基础内容
必要插件安装 缓动曲线和动画基础 ElementFolder,Track与其次级模块,PathNode重构
This commit is contained in:
511
Assets/Modern UI Pack/Scripts/Button/ButtonManager.cs
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511
Assets/Modern UI Pack/Scripts/Button/ButtonManager.cs
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using System.Collections;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.Events;
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using UnityEngine.EventSystems;
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#if ENABLE_INPUT_SYSTEM
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using UnityEngine.InputSystem;
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#endif
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using TMPro;
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namespace Michsky.MUIP
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{
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[ExecuteInEditMode]
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public class ButtonManager : MonoBehaviour, IPointerClickHandler, IPointerDownHandler, IPointerUpHandler, IPointerEnterHandler, IPointerExitHandler, ISelectHandler, IDeselectHandler, ISubmitHandler
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{
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// Content
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public Sprite buttonIcon;
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public string buttonText = "Button";
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[Range(0.1f, 10)] public float iconScale = 1;
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[Range(10, 200)] public float textSize = 24;
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// Auto Size
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public bool autoFitContent = true;
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public Padding padding;
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[Range(0, 100)] public int spacing = 15;
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public HorizontalLayoutGroup disabledLayout;
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public HorizontalLayoutGroup normalLayout;
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public HorizontalLayoutGroup highlightedLayout;
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[SerializeField] private HorizontalLayoutGroup mainLayout;
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[SerializeField] private ContentSizeFitter mainFitter;
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[SerializeField] private ContentSizeFitter targetFitter;
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[SerializeField] private RectTransform targetRect;
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// Resources
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public CanvasGroup normalCG;
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public CanvasGroup highlightCG;
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public CanvasGroup disabledCG;
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public TextMeshProUGUI normalText;
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public TextMeshProUGUI highlightedText;
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public TextMeshProUGUI disabledText;
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public Image normalImage;
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public Image highlightImage;
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public Image disabledImage;
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public AudioSource soundSource;
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[SerializeField] private GameObject rippleParent;
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// Settings
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public bool isInteractable = true;
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public bool enableIcon = false;
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public bool enableText = true;
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public bool useCustomContent = false;
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[SerializeField] private bool useCustomTextSize = false;
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public bool checkForDoubleClick = true;
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public bool enableButtonSounds = false;
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public bool useHoverSound = true;
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public bool useClickSound = true;
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public AudioClip hoverSound;
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public AudioClip clickSound;
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public bool useUINavigation = false;
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public Navigation.Mode navigationMode = Navigation.Mode.Automatic;
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public GameObject selectOnUp;
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public GameObject selectOnDown;
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public GameObject selectOnLeft;
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public GameObject selectOnRight;
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public bool wrapAround = false;
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public bool useRipple = true;
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[Range(0.1f, 1)] public float doubleClickPeriod = 0.25f;
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[Range(0.25f, 15)] public float fadingMultiplier = 8;
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[SerializeField] private AnimationSolution animationSolution = AnimationSolution.ScriptBased;
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// Events
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public UnityEvent onClick = new UnityEvent();
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public UnityEvent onDoubleClick = new UnityEvent();
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public UnityEvent onHover = new UnityEvent();
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public UnityEvent onLeave = new UnityEvent();
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// Ripple
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[SerializeField] private RippleUpdateMode rippleUpdateMode = RippleUpdateMode.UnscaledTime;
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[SerializeField] private Canvas targetCanvas;
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public Sprite rippleShape;
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[Range(0.1f, 5)] public float speed = 1f;
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[Range(0.5f, 25)] public float maxSize = 4f;
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public Color startColor = new Color(1f, 1f, 1f, 0.2f);
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public Color transitionColor = new Color(1f, 1f, 1f, 0f);
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[SerializeField] private bool renderOnTop = false;
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[SerializeField] private bool centered = false;
