerPieChart tempUIM;
|
||||
private int currentTab;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
pieTarget = (PieChart)target;
|
||||
|
||||
try { tempUIM = pieTarget.GetComponent<UIManagerPieChart>(); }
|
||||
catch { }
|
||||
|
||||
if (EditorGUIUtility.isProSkin == true) { customSkin = MUIPEditorHandler.GetDarkEditor(customSkin); }
|
||||
else { customSkin = MUIPEditorHandler.GetLightEditor(customSkin); }
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
MUIPEditorHandler.DrawComponentHeader(customSkin, "PC Top Header");
|
||||
|
||||
GUIContent[] toolbarTabs = new GUIContent[2];
|
||||
toolbarTabs[0] = new GUIContent("Content");
|
||||
toolbarTabs[1] = new GUIContent("Settings");
|
||||
|
||||
currentTab = MUIPEditorHandler.DrawTabs(currentTab, toolbarTabs, customSkin);
|
||||
|
||||
if (GUILayout.Button(new GUIContent("Content", "Content"), customSkin.FindStyle("Tab Content")))
|
||||
currentTab = 0;
|
||||
if (GUILayout.Button(new GUIContent("Settings", "Settings"), customSkin.FindStyle("Tab Settings")))
|
||||
currentTab = 1;
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
var chartData = serializedObject.FindProperty("chartData");
|
||||
var borderThickness = serializedObject.FindProperty("borderThickness");
|
||||
var borderColor = serializedObject.FindProperty("borderColor");
|
||||
var enableBorderColor = serializedObject.FindProperty("enableBorderColor");
|
||||
var addValueToIndicator = serializedObject.FindProperty("addValueToIndicator");
|
||||
var indicatorParent = serializedObject.FindProperty("indicatorParent");
|
||||
var valuePrefix = serializedObject.FindProperty("valuePrefix");
|
||||
var valueSuffix = serializedObject.FindProperty("valueSuffix");
|
||||
|
||||
switch (currentTab)
|
||||
{
|
||||
case 0:
|
||||
MUIPEditorHandler.DrawHeader(customSkin, "Content Header", 6);
|
||||
GUILayout.BeginVertical(EditorStyles.helpBox);
|
||||
EditorGUI.indentLevel = 1;
|
||||
|
||||
EditorGUILayout.PropertyField(chartData, new GUIContent("Chart Items"));
|
||||
chartData.isExpanded = true;
|
||||
|
||||
if (GUILayout.Button("+ Add a new item", customSkin.button))
|
||||
pieTarget.AddNewItem();
|
||||
|
||||
EditorGUI.indentLevel = 0;
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
if (pieTarget.gameObject.activeInHierarchy == true)
|
||||
pieTarget.UpdateIndicators();
|
||||
|
||||
break;
|
||||
|
||||
case 1:
|
||||
MUIPEditorHandler.DrawHeader(customSkin, "Customization Header", 6);
|
||||
MUIPEditorHandler.DrawProperty(indicatorParent, customSkin, "Indicator Parent");
|
||||
MUIPEditorHandler.DrawProperty(borderThickness, customSkin, "Border Thickness");
|
||||
addValueToIndicator.boolValue = MUIPEditorHandler.DrawToggle(addValueToIndicator.boolValue, customSkin, "Add Value To Indicator");
|
||||
|
||||
if (addValueToIndicator.boolValue == true)
|
||||
{
|
||||
MUIPEditorHandler.DrawPropertyCW(valuePrefix, customSkin, "Value Prefix:", 75);
|
||||
MUIPEditorHandler.DrawPropertyCW(valueSuffix, customSkin, "Value Suffix:", 75);
|
||||
}
|
||||
|
||||
enableBorderColor.boolValue = MUIPEditorHandler.DrawToggle(enableBorderColor.boolValue, customSkin, "Enable Border Color (Experimental)");
|
||||
|
||||
if (enableBorderColor.boolValue == true)
|
||||
MUIPEditorHandler.DrawProperty(borderColor, customSkin, "Border Color");
|
||||
|
||||
MUIPEditorHandler.DrawHeader(customSkin, "UIM Header", 10);
|
||||
|
||||
if (tempUIM != null)
|
||||
{
|
||||
MUIPEditorHandler.DrawUIManagerConnectedHeader();
|
||||
|
||||
if (GUILayout.Button("Open UI Manager", customSkin.button))
|
||||
EditorApplication.ExecuteMenuItem("Tools/Modern UI Pack/Show UI Manager");
|
||||
|
||||
if (GUILayout.Button("Disable UI Manager Connection", customSkin.button))
|
||||
{
|
||||
if (EditorUtility.DisplayDialog("Modern UI Pack", "Are you sure you want to disable UI Manager connection with the object? " +
|
||||
"This operation cannot be undone.", "Yes", "Cancel"))
|
||||
{
|
||||
try { DestroyImmediate(tempUIM); }
|
||||
catch { Debug.LogError("<b>[Pie Chart]</b> Failed to delete UI Manager connection.", this); }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
else if (tempUIM == null) { MUIPEditorHandler.DrawUIManagerDisconnectedHeader(); }
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
if (Application.isPlaying == false) { this.Repaint(); }
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
Reference in New Issue
Block a user