基础内容

必要插件安装
缓动曲线和动画基础
ElementFolder,Track与其次级模块,PathNode重构
This commit is contained in:
SoulliesOfficial
2025-01-26 21:10:16 -05:00
parent 40f63dd2bd
commit 8d0abec75f
9320 changed files with 2950357 additions and 0 deletions

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using System;
using System.Globalization;
using System.IO;
using System.Text;
using UnityEngine;
namespace I2.Loc
{
public static class PersistentStorage
{
static I2CustomPersistentStorage mStorage;
public enum eFileType { Raw, Persistent, Temporal, Streaming }
#region PlayerPrefs
public static void SetSetting_String(string key, string value)
{
if (mStorage == null) mStorage = new I2CustomPersistentStorage();
mStorage.SetSetting_String(key, value);
}
public static string GetSetting_String(string key, string defaultValue)
{
if (mStorage == null) mStorage = new I2CustomPersistentStorage();
return mStorage.GetSetting_String(key, defaultValue);
}
public static void DeleteSetting(string key)
{
if (mStorage == null) mStorage = new I2CustomPersistentStorage();
mStorage.DeleteSetting(key);
}
public static bool HasSetting( string key )
{
if (mStorage == null) mStorage = new I2CustomPersistentStorage();
return mStorage.HasSetting(key);
}
public static void ForceSaveSettings()
{
if (mStorage == null) mStorage = new I2CustomPersistentStorage();
mStorage.ForceSaveSettings();
}
#endregion
#region File Management
public static bool CanAccessFiles()
{
if (mStorage == null) mStorage = new I2CustomPersistentStorage();
return mStorage.CanAccessFiles();
}
public static bool SaveFile(eFileType fileType, string fileName, string data, bool logExceptions = true)
{
if (mStorage == null) mStorage = new I2CustomPersistentStorage();
return mStorage.SaveFile(fileType, fileName, data, logExceptions);
}
public static string LoadFile(eFileType fileType, string fileName, bool logExceptions=true)
{
if (mStorage == null) mStorage = new I2CustomPersistentStorage();
return mStorage.LoadFile(fileType, fileName, logExceptions);
}
public static bool DeleteFile(eFileType fileType, string fileName, bool logExceptions = true)
{
if (mStorage == null) mStorage = new I2CustomPersistentStorage();
return mStorage.DeleteFile(fileType, fileName, logExceptions);
}
public static bool HasFile(eFileType fileType, string fileName, bool logExceptions = true)
{
if (mStorage == null) mStorage = new I2CustomPersistentStorage();
return mStorage.HasFile(fileType, fileName, logExceptions);
}
#endregion
}
public abstract class I2BasePersistentStorage
{
#region PlayerPrefs
public virtual void SetSetting_String(string key, string value)
{
try
{
// Use PlayerPrefs, but if the data is bigger than the limit, split it into multiple entries
var len = value.Length;
int maxLength = 8000;
if (len<=maxLength)
{
PlayerPrefs.SetString(key, value);
}
else
{
int numSections = Mathf.CeilToInt(len / (float)maxLength);
for (int i=0; i<numSections; ++i)
{
int iStart = maxLength * i;
PlayerPrefs.SetString($"[I2split]{i}{key}", value.Substring(iStart, Mathf.Min(maxLength, len-iStart)));
}
PlayerPrefs.SetString(key, "[$I2#@div$]" + numSections);
}
}
catch (Exception) { Debug.LogError("Error saving PlayerPrefs " + key); }
}
public virtual string GetSetting_String(string key, string defaultValue)
{
try
{
var data = PlayerPrefs.GetString(key, defaultValue);
// Check if the data is splitted, if so, concat all the sections
if (!string.IsNullOrEmpty(data) && data.StartsWith("[I2split]", StringComparison.Ordinal))
{
int nSections = int.Parse(data.Substring("[I2split]".Length), CultureInfo.InvariantCulture);
data = "";
for (int i=0; i<nSections; ++i)
{
data += PlayerPrefs.GetString($"[I2split]{i}{key}", "");
}
}
return data;
}
catch (Exception)
{
Debug.LogError("Error loading PlayerPrefs " + key);
return defaultValue;
}
}
public virtual void DeleteSetting( string key)
{
try
{
var data = PlayerPrefs.GetString(key, null);
// If the data is splitted, delete each section as well
if (!string.IsNullOrEmpty(data) && data.StartsWith("[I2split]", StringComparison.Ordinal))
{
