基础内容

必要插件安装
缓动曲线和动画基础
ElementFolder,Track与其次级模块,PathNode重构
This commit is contained in:
SoulliesOfficial
2025-01-26 21:10:16 -05:00
parent 40f63dd2bd
commit 8d0abec75f
9320 changed files with 2950357 additions and 0 deletions

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using UnityEngine;
using UnityEngine.UI;
namespace I2.Loc
{
[AddComponentMenu("I2/Localization/SetLanguage Dropdown")]
public class SetLanguageDropdown : MonoBehaviour
{
#if UNITY_5_2 || UNITY_5_3 || UNITY_5_4_OR_NEWER
void OnEnable()
{
var dropdown = GetComponent<Dropdown>();
if (dropdown==null)
return;
var currentLanguage = LocalizationManager.CurrentLanguage;
if (LocalizationManager.Sources.Count==0) LocalizationManager.UpdateSources();
var languages = LocalizationManager.GetAllLanguages();
// Fill the dropdown elements
dropdown.ClearOptions();
dropdown.AddOptions( languages );
dropdown.value = languages.IndexOf( currentLanguage );
dropdown.onValueChanged.RemoveListener( OnValueChanged );
dropdown.onValueChanged.AddListener( OnValueChanged );
}
void OnValueChanged( int index )
{
var dropdown = GetComponent<Dropdown>();
if (index<0)
{
index = 0;
dropdown.value = index;
}
LocalizationManager.CurrentLanguage = dropdown.options[index].text;
}
#endif
}
}