Vector3 inputfield 改进
This commit is contained in:
File diff suppressed because one or more lines are too long
1363
Assets/Prefabs/DynamicUI/Elements/Dropdown.prefab
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1363
Assets/Prefabs/DynamicUI/Elements/Dropdown.prefab
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7
Assets/Prefabs/DynamicUI/Elements/Dropdown.prefab.meta
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7
Assets/Prefabs/DynamicUI/Elements/Dropdown.prefab.meta
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@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 51df578950a6d4a35a922e00753efb58
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -36,8 +36,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -25, y: -10}
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m_AnchoredPosition: {x: -82.5, y: -10}
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m_SizeDelta: {x: 150, y: 50}
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m_SizeDelta: {x: 75, y: 50}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &8816247129259985422
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--- !u!222 &8816247129259985422
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CanvasRenderer:
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CanvasRenderer:
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@@ -252,7 +252,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls: []
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m_Calls: []
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m_text: Track's Name
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m_text: Vector 3
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m_isRightToLeft: 0
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
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m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
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m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
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m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
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@@ -853,8 +853,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 275, y: -10}
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m_AnchoredPosition: {x: 82.5, y: -10}
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m_SizeDelta: {x: 150, y: 50}
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m_SizeDelta: {x: 75, y: 50}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &7596590615969385144
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--- !u!222 &7596590615969385144
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CanvasRenderer:
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CanvasRenderer:
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@@ -1247,8 +1247,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 125, y: -10}
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m_AnchoredPosition: {x: 0, y: -10}
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m_SizeDelta: {x: 150, y: 50}
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m_SizeDelta: {x: 75, y: 50}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &3841134997005631993
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--- !u!222 &3841134997005631993
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CanvasRenderer:
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CanvasRenderer:
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@@ -1756,7 +1756,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_SizeDelta: {x: 240, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &9001319910968385871
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--- !u!114 &9001319910968385871
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MonoBehaviour:
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MonoBehaviour:
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@@ -1773,6 +1773,6 @@ MonoBehaviour:
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title: {fileID: 4410930810289194328}
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title: {fileID: 4410930810289194328}
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parameterName:
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parameterName:
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isAlwaysUpdated: 0
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isAlwaysUpdated: 0
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inputFieldx: {fileID: 564764156102873551}
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inputFieldX: {fileID: 564764156102873551}
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inputFieldy: {fileID: 2615181962848533274}
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inputFieldY: {fileID: 2615181962848533274}
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inputFieldz: {fileID: 1109358340149190358}
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inputFieldZ: {fileID: 1109358340149190358}
