基础内容
必要插件安装 缓动曲线和动画基础 ElementFolder,Track与其次级模块,PathNode重构
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195
Assets/Modern UI Pack/Scripts/Charts/PieChart.cs
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195
Assets/Modern UI Pack/Scripts/Charts/PieChart.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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namespace Michsky.MUIP
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{
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public class PieChart : MaskableGraphic
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{
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// Chart Items
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[SerializeField] public List<PieChartDataNode> chartData = new List<PieChartDataNode>();
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// Settings
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[Range(-75, 150)] public float borderThickness = 5;
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[SerializeField] private Color borderColor = new Color32(255, 255, 255, 255);
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public Transform indicatorParent;
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public string valuePrefix = "(";
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public string valueSuffix = ")";
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public bool addValueToIndicator = true;
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public bool enableBorderColor;
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private float fillAmount = 1f;
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private int segments = 720;
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[System.Serializable]
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public class PieChartDataNode
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{
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public string name = "Chart Item";
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public float value = 10;
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public Color32 color = new Color32(255, 255, 255, 255);
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public Image indicatorImage;
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public TextMeshProUGUI indicatorText;
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}
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protected override void Awake()
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{
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base.Awake();
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UpdateIndicators();
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}
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void Update()
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{
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this.borderThickness = (float)Mathf.Clamp(this.borderThickness, -75, rectTransform.rect.width / 3.333f);
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}
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protected override void OnPopulateMesh(VertexHelper vh)
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{
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if (chartData.Count == 0)
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return;
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float outer = -rectTransform.pivot.x * rectTransform.rect.width;
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float inner = -rectTransform.pivot.x * rectTransform.rect.width + this.borderThickness;
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var outer1 = -rectTransform.pivot.x * rectTransform.rect.width * 0.6f;
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var inner1 = -rectTransform.pivot.x * rectTransform.rect.width * 0.6f + this.borderThickness;
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vh.Clear();
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Vector2 prevX = Vector2.zero;
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Vector2 prevY = Vector2.zero;
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Vector2 uv0 = new Vector2(0, 0);
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Vector2 uv1 = new Vector2(0, 1);
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Vector2 uv2 = new Vector2(1, 1);
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Vector2 uv3 = new Vector2(1, 0);
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Vector2 pos0;
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Vector2 pos1;
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Vector2 pos2;
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Vector2 pos3;
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float f = fillAmount;
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float degrees = 360f / segments;
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int fa = (int)((segments + 1) * f);
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var dataIndex = 0;
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var total = 0f;
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var currentValue = chartData[0].value;
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chartData.ForEach(s => total += s.value);
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var fillColor = chartData[0].color;
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for (int i = 0; i < fa; i++)
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{
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float rad = Mathf.Deg2Rad * (i * degrees);
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float c = Mathf.Cos(rad);
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float s = Mathf.Sin(rad);
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uv0 = new Vector2(0, 1);
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uv1 = new Vector2(1, 1);
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uv2 = new Vector2(1, 0);
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uv3 = new Vector2(0, 0);
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pos0 = prevX;
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pos1 = new Vector2(outer * c, outer * s);
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pos2 = new Vector2(inner * c, inner * s);
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pos3 = prevY;
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if (i > currentValue / total * segments)
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{
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if (dataIndex < chartData.Count - 1)
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{
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dataIndex += 1;
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currentValue += chartData[dataIndex].value;
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fillColor = chartData[dataIndex].color;
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}
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}
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vh.AddUIVertexQuad(SetVbo(new[] { pos0, pos1, pos2 * inner1 / inner, pos3 * inner1 / inner }, new[] { uv0, uv1, uv2, uv3 }, fillColor));
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if (enableBorderColor == true)
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{
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vh.AddUIVertexQuad(SetVbo(new[] { pos0, pos1, pos2, pos3 }, new[] { uv0, uv1, uv2, uv3 }, borderColor));
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vh.AddUIVertexQuad(SetVbo(new[] { pos0 * outer1 / outer, pos1 * outer1 / outer, pos2 * inner1 / inner, pos3 * inner1 / inner }, new[] { uv0, uv1, uv2, uv3 }, borderColor));
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}
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prevX = pos1;
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prevY = pos2;
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}
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}
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public void SetData(List<PieChartDataNode> data)
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{
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chartData = data;
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SetVerticesDirty();
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}
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protected UIVertex[] SetVbo(Vector2[] vertices, Vector2[] uvs, Color32 color)
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{
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UIVertex[] vbo = new UIVertex[4];
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for (int i = 0; i < vertices.Length; i++)
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{
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var vert = UIVertex.simpleVert;
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vert.color = color;
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vert.position = vertices[i];
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vert.uv0 = uvs[i];
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vbo[i] = vert;
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}
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return vbo;
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}
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public void UpdateIndicators()
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{
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for (int i = 0; i < chartData.Count; ++i)
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{
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if (chartData[i].indicatorImage != null)
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chartData[i].indicatorImage.color = chartData[i].color;
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if (chartData[i].indicatorText != null && addValueToIndicator == true)
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chartData[i].indicatorText.text = chartData[i].name + valuePrefix + chartData[i].value.ToString() + valueSuffix;
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else if (chartData[i].indicatorText != null && addValueToIndicator == false)
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chartData[i].indicatorText.text = chartData[i].name;
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}
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if (indicatorParent != null)
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StartCoroutine("UpdateIndicatorLayout");
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}
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public void ChangeValue(int itemIndex, float itemValue)
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{
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chartData[itemIndex].value = itemValue;
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this.enabled = false;
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this.enabled = true;
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}
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public void AddNewItem()
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{
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PieChartDataNode item = new PieChartDataNode();
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if (indicatorParent.childCount != 0)
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{
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int tempIndex = indicatorParent.childCount - 1;
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GameObject tempIndicator = indicatorParent.GetChild(tempIndex).gameObject;
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GameObject newIndicator = Instantiate(tempIndicator, new Vector3(0, 0, 0), Quaternion.identity) as GameObject;
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newIndicator.transform.SetParent(indicatorParent, false);
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newIndicator.gameObject.name = "Item " + tempIndex.ToString() + " Indicator";
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item.indicatorImage = newIndicator.GetComponentInChildren<Image>();
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item.indicatorText = newIndicator.GetComponentInChildren<TextMeshProUGUI>();
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item.name = "Chart Item " + tempIndex.ToString();
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}
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chartData.Add(item);
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}
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IEnumerator UpdateIndicatorLayout()
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{
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yield return new WaitForSeconds(0.1f);
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LayoutRebuilder.ForceRebuildLayoutImmediate(indicatorParent.GetComponentInParent<RectTransform>());
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}
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}
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}
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