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// Helpers
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bool isInitialized = false;
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Button targetButton;
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bool isPointerOn;
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bool waitingForDoubleClickInput;
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const int navHelper = 1;
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#if UNITY_EDITOR
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public bool isPreset;
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public int latestTabIndex = 0;
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#endif
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public enum AnimationSolution
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{
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Custom,
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ScriptBased
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}
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public enum RippleUpdateMode
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{
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Normal,
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UnscaledTime
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}
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[System.Serializable] public class Padding
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{
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public int left = 20;
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public int right = 20;
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public int top = 5;
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public int bottom = 5;
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}
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void OnEnable()
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{
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if (!isInitialized) { Initialize(); }
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UpdateUI();
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}
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void OnDisable()
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{
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if (!isInteractable)
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return;
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if (disabledCG != null) { disabledCG.alpha = 0; }
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if (normalCG != null) { normalCG.alpha = 1; }
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if (highlightCG != null) { highlightCG.alpha = 0; }
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}
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void Initialize()
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{
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#if UNITY_EDITOR
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if (!Application.isPlaying) { return; }
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#endif
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if (animationSolution == AnimationSolution.ScriptBased && TryGetComponent<Animator>(out var tempAnimator)) { Destroy(tempAnimator); }
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if (gameObject.GetComponent<Image>() == null)
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{
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Image raycastImg = gameObject.AddComponent<Image>();
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raycastImg.color = new Color(0, 0, 0, 0);
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raycastImg.raycastTarget = true;
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}
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if (targetCanvas == null) { targetCanvas = GetComponentInParent<Canvas>(); }
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if (normalCG == null) { normalCG = new GameObject().AddComponent<CanvasGroup>(); normalCG.gameObject.AddComponent<RectTransform>(); normalCG.transform.SetParent(transform); normalCG.gameObject.name = "Normal"; }
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if (highlightCG == null) { highlightCG = new GameObject().AddComponent<CanvasGroup>(); highlightCG.gameObject.AddComponent<RectTransform>(); highlightCG.transform.SetParent(transform); highlightCG.gameObject.name = "Highlight"; }
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if (disabledCG == null) { disabledCG = new GameObject().AddComponent<CanvasGroup>(); disabledCG.gameObject.AddComponent<RectTransform>(); disabledCG.transform.SetParent(transform); disabledCG.gameObject.name = "Disabled"; }
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if (useRipple && rippleParent != null) { rippleParent.SetActive(false); }
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else if (!useRipple && rippleParent != null) { Destroy(rippleParent); }
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if (gameObject.activeInHierarchy) { StartCoroutine(nameof(LayoutFix)); }
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if (targetButton == null)
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{
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if (gameObject.GetComponent<Button>() == null) { targetButton = gameObject.AddComponent<Button>(); }
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else { targetButton = GetComponent<Button>(); }
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targetButton.transition = Selectable.Transition.None;
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Navigation customNav = new Navigation();
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customNav.mode = Navigation.Mode.None;
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targetButton.navigation = customNav;
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}
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if (useUINavigation) { AddUINavigation(); }
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isInitialized = true;
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}
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public void UpdateUI()
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{
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if (autoFitContent == false)
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{
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if (mainFitter != null) { mainFitter.enabled = false; }
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if (mainLayout != null) { mainLayout.enabled = false; }
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if (targetFitter != null)
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{
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targetFitter.enabled = false;
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if (targetRect != null)
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{
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targetRect.anchorMin = new Vector2(0, 0);
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targetRect.anchorMax = new Vector2(1, 1);
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targetRect.offsetMin = new Vector2(0, 0);