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@@ -43,17 +43,8 @@ namespace Ichni.RhythmGame
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positionX.UpdateFlexibleFloat(songTime);
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positionX.UpdateFlexibleFloat(songTime);
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positionY.UpdateFlexibleFloat(songTime);
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positionY.UpdateFlexibleFloat(songTime);
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positionZ.UpdateFlexibleFloat(songTime);
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positionZ.UpdateFlexibleFloat(songTime);
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if (positionX.returnType is FlexibleReturnType.After or FlexibleReturnType.Before
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if (positionX.returnType is FlexibleReturnType.MiddleExecuting or FlexibleReturnType.After or FlexibleReturnType.Before ||
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or FlexibleReturnType.MiddleInterval or FlexibleReturnType.None &&
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positionY.returnType is FlexibleReturnType.After or FlexibleReturnType.Before
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or FlexibleReturnType.MiddleInterval or FlexibleReturnType.None &&
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positionZ.returnType is FlexibleReturnType.After or FlexibleReturnType.Before
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or FlexibleReturnType.MiddleInterval or FlexibleReturnType.None)
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{
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// Out of range, do nothing
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}
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else if (positionX.returnType is FlexibleReturnType.MiddleExecuting or FlexibleReturnType.After or FlexibleReturnType.Before ||
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positionY.returnType is FlexibleReturnType.MiddleExecuting or FlexibleReturnType.After or FlexibleReturnType.Before ||
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positionY.returnType is FlexibleReturnType.MiddleExecuting or FlexibleReturnType.After or FlexibleReturnType.Before ||
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positionZ.returnType is FlexibleReturnType.MiddleExecuting or FlexibleReturnType.After or FlexibleReturnType.Before)
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positionZ.returnType is FlexibleReturnType.MiddleExecuting or FlexibleReturnType.After or FlexibleReturnType.Before)
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{
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{
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@@ -2,6 +2,7 @@ using System;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using Ichni.Editor;
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using Ichni.RhythmGame.Beatmap;
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using Ichni.RhythmGame.Beatmap;
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using Sirenix.OdinInspector;
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using Sirenix.OdinInspector;
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using UniRx;
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using UniRx;
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@@ -18,6 +19,11 @@ namespace Ichni.RhythmGame
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/// </summary>
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/// </summary>
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public void SaveBM();
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public void SaveBM();
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/// <summary>
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/// 刷新物体的状态
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/// </summary>
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public void Refresh();
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/// <summary>
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/// <summary>
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/// 当物体被删除时执行的方法
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/// 当物体被删除时执行的方法
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/// </summary>
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/// </summary>
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@@ -33,6 +39,8 @@ namespace Ichni.RhythmGame
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{
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{
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throw new NotImplementedException();
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throw new NotImplementedException();
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}
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}
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public void SetUpInspector();
