基础内容

必要插件安装
缓动曲线和动画基础
ElementFolder,Track与其次级模块,PathNode重构
This commit is contained in:
SoulliesOfficial
2025-01-26 21:10:16 -05:00
parent 40f63dd2bd
commit 8d0abec75f
9320 changed files with 2950357 additions and 0 deletions

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using UnityEngine;
namespace I2.Loc
{
public abstract class ILocalizeTarget : ScriptableObject
{
public abstract bool IsValid(Localize cmp);
public abstract void GetFinalTerms( Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm);
public abstract void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation);
public abstract bool CanUseSecondaryTerm();
public abstract bool AllowMainTermToBeRTL();
public abstract bool AllowSecondTermToBeRTL();
public abstract eTermType GetPrimaryTermType(Localize cmp);
public abstract eTermType GetSecondaryTermType(Localize cmp);
}
public abstract class LocalizeTarget<T> : ILocalizeTarget where T : Object
{
public T mTarget;
public override bool IsValid(Localize cmp)
{
if (mTarget!=null)
{
var mTargetCmp = mTarget as Component;
if (mTargetCmp != null && mTargetCmp.gameObject != cmp.gameObject)
mTarget = null;
}
if (mTarget==null)
mTarget = cmp.GetComponent<T>();
return mTarget!=null;
}
}
}