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targetRect.offsetMax = new Vector2(0, 0);
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}
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}
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}
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else
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{
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if (mainFitter != null) { mainFitter.enabled = true; }
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if (mainLayout != null) { mainLayout.enabled = true; }
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if (targetFitter != null) { targetFitter.enabled = true; }
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}
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if (disabledLayout != null) { disabledLayout.padding = new RectOffset(padding.left, padding.right, padding.top, padding.bottom); disabledLayout.spacing = spacing; }
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if (normalLayout != null) { normalLayout.padding = new RectOffset(padding.left, padding.right, padding.top, padding.bottom); normalLayout.spacing = spacing; }
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if (highlightedLayout != null) { highlightedLayout.padding = new RectOffset(padding.left, padding.right, padding.top, padding.bottom); highlightedLayout.spacing = spacing; }
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if (normalCG != null && isInteractable) { normalCG.alpha = 1; }
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if (disabledCG != null && !isInteractable) { disabledCG.alpha = 1; }
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if (highlightCG != null) { highlightCG.alpha = 0; }
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if (!useCustomContent)
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{
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if (enableText)
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{
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if (normalText != null)
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{
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normalText.gameObject.SetActive(true);
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normalText.text = buttonText;
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if (!useCustomTextSize) { normalText.fontSize = textSize; }
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}
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if (highlightedText != null)
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{
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highlightedText.gameObject.SetActive(true);
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highlightedText.text = buttonText;
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if (!useCustomTextSize) { highlightedText.fontSize = textSize; }
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}
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if (disabledText != null)
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{
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disabledText.gameObject.SetActive(true);
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disabledText.text = buttonText;
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if (!useCustomTextSize) { disabledText.fontSize = textSize; }
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}
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}
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else if (!enableText)
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{
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if (normalText != null) { normalText.gameObject.SetActive(false); }
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if (highlightedText != null) { highlightedText.gameObject.SetActive(false); }
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if (disabledText != null) { disabledText.gameObject.SetActive(false); }
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}
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if (enableIcon)
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{
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Vector3 tempScale = new Vector3(iconScale, iconScale, iconScale);
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if (normalImage != null) { normalImage.transform.parent.gameObject.SetActive(true); normalImage.sprite = buttonIcon; normalImage.transform.localScale = tempScale; }
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if (highlightImage != null) { highlightImage.transform.parent.gameObject.SetActive(true); highlightImage.sprite = buttonIcon; ; highlightImage.transform.localScale = tempScale; }
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if (disabledImage != null) { disabledImage.transform.parent.gameObject.SetActive(true); disabledImage.sprite = buttonIcon; ; disabledImage.transform.localScale = tempScale; }
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}
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else
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{
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if (normalImage != null) { normalImage.transform.parent.gameObject.SetActive(false); }
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if (highlightImage != null) { highlightImage.transform.parent.gameObject.SetActive(false); }
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if (disabledImage != null) { disabledImage.transform.parent.gameObject.SetActive(false); }
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}
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}
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#if UNITY_EDITOR
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if (!Application.isPlaying && autoFitContent)
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{
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LayoutRebuilder.ForceRebuildLayoutImmediate(GetComponent<RectTransform>());
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if (disabledCG != null) { LayoutRebuilder.ForceRebuildLayoutImmediate(disabledCG.GetComponent<RectTransform>()); }
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if (normalCG != null) { LayoutRebuilder.ForceRebuildLayoutImmediate(normalCG.GetComponent<RectTransform>()); }
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if (highlightCG != null) { LayoutRebuilder.ForceRebuildLayoutImmediate(highlightCG.GetComponent<RectTransform>()); }
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}
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#endif
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if (!Application.isPlaying || !gameObject.activeInHierarchy) { return; }
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if (!isInteractable) { StartCoroutine(nameof(SetDisabled)); }
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else if (isInteractable && disabledCG.alpha == 1) { StartCoroutine(nameof(SetNormal)); }
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StartCoroutine(nameof(LayoutFix));
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}
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public void SetText(string text) { buttonText = text; UpdateUI(); }