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}
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}
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// public virtual void SetTimeDuration()
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// public virtual void SetTimeDuration()
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@@ -1,6 +1,7 @@
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using System;
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using System;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Ichni.Editor;
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using Ichni.RhythmGame.Beatmap;
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using Ichni.RhythmGame.Beatmap;
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using UnityEngine;
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using UnityEngine;
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@@ -33,6 +34,18 @@ namespace Ichni.RhythmGame
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{
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{
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attachedGameElement.submoduleList.Remove(this);
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attachedGameElement.submoduleList.Remove(this);
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}
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}
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public Inspector inspector => EditorManager.instance.uiManager.inspector;
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public virtual void SetUpInspector()
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{
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}
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public virtual void Refresh()
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{
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}
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}
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}
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namespace Beatmap
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namespace Beatmap
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@@ -82,6 +82,30 @@ namespace Ichni.RhythmGame
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{
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{
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matchedBM = new TransformSubmodule_BM(attachedGameElement);
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matchedBM = new TransformSubmodule_BM(attachedGameElement);
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}
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}
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public override void SetUpInspector()
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{
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var container = inspector.GenerateContainer("Transform");
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var originalPosInputField =
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inspector.GenerateVec3InputField(this, container, "Start Position", nameof(originalPosition));
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var originalRotInputField =
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inspector.GenerateVec3InputField(this, container, "Start Rotation", nameof(originalEulerAngles));
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var originalScaleInputField =
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inspector.GenerateVec3InputField(this, container, "Start Scale", nameof(originalScale));
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var currentPosText =
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inspector.GenerateText(this, container, "Current Position", nameof(currentPosition), true);
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var currentRotText =
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inspector.GenerateText(this, container, "Current Rotation", nameof(currentEulerAngles), true);
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var currentScaleText =
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inspector.GenerateText(this, container, "Current Scale", nameof(currentScale), true);
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}
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public override void Refresh()
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{
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positionDirtyMark = true;
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eulerAnglesDirtyMark = true;
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scaleDirtyMark = true;
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}
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}
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}
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public interface IHaveTransformSubmodule
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public interface IHaveTransformSubmodule
