基础内容
必要插件安装 缓动曲线和动画基础 ElementFolder,Track与其次级模块,PathNode重构
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24
Assets/I2/Localization/Scripts/EventCallback.cs
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24
Assets/I2/Localization/Scripts/EventCallback.cs
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using System;
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using UnityEngine;
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using Object = UnityEngine.Object;
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namespace I2.Loc
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{
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[Serializable]
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public class EventCallback
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{
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public MonoBehaviour Target;
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public string MethodName = string.Empty;
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public void Execute( Object Sender = null )
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{
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if (HasCallback() && Application.isPlaying)
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Target.gameObject.SendMessage(MethodName, Sender, SendMessageOptions.DontRequireReceiver);
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}
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public bool HasCallback()
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{
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return Target != null && !string.IsNullOrEmpty (MethodName);
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}
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}
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}
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