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public void SetIcon(Sprite icon) { buttonIcon = icon; UpdateUI(); }
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public void Interactable(bool value)
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{
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isInteractable = value;
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if (!gameObject.activeInHierarchy) { return; }
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if (!isInteractable) { StartCoroutine(nameof(SetDisabled)); }
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else if (isInteractable && disabledCG.alpha == 1) { StartCoroutine(nameof(SetNormal)); }
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}
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public void AddUINavigation()
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{
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if (targetButton == null)
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return;
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targetButton.transition = Selectable.Transition.None;
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Navigation customNav = new Navigation
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{
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mode = navigationMode
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};
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if (navigationMode == Navigation.Mode.Vertical || navigationMode == Navigation.Mode.Horizontal) { customNav.wrapAround = wrapAround; }
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else if (navigationMode == Navigation.Mode.Explicit) { StartCoroutine(nameof(InitUINavigation), customNav); return; }
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targetButton.navigation = customNav;
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}
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public void CreateRipple(Vector2 pos)
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{
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if (rippleParent != null)
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{
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GameObject rippleObj = new GameObject();
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rippleObj.AddComponent<Image>();
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rippleObj.GetComponent<Image>().sprite = rippleShape;
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rippleObj.name = "Ripple";
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rippleParent.SetActive(true);
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rippleObj.transform.SetParent(rippleParent.transform);
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if (renderOnTop == true) { rippleParent.transform.SetAsLastSibling(); }
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else { rippleParent.transform.SetAsFirstSibling(); }
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if (centered == true) { rippleObj.transform.localPosition = new Vector2(0f, 0f); }
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else { rippleObj.transform.position = pos; }
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rippleObj.AddComponent<Ripple>();
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Ripple tempRipple = rippleObj.GetComponent<Ripple>();
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tempRipple.speed = speed;
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tempRipple.maxSize = maxSize;
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tempRipple.startColor = startColor;
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tempRipple.transitionColor = transitionColor;
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if (rippleUpdateMode == RippleUpdateMode.Normal) { tempRipple.unscaledTime = false; }
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else { tempRipple.unscaledTime = true; }
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}
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}
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public void OnPointerClick(PointerEventData eventData)
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{
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if (!isInteractable || eventData.button != PointerEventData.InputButton.Left) { return; }
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if (enableButtonSounds && useClickSound == true && soundSource != null) { soundSource.PlayOneShot(clickSound); }
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// Invoke click actions
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onClick.Invoke();
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// Check for double click
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if (checkForDoubleClick == false || !gameObject.activeInHierarchy) { return; }
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if (waitingForDoubleClickInput == true)
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{
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onDoubleClick.Invoke();
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waitingForDoubleClickInput = false;
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return;
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}
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waitingForDoubleClickInput = true;
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StopCoroutine("CheckForDoubleClick");
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StartCoroutine("CheckForDoubleClick");
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}
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public void OnPointerDown(PointerEventData eventData)
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{
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if (!isInteractable) { return; }
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#if UNITY_IOS || UNITY_ANDROID
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if (animationSolution == AnimationSolution.ScriptBased) { StartCoroutine(nameof(SetHighlight)); }
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if (useRipple)
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#else
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if (useRipple && isPointerOn)
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#endif
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#if ENABLE_LEGACY_INPUT_MANAGER
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if (targetCanvas != null && (targetCanvas.renderMode == RenderMode.ScreenSpaceCamera || targetCanvas.renderMode == RenderMode.WorldSpace)) { CreateRipple(targetCanvas.worldCamera.ScreenToWorldPoint(Input.mousePosition)); }
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else { CreateRipple(Input.mousePosition); }
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#elif ENABLE_INPUT_SYSTEM
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if (targetCanvas != null && (targetCanvas.renderMode == RenderMode.ScreenSpaceCamera || targetCanvas.renderMode == RenderMode.WorldSpace)) { CreateRipple(targetCanvas.worldCamera.ScreenToWorldPoint(Mouse.current.position.ReadValue())); }
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#if UNITY_IOS || UNITY_ANDROID