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@@ -6,22 +6,18 @@ using UnityEngine;
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[CreateAssetMenu(fileName = "BasePrefabsCollection", menuName = "Ichni/BasePrefabsCollection", order = 0)]
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[CreateAssetMenu(fileName = "BasePrefabsCollection", menuName = "Ichni/BasePrefabsCollection", order = 0)]
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public class BasePrefabsCollection : SerializedScriptableObject
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public class BasePrefabsCollection : SerializedScriptableObject
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{
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{
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[Title("基础预制体")]
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[Title("基础预制体")] public GameObject emptyObject;
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public GameObject emptyObject;
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public GameObject elementFolder;
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public GameObject elementFolder;
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public GameObject gameCamera;
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public GameObject gameCamera;
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[Title("Track相关")]
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[Title("Track相关")] public GameObject track;
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public GameObject track;
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public GameObject pathNode;
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public GameObject pathNode;
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public Material defaultTrackMaterial;
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public Material defaultTrackMaterial;
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[Title("Trail相关")]
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[Title("Trail相关")] public GameObject trail;
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public GameObject trail;
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public Material defaultTrailMaterial;
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public Material defaultTrailMaterial;
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[Title("Note 相关")]
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[Title("Note 相关")] public GameObject tapNote;
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public GameObject tapNote;
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public GameObject stayNote;
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public GameObject stayNote;
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public GameObject holdNote;
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public GameObject holdNote;
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public GameObject flickNote;
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public GameObject flickNote;
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@@ -32,12 +28,15 @@ public class BasePrefabsCollection : SerializedScriptableObject
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public AudioClip holdNoteEndSound;
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public AudioClip holdNoteEndSound;
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public AudioClip flickNoteSound;
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public AudioClip flickNoteSound;
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[Title("Effect相关")]
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[Title("Effect相关")] public GameObject bloomShake;
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public GameObject bloomShake;
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[Title("DynamicUI相关")] public GameObject dynamicUIContainer;
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[Title("DynamicUI相关")]
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public GameObject dynamicUIContainer;
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public GameObject inputField;
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public GameObject inputField;
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public GameObject Vec3inputField;
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public GameObject Vec3inputField;
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public GameObject text;
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public GameObject text;
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public GameObject button;
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public GameObject toggle;
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public GameObject dropdown;
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|
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|
|
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}
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}
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@@ -50,6 +50,9 @@ namespace Ichni
|
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gameElement.AfterInitialize();
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gameElement.AfterInitialize();
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gameElement.Refresh();
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gameElement.Refresh();
|
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});
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});
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// projectManager.saveManager.Save();
|
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// projectManager.exportManager.Export();
|
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}
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}
|
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|
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private void Update()
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private void Update()
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@@ -66,6 +69,17 @@ namespace Ichni
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new FlexibleFloat(),
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new FlexibleFloat(),
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new FlexibleFloat(new List<AnimatedFloat>(){new (0,2,0,10, AnimationCurveType.Linear)}),
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new FlexibleFloat(new List<AnimatedFloat>(){new (0,2,0,10, AnimationCurveType.Linear)}),
|
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new FlexibleFloat());
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new FlexibleFloat());
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var dis1 = Displacement.GenerateElement("Displacement-1", Guid.NewGuid(), new List<string>(), true, f0,
|
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new FlexibleFloat(new List<AnimatedFloat>()
|
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|
{
|
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new(0, 0.5f, 0, -4, AnimationCurveType.OutQuad),
|
||||||
|
new(0.5f, 1, -4, 0, AnimationCurveType.InQuad),
|
||||||
|
new(1, 1.5f, 0, 4, AnimationCurveType.OutQuad),
|
||||||
|
new(1.5f, 2, 4, 0, AnimationCurveType.InQuad),
|
||||||
|
}),
|
||||||
|
new FlexibleFloat(new List<AnimatedFloat>(){new (0,2,0,-10, AnimationCurveType.Linear)}),
|
||||||
|
new FlexibleFloat());
|
||||||
|
|
||||||
var t0 = Track.GenerateElement("Track", Guid.NewGuid(), new List<string>(), true, f0);
|
var t0 = Track.GenerateElement("Track", Guid.NewGuid(), new List<string>(), true, f0);
|
||||||
t0.trackPathSubmodule = new TrackPathSubmodule(t0, Track.TrackSpaceType.Linear, Track.TrackSamplingType.TimeDistributed, false);
|
t0.trackPathSubmodule = new TrackPathSubmodule(t0, Track.TrackSpaceType.Linear, Track.TrackSamplingType.TimeDistributed, false);
|
||||||
t0.submoduleList.Add(t0.trackPathSubmodule);
|
t0.submoduleList.Add(t0.trackPathSubmodule);
|
||||||
@@ -84,15 +98,6 @@ namespace Ichni
|
|||||||
var n0 = Tap.GenerateElement("Note-0", Guid.NewGuid(), new List<string>(), true, t0, 1f);
|
var n0 = Tap.GenerateElement("Note-0", Guid.NewGuid(), new List<string>(), true, t0, 1f);
|
||||||
var n0v = BasicNoteVisual.GenerateElement("Note-0-V", Guid.NewGuid(), new List<string>(), true, n0,
|
var n0v = BasicNoteVisual.GenerateElement("Note-0-V", Guid.NewGuid(), new List<string>(), true, n0,
|
||||||
"basic", "BasicNoteTap3D");
|
"basic", "BasicNoteTap3D");
|
||||||
|
|
||||||
beatmapContainer.gameElementList.ForEach(e =>
|
|
||||||
{
|
|
||||||
e.AfterInitialize();
|
|
||||||
e.Refresh();
|
|
||||||
});
|
|
||||||
|
|
||||||
projectManager.saveManager.Save();
|
|
||||||
projectManager.exportManager.Export();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -19,6 +19,16 @@ namespace Ichni.RhythmGame
|
|||||||
{
|
{
|
||||||
matchedBM = new BeatmapContainer_BM(gameElementList);
|
matchedBM = new BeatmapContainer_BM(gameElementList);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetUpInspector()
|
||||||
|
{
|
||||||
|
throw new System.NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Refresh()
|
||||||
|
{
|
||||||
|
throw new System.NotImplementedException();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
namespace Beatmap
|
namespace Beatmap
|
||||||
|
|||||||
@@ -20,6 +20,16 @@ namespace Ichni.RhythmGame
|
|||||||
{
|
{
|
||||||
matchedBM = new CommandScripts_BM(commandList);
|
matchedBM = new CommandScripts_BM(commandList);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetUpInspector()
|
||||||
|
{
|
||||||
|
throw new System.NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Refresh()
|
||||||
|
{
|
||||||
|
throw new System.NotImplementedException();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
namespace Beatmap
|
namespace Beatmap
|
||||||
|
|||||||
@@ -41,6 +41,16 @@ namespace Ichni.RhythmGame
|
|||||||