int nSections = int.Parse(data.Substring("[I2split]".Length), CultureInfo.InvariantCulture);
for (int i = 0; i < nSections; ++i)
{
PlayerPrefs.DeleteKey($"[I2split]{i}{key}");
}
}
PlayerPrefs.DeleteKey(key);
}
catch (Exception)
{
Debug.LogError("Error deleting PlayerPrefs " + key);
}
}
public virtual void ForceSaveSettings()
{
PlayerPrefs.Save();
}
public virtual bool HasSetting(string key)
{
return PlayerPrefs.HasKey(key);
}
#endregion
#region Files
public virtual bool CanAccessFiles()
{
#if UNITY_SWITCH || UNITY_WSA
return false;
#else
return true;
#endif
}
string UpdateFilename(PersistentStorage.eFileType fileType, string fileName)
{
switch (fileType)
{
case PersistentStorage.eFileType.Persistent: fileName = Application.persistentDataPath + "/" + fileName; break;
case PersistentStorage.eFileType.Temporal: fileName = Application.temporaryCachePath + "/" + fileName; break;
case PersistentStorage.eFileType.Streaming: fileName = Application.streamingAssetsPath + "/" + fileName; break;
}
return fileName;
}
public virtual bool SaveFile(PersistentStorage.eFileType fileType, string fileName, string data, bool logExceptions = true)
{
if (!CanAccessFiles())
return false;
try
{
fileName = UpdateFilename(fileType, fileName);
File.WriteAllText(fileName, data, Encoding.UTF8);
return true;
}
catch (Exception e)
{
if (logExceptions)
Debug.LogError("Error saving file '" + fileName + "'\n" + e);
return false;
}
}
public virtual string LoadFile(PersistentStorage.eFileType fileType, string fileName, bool logExceptions = true)
{
if (!CanAccessFiles())
return null;
try
{
fileName = UpdateFilename(fileType, fileName);
return File.ReadAllText(fileName, Encoding.UTF8);
}
catch (Exception e)
{
if (logExceptions)
Debug.LogError("Error loading file '" + fileName + "'\n" + e);
return null;
}
}
public virtual bool DeleteFile(PersistentStorage.eFileType fileType, string fileName, bool logExceptions = true)
{
if (!CanAccessFiles())
return false;
try
{
fileName = UpdateFilename(fileType, fileName);
File.Delete(fileName);
return true;
}
catch (Exception e)
{
if (logExceptions)
Debug.LogError("Error deleting file '" + fileName + "'\n" + e);
return false;
}
}
public virtual bool HasFile(PersistentStorage.eFileType fileType, string fileName, bool logExceptions = true)
{
if (!CanAccessFiles())
return false;
try
{
fileName = UpdateFilename(fileType, fileName);
return File.Exists(fileName);
}
catch (Exception e)
{
if (logExceptions) Debug.LogError("Error requesting file '" + fileName + "'\n" + e);
return false;
}
}
#endregion
}
public class I2CustomPersistentStorage : I2BasePersistentStorage
{
//public override void SetSetting_String(string key, string value)
//public override string GetSetting_String(string key, string defaultValue)
//public override void DeleteSetting(string key)
//public override void ForceSaveSettings()
//public override bool HasSetting(string key)
//public virtual bool CanAccessFiles();
//public override bool SaveFile(PersistentStorage.eFileType fileType, string fileName, string data, bool logExceptions = true);
//public override string LoadFile(PersistentStorage.eFileType fileType, string fileName, bool logExceptions = true);
//public override bool DeleteFile(PersistentStorage.eFileType fileType, string fileName, bool logExceptions = true);
//public override bool HasFile(PersistentStorage.eFileType fileType, string fileName, bool logExceptions = true);
}
}

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using System;
using System.Collections.Generic;
#if ENABLE_INPUT_SYSTEM
using UnityEngine.InputSystem;
#endif
namespace I2.Loc
{
public class BaseSpecializationManager
{
public string[] mSpecializations;
public Dictionary<string, string> mSpecializationsFallbacks;
public virtual void InitializeSpecializations()
{
mSpecializations = new[] { "Any", "PC", "Touch", "Controller", "VR",
"XBox", "PS4", "PS5", "OculusVR", "ViveVR", "GearVR", "Android", "IOS",
"Switch"
};
mSpecializationsFallbacks = new Dictionary<string, string>(System.StringComparer.Ordinal)
{
{ "XBox", "Controller" }, { "PS4", "Controller" },
{ "OculusVR", "VR" }, { "ViveVR", "VR" }, { "GearVR", "VR" },
{ "Android", "Touch" }, { "IOS", "Touch" }
};
}
public virtual string GetCurrentSpecialization()
{
if (mSpecializations == null)
InitializeSpecializations();
#if UNITY_ANDROID
return "Android";
#elif UNITY_IOS
return "IOS";
#elif UNITY_PS4
return "PS4";
#elif UNITY_XBOXONE
return "XBox";
#elif UNITY_SWITCH
return "Switch";
#elif UNITY_STANDALONE || UNITY_WEBGL
return "PC";
#else
return (IsTouchInputSupported() ? "Touch" : "PC");
#endif
}
bool IsTouchInputSupported()
{
#if ENABLE_INPUT_SYSTEM
return Touchscreen.current != null;
#else
return UnityEngine.Input.touchSupported;
#endif
}
public virtual string GetFallbackSpecialization(string specialization)
{
if (mSpecializationsFallbacks == null)
InitializeSpecializations();
string fallback;
if (mSpecializationsFallbacks.TryGetValue(specialization, out fallback))
return fallback;
return "Any";
}
}
public class SpecializationManager : BaseSpecializationManager
{
public static SpecializationManager Singleton = new SpecializationManager();
private SpecializationManager()
{
InitializeSpecializations();
}
public static string GetSpecializedText(string text, string specialization = null)
{
var idxFirst = text.IndexOf("[i2s_", StringComparison.Ordinal);
if (idxFirst < 0)
return text;
if (string.IsNullOrEmpty(specialization))
specialization = Singleton.GetCurrentSpecialization();
while (!string.IsNullOrEmpty(specialization) && specialization != "Any")
{
var tag = "[i2s_" + specialization + "]";
int idx = text.IndexOf(tag, StringComparison.Ordinal);
if (idx < 0)
{
specialization = Singleton.GetFallbackSpecialization(specialization);
continue;
}
idx += tag.Length;
var idxEnd = text.IndexOf("[i2s_", idx, StringComparison.Ordinal);
if (idxEnd < 0) idxEnd = text.Length;
return text.Substring(idx, idxEnd - idx);
}
return text.Substring(0, idxFirst);
}
public static string SetSpecializedText(string text, string newText, string specialization)
{
if (string.IsNullOrEmpty(specialization))
specialization = "Any";
if ((text==null || !text.Contains("[i2s_")) && specialization=="Any")
{
return newText;
}
var dict = GetSpecializations(text);
dict[specialization] = newText;
return SetSpecializedText(dict);
}
public static string SetSpecializedText( Dictionary<string,string> specializations )
{
string text;
if (!specializations.TryGetValue("Any", out text))
text = string.Empty;
foreach (var kvp in specializations)
{
if (kvp.Key != "Any" && !string.IsNullOrEmpty(kvp.Value))
text += "[i2s_" + kvp.Key + "]" + kvp.Value;
}
return text;
}
public static Dictionary<string, string> GetSpecializations(string text, Dictionary<string, string> buffer = null)
{
if (buffer == null)
buffer = new Dictionary<string, string>(StringComparer.Ordinal);
else
buffer.Clear();
if (text==null)
{
buffer["Any"] = "";
return buffer;
}
var idxFirst = 0;
var idxEnd = text.IndexOf("[i2s_", StringComparison.Ordinal);
if (idxEnd < 0)
idxEnd=text.Length;
buffer["Any"] = text.Substring(0, idxEnd);
idxFirst = idxEnd;
while (idxFirst<text.Length)
{
idxFirst += "[i2s_".Length;
int idx = text.IndexOf(']', idxFirst);
if (idx < 0) break;
var tag = text.Substring(idxFirst, idx - idxFirst);
idxFirst = idx+1; // ']'
idxEnd = text.IndexOf("[i2s_", idxFirst, StringComparison.Ordinal);
if (idxEnd < 0) idxEnd = text.Length;
var value = text.Substring(idxFirst, idxEnd - idxFirst);
buffer[tag] = value;
idxFirst = idxEnd;
}
return buffer;
}
public static void AppendSpecializations(string text, List<string> list=null)
{
if (text == null)
return;
if (list == null)
list = new List<string>();
if (!list.Contains("Any"))
list.Add("Any");
var idxFirst = 0;
while (idxFirst<text.Length)
{
idxFirst = text.IndexOf("[i2s_", idxFirst, StringComparison.Ordinal);
if (idxFirst < 0)
break;
idxFirst += "[i2s_".Length;
int idx = text.IndexOf(']', idxFirst);
if (idx < 0)
break;
var tag = text.Substring(idxFirst, idx - idxFirst);
if (!list.Contains(tag))
list.Add(tag);
}
}
}
}

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