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else { CreateRipple(Touchscreen.current.primaryTouch.position.ReadValue()); }
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#else
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else { CreateRipple(Mouse.current.position.ReadValue()); }
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#endif
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#endif
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}
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public void OnPointerUp(PointerEventData eventData)
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{
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#if UNITY_IOS || UNITY_ANDROID
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if (!isInteractable) { return; }
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if (animationSolution == AnimationSolution.ScriptBased) { StartCoroutine(nameof(SetNormal)); }
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#endif
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}
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public void OnPointerEnter(PointerEventData eventData)
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{
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if (!isInteractable) { return; }
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if (enableButtonSounds && useHoverSound && soundSource != null) { soundSource.PlayOneShot(hoverSound); }
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if (animationSolution == AnimationSolution.ScriptBased) { StartCoroutine(nameof(SetHighlight)); }
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isPointerOn = true;
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onHover.Invoke();
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}
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public void OnPointerExit(PointerEventData eventData)
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{
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if (!isInteractable) { return; }
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if (animationSolution == AnimationSolution.ScriptBased) { StartCoroutine(nameof(SetNormal)); }
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isPointerOn = false;
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onLeave.Invoke();
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}
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public void OnSelect(BaseEventData eventData)
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{
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if (!isInteractable) { return; }
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if (animationSolution == AnimationSolution.ScriptBased) { StartCoroutine(nameof(SetHighlight)); }
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if (useUINavigation) { onHover.Invoke(); }
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}
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public void OnDeselect(BaseEventData eventData)
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{
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if (!isInteractable) { return; }
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if (animationSolution == AnimationSolution.ScriptBased) { StartCoroutine(nameof(SetNormal)); }
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if (useUINavigation) { onLeave.Invoke(); }
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}
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public void OnSubmit(BaseEventData eventData)
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{
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if (!isInteractable) { return; }
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if (animationSolution == AnimationSolution.ScriptBased) { StartCoroutine(nameof(SetNormal)); }
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onClick.Invoke();
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}
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IEnumerator LayoutFix()
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{
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yield return new WaitForSecondsRealtime(0.025f);
|
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LayoutRebuilder.ForceRebuildLayoutImmediate(GetComponent<RectTransform>());
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if (disabledCG != null) { LayoutRebuilder.ForceRebuildLayoutImmediate(disabledCG.GetComponent<RectTransform>()); }
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if (normalCG != null) { LayoutRebuilder.ForceRebuildLayoutImmediate(normalCG.GetComponent<RectTransform>()); }
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if (highlightCG != null) { LayoutRebuilder.ForceRebuildLayoutImmediate(highlightCG.GetComponent<RectTransform>()); }
|
||||
}
|
||||
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||||
IEnumerator SetNormal()
|
||||
{
|
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StopCoroutine(nameof(SetHighlight));
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StopCoroutine(nameof(SetDisabled));
|
||||
|
||||
while (normalCG.alpha < 0.99f)
|
||||
{
|
||||
normalCG.alpha += Time.unscaledDeltaTime * fadingMultiplier;
|
||||
highlightCG.alpha -= Time.unscaledDeltaTime * fadingMultiplier;
|
||||
disabledCG.alpha -= Time.unscaledDeltaTime * fadingMultiplier;
|
||||
yield return null;
|
||||
}
|
||||
|
||||
normalCG.alpha = 1;
|
||||
highlightCG.alpha = 0;
|
||||
disabledCG.alpha = 0;
|
||||
}
|
||||
|
||||
IEnumerator SetHighlight()
|
||||
{
|
||||
StopCoroutine(nameof(SetNormal));
|
||||
StopCoroutine(nameof(SetDisabled));
|
||||
|
||||
while (highlightCG.alpha < 0.99f)
|
||||
{
|
||||
normalCG.alpha -= Time.unscaledDeltaTime * fadingMultiplier;
|
||||
highlightCG.alpha += Time.unscaledDeltaTime * fadingMultiplier;
|
||||
disabledCG.alpha -= Time.unscaledDeltaTime * fadingMultiplier;
|
||||
yield return null;
|
||||
}
|
||||
|
||||
normalCG.alpha = 0;
|
||||
highlightCG.alpha = 1;
|
||||
disabledCG.alpha = 0;
|
||||
}
|
||||
|
||||
IEnumerator SetDisabled()
|
||||
{
|
||||
StopCoroutine(nameof(SetNormal));
|
||||
StopCoroutine(nameof(SetHighlight));
|
||||
|
||||
while (disabledCG.alpha < 0.99f)
|
||||
{
|
||||
normalCG.alpha -= Time.unscaledDeltaTime * fadingMultiplier;
|
||||
highlightCG.alpha -= Time.unscaledDeltaTime * fadingMultiplier;
|
||||
disabledCG.alpha += Time.unscaledDeltaTime * fadingMultiplier;
|
||||
yield return null;
|
||||
}
|
||||
|
||||
normalCG.alpha = 0;
|
||||
highlightCG.alpha = 0;
|
||||
disabledCG.alpha = 1;
|
||||
}
|
||||
|
||||
IEnumerator CheckForDoubleClick()
|
||||
{
|
||||
yield return new WaitForSecondsRealtime(doubleClickPeriod);
|
||||
waitingForDoubleClickInput = false;
|
||||
}
|
||||
|
||||
IEnumerator InitUINavigation(Navigation nav)
|
||||
{
|
||||
yield return new WaitForSecondsRealtime(navHelper);
|
||||
|
||||
if (selectOnUp != null) { nav.selectOnUp = selectOnUp.GetComponent<Selectable>(); }
|
||||
if (selectOnDown != null) { nav.selectOnDown = selectOnDown.GetComponent<Selectable>(); }
|
||||
if (selectOnLeft != null) { nav.selectOnLeft = selectOnLeft.GetComponent<Selectable>(); }
|
||||
if (selectOnRight != null) { nav.selectOnRight = selectOnRight.GetComponent<Selectable>(); }
|
||||
|
||||
targetButton.navigation = nav;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user