matchedBM = new ProjectInformation_BM(projectName, creatorName, editorVersion,
|
matchedBM = new ProjectInformation_BM(projectName, creatorName, editorVersion,
|
||||||
createTime, lastSaveTime, selectedThemeBundleList);
|
createTime, lastSaveTime, selectedThemeBundleList);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetUpInspector()
|
||||||
|
{
|
||||||
|
throw new System.NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Refresh()
|
||||||
|
{
|
||||||
|
throw new System.NotImplementedException();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
namespace Beatmap
|
namespace Beatmap
|
||||||
|
|||||||
@@ -29,6 +29,16 @@ namespace Ichni.RhythmGame
|
|||||||
{
|
{
|
||||||
matchedBM = new SongInformation_BM(songName, bpm, delay);
|
matchedBM = new SongInformation_BM(songName, bpm, delay);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetUpInspector()
|
||||||
|
{
|
||||||
|
throw new System.NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Refresh()
|
||||||
|
{
|
||||||
|
throw new System.NotImplementedException();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
namespace Beatmap
|
namespace Beatmap
|
||||||
|
|||||||
@@ -13,9 +13,5 @@ namespace Ichni.Editor
|
|||||||
public GridLayoutGroup gridLayoutGroup;
|
public GridLayoutGroup gridLayoutGroup;
|
||||||
public List<DynamicUIElement> dynamicUIElements = new List<DynamicUIElement>();
|
public List<DynamicUIElement> dynamicUIElements = new List<DynamicUIElement>();
|
||||||
[FormerlySerializedAs("container")] public RectTransform rect;
|
[FormerlySerializedAs("container")] public RectTransform rect;
|
||||||
|
|
||||||
public void setVoH(bool VoH){
|
|
||||||
if(VoH)gridLayoutGroup.cellSize=new Vector2(250,100);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -0,0 +1,35 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using Ichni.RhythmGame;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Ichni.Editor
|
||||||
|
{
|
||||||
|
public class DynamicUIDropdown : DynamicUIElement
|
||||||
|
{
|
||||||
|
public TMP_Dropdown dropdown;
|
||||||
|
|
||||||
|
public override void Initialize(IBaseElement baseElement, string title, string parameterName)
|
||||||
|
{
|
||||||
|
base.Initialize(baseElement, title, parameterName);
|
||||||
|
dropdown.value = (int)connectedBaseElement.GetType().GetField(parameterName).GetValue(connectedBaseElement); //获取对应变量的值
|
||||||
|
dropdown.onValueChanged.AddListener(ApplyParameters);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetUpEnum(Type enumType)
|
||||||
|
{
|
||||||
|
dropdown.options.Clear();
|
||||||
|
List<string> enumNameList = System.Enum.GetNames(enumType).ToList();
|
||||||
|
dropdown.AddOptions(enumNameList);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ApplyParameters(int value)
|
||||||
|
{
|
||||||
|
connectedBaseElement.GetType().GetField(parameterName).SetValue(connectedBaseElement, value);
|
||||||
|
connectedBaseElement.Refresh();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 264384f5bd48a41acb9b80fac4ed4544
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -9,7 +9,7 @@ namespace Ichni.Editor
|
|||||||
public abstract class DynamicUIElement : MonoBehaviour
|
public abstract class DynamicUIElement : MonoBehaviour
|
||||||
{
|
{
|
||||||
public TMP_Text title;
|
public TMP_Text title;
|
||||||
protected GameElement connectedGameElement => EditorManager.instance.uiManager.inspector.connectedGameElement;
|
public IBaseElement connectedBaseElement;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 参数名,通过反射获取饿修改对应变量的值
|
/// 参数名,通过反射获取饿修改对应变量的值
|
||||||
@@ -21,8 +21,9 @@ namespace Ichni.Editor
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public bool isAlwaysUpdated;
|
public bool isAlwaysUpdated;
|
||||||
|
|
||||||
public virtual void Initialize(string title, string parameterName)
|
public virtual void Initialize(IBaseElement baseElement, string title, string parameterName)
|
||||||
{
|
{
|
||||||
|
this.connectedBaseElement = baseElement;
|
||||||
this.parameterName = parameterName;
|
this.parameterName = parameterName;
|
||||||
this.title.text = title;
|
this.title.text = title;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using Ichni.RhythmGame;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
@@ -9,17 +10,18 @@ namespace Ichni.Editor
|
|||||||
{
|
{
|
||||||
public TMP_InputField inputField;
|
public TMP_InputField inputField;
|
||||||
|
|
||||||
public override void Initialize(string title, string parameterName)
|
public override void Initialize(IBaseElement baseElement, string title, string parameterName)
|
||||||
{
|
{
|
||||||
base.Initialize(title, parameterName);
|
base.Initialize(baseElement, title, parameterName);
|
||||||
inputField.text = connectedGameElement.GetType().GetField(parameterName).GetValue(connectedGameElement).ToString(); //获取对应变量的值
|
inputField.text = connectedBaseElement.GetType().GetField(parameterName).GetValue(connectedBaseElement).ToString(); //获取对应变量的值
|
||||||
|
|
||||||
inputField.onEndEdit.AddListener(ApplyParameters); //输入结束后修改变量
|
inputField.onEndEdit.AddListener(ApplyParameters);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ApplyParameters(string text)
|
private void ApplyParameters(string text)
|
||||||
{
|
{
|
||||||
connectedGameElement.GetType().GetField(parameterName).SetValue(connectedGameElement, text);
|
connectedBaseElement.GetType().GetField(parameterName).SetValue(connectedBaseElement, text);
|
||||||
|
connectedBaseElement.Refresh();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,6 +1,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using Ichni.RhythmGame;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
@@ -10,17 +11,17 @@ namespace Ichni.Editor
|
|||||||
{
|
{
|
||||||
public TMP_Text text;
|
public TMP_Text text;
|
||||||
|
|
||||||
public override void Initialize(string title, string parameterName)
|
public override void Initialize(IBaseElement baseElement, string title, string parameterName)
|
||||||
{
|
{
|
||||||
base.Initialize(title, parameterName);
|
base.Initialize(baseElement, title, parameterName);
|
||||||
text.text = connectedGameElement.GetType().GetField(parameterName).GetValue(connectedGameElement).ToString();
|
text.text = connectedBaseElement.GetType().GetField(parameterName).GetValue(connectedBaseElement).ToString();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
if (isAlwaysUpdated)
|
if (isAlwaysUpdated)
|
||||||
{
|
{
|
||||||
text.text = connectedGameElement.GetType().GetField(parameterName).GetValue(connectedGameElement).ToString();
|
text.text = connectedBaseElement.GetType().GetField(parameterName).GetValue(connectedBaseElement).ToString();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,71 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using Ichni.RhythmGame;
|
|
||||||
using JetBrains.Annotations;
|
|
||||||
using TMPro;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UIElements.Experimental;
|
|
||||||
namespace Ichni.Editor{
|
|
||||||
public class DynamicUIVec3InputField : DynamicUIElement
|
|
||||||
{
|
|
||||||
public TMP_InputField inputFieldx;
|
|
||||||
public TMP_InputField inputFieldy;
|
|
||||||
public TMP_InputField inputFieldz;
|
|
||||||
|
|
||||||
public TransformSubmodule e=null;
|
|
||||||
public override void Initialize(string title, string parameterName)
|
|
||||||
{
|
|
||||||
|
|
||||||
foreach(var i in connectedGameElement.submoduleList){
|
|
||||||
if(i.GetType()==typeof(TransformSubmodule)){
|
|
||||||
e= (TransformSubmodule)i;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (e == null)Destroy(gameObject);
|
|
||||||
base.Initialize(title, parameterName);
|
|
||||||
|
|
||||||
Vector3 pos = (Vector3)e.GetType().GetField(parameterName).GetValue(e); //获取对应变量的值
|
|
||||||
|
|
||||||
|
|
||||||
inputFieldx.text =pos.x.ToString();
|
|
||||||
|
|
||||||
inputFieldy.text =pos.y.ToString();
|
|
||||||
|
|
||||||
inputFieldz.text =pos.z.ToString();
|
|
||||||
|
|
||||||
}//我不应该用这种复制大法的(
|
|
||||||
|
|
||||||
public void ApplyParametersx(string text)
|
|
||||||
{
|
|
||||||
|
|
||||||
Vector3 newpos=totramsf(text,0);
|
|
||||||
e.GetType().GetField(parameterName).SetValue(e, newpos);
|
|
||||||
|
|
||||||
}
|
|
||||||
public void ApplyParametersy(string text)
|
|
||||||
{
|
|
||||||
|
|
||||||
Vector3 newpos=totramsf(text,1);
|
|
||||||
e.GetType().GetField(parameterName).SetValue(e, newpos);
|
|
||||||
}
|
|
||||||
public void ApplyParametersz(string text)
|
|
||||||
{
|
|
||||||
|
|
||||||
Vector3 newpos=totramsf(text,2);
|
|
||||||
e.GetType().GetField(parameterName).SetValue(e, newpos);
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector3 totramsf(string value,int queue){
|
|
||||||
float avalue;
|
|
||||||
if(!float.TryParse(value,out avalue)){
|
|
||||||
avalue=0f;
|
|
||||||
}
|
|
||||||
Vector3 a= (Vector3)e.GetType().GetField(parameterName).GetValue(e); //获取对应变量的值
|
|
||||||
a[queue]=avalue;
|
|
||||||
return a;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,38 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Ichni.RhythmGame;
|
||||||
|
using JetBrains.Annotations;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Serialization;
|
||||||
|
using UnityEngine.UIElements.Experimental;
|
||||||
|
|
||||||
|
namespace Ichni.Editor
|
||||||
|
{
|
||||||
|
public class DynamicUIVector3InputField : DynamicUIElement
|
||||||
|
{
|
||||||
|
public TMP_InputField inputFieldX;
|
||||||
|
public TMP_InputField inputFieldY;
|
||||||
|
public TMP_InputField inputFieldZ;
|
||||||
|
|
||||||
|
public override void Initialize(IBaseElement baseElement, string title, string parameterName)
|
||||||
|
{
|
||||||
|
base.Initialize(baseElement, title, parameterName);
|
||||||
|
Vector3 pos = (Vector3)connectedBaseElement.GetType().GetField(parameterName).GetValue(connectedBaseElement); //获取对应变量的值
|
||||||
|
inputFieldX.text = pos.x.ToString();
|
||||||
|
inputFieldY.text = pos.y.ToString();
|
||||||
|
inputFieldZ.text = pos.z.ToString();
|
||||||
|
|
||||||
|
inputFieldX.onEndEdit.AddListener(_ => ApplyParameters());
|
||||||
|
inputFieldY.onEndEdit.AddListener(_ => ApplyParameters());
|
||||||
|
