基础内容
必要插件安装 缓动曲线和动画基础 ElementFolder,Track与其次级模块,PathNode重构
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8
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using MoreMountains.Feedbacks;
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namespace MoreMountains.Feel
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{
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/// <summary>
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Jump();
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/// <summary>
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/// This method is called by the duck animator on the frame where it makes contact with the ground.
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/// In an actual game context, this may be called when you detect contact with the ground via a physics collision, a downward raycast, etc.
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/// </summary>
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public virtual void Land()
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Android
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 0
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: WebGL
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 0
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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serializedVersion: 2
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sprites:
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alignment: 0
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pivot: {x: 0, y: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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tessellationDetail: 0
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bones: []
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spriteID: 2bdc76c3757a33e70800000000000000
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internalID: 9093796065708592562
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edges: []
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weights: []
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- serializedVersion: 2
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rect:
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serializedVersion: 2
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alignment: 0
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pivot: {x: 0, y: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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bones: []
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spriteID: 55ed4f9e6ff8a0ab0800000000000000
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edges: []
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weights: []
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outline: []
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physicsShape: []
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bones: []
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spriteID: 5e97eb03825dee720800000000000000
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internalID: 0
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indices:
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edges: []
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weights: []
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secondaryTextures: []
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nameFileIdTable:
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spritePackingTag:
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pSDRemoveMatte: 0
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pSDShowRemoveMatteOption: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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Reference in New Issue
Block a user