inputFieldZ.onEndEdit.AddListener(_ => ApplyParameters());
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ApplyParameters()
|
||||||
|
{
|
||||||
|
Vector3 newValue = new Vector3(float.Parse(inputFieldX.text), float.Parse(inputFieldY.text), float.Parse(inputFieldZ.text));
|
||||||
|
connectedBaseElement.GetType().GetField(parameterName).SetValue(connectedBaseElement, newValue);
|
||||||
|
connectedBaseElement.Refresh();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,3 +1,4 @@
|
|||||||
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Runtime.InteropServices.WindowsRuntime;
|
using System.Runtime.InteropServices.WindowsRuntime;
|
||||||
@@ -22,51 +23,73 @@ namespace Ichni.Editor
|
|||||||
containers.Clear();
|
containers.Clear();
|
||||||
connectedGameElement = gameElement;
|
connectedGameElement = gameElement;
|
||||||
connectedGameElement.SetUpInspector();
|
connectedGameElement.SetUpInspector();
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public partial class Inspector
|
public partial class Inspector
|
||||||
{
|
{
|
||||||
public DynamicUIContainer GenerateContainer(string title)
|
public DynamicUIContainer GenerateContainer(string title)
|
||||||
{
|
{
|
||||||
DynamicUIContainer container = Instantiate(EditorManager.instance.basePrefabs.dynamicUIContainer, inspectorRect).GetComponent<DynamicUIContainer>();
|
DynamicUIContainer container =
|
||||||
|
Instantiate(EditorManager.instance.basePrefabs.dynamicUIContainer, inspectorRect)
|
||||||
|
.GetComponent<DynamicUIContainer>();
|
||||||
container.title.text = title;
|
container.title.text = title;
|
||||||
containers.Add(container);
|
containers.Add(container);
|
||||||
return container;
|
return container;
|
||||||
}
|
}
|
||||||
|
|
||||||
public DynamicUIContainer GenerateContainer()
|
public DynamicUIContainer GenerateContainer()
|
||||||
{
|
{
|
||||||
DynamicUIContainer container = Instantiate(EditorManager.instance.basePrefabs.dynamicUIContainer, inspectorRect).GetComponent<DynamicUIContainer>();
|
DynamicUIContainer container =
|
||||||
|
Instantiate(EditorManager.instance.basePrefabs.dynamicUIContainer, inspectorRect)
|
||||||
|
.GetComponent<DynamicUIContainer>();
|
||||||
Destroy(container.title.gameObject);
|
Destroy(container.title.gameObject);
|
||||||
containers.Add(container);
|
containers.Add(container);
|
||||||
return container;
|
return container;
|
||||||
}
|
}
|
||||||
|
|
||||||
public DynamicUIInputField GenerateInputField(DynamicUIContainer container, string title, string parameterName)
|
public DynamicUIInputField GenerateInputField(IBaseElement baseElement, DynamicUIContainer container,
|
||||||
|
string title, string parameterName)
|
||||||
{
|
{
|
||||||
DynamicUIInputField inputField = Instantiate(EditorManager.instance.basePrefabs.inputField, container.rect).GetComponent<DynamicUIInputField>();
|
DynamicUIInputField inputField = Instantiate(EditorManager.instance.basePrefabs.inputField, container.rect)
|
||||||
inputField.Initialize(title, parameterName);
|
.GetComponent<DynamicUIInputField>();
|
||||||
|
inputField.Initialize(baseElement, title, parameterName);
|
||||||
container.dynamicUIElements.Add(inputField);
|
container.dynamicUIElements.Add(inputField);
|
||||||
return inputField;
|
return inputField;
|
||||||
}
|
}
|
||||||
public DynamicUIVec3InputField GenerateVec3InputField(DynamicUIContainer container, string title, string parameterName){
|
|
||||||
DynamicUIVec3InputField a=Instantiate(EditorManager.instance.basePrefabs.Vec3inputField,container.rect).GetComponent<DynamicUIVec3InputField>();
|
|
||||||
a.Initialize(title, parameterName);
|
|
||||||
container.dynamicUIElements.Add(a);
|
|
||||||
|
|
||||||
|
public DynamicUIVector3InputField GenerateVec3InputField(IBaseElement baseElement, DynamicUIContainer container,
|
||||||
return a;
|
string title, string parameterName)
|
||||||
}
|
|
||||||
|
|
||||||
public DynamicUIText GenerateText(DynamicUIContainer container, string title, string parameterName, bool isAlwaysUpdate = false)
|
|
||||||
{
|
{
|
||||||
DynamicUIText text = Instantiate(EditorManager.instance.basePrefabs.text, container.rect).GetComponent<DynamicUIText>();
|
DynamicUIVector3InputField vector3InputField =
|
||||||
text.Initialize(title, parameterName);
|
Instantiate(EditorManager.instance.basePrefabs.Vec3inputField, container.rect)
|
||||||
|
.GetComponent<DynamicUIVector3InputField>();
|
||||||
|
vector3InputField.Initialize(baseElement, title, parameterName);
|
||||||
|
container.dynamicUIElements.Add(vector3InputField);
|
||||||
|
return vector3InputField;
|
||||||
|
}
|
||||||
|
|
||||||
|
public DynamicUIText GenerateText(IBaseElement baseElement, DynamicUIContainer container, string title,
|
||||||
|
string parameterName, bool isAlwaysUpdate = false)
|
||||||
|
{
|
||||||
|
DynamicUIText text = Instantiate(EditorManager.instance.basePrefabs.text, container.rect)
|
||||||
|
.GetComponent<DynamicUIText>();
|
||||||
|
text.Initialize(baseElement, title, parameterName);
|
||||||
text.isAlwaysUpdated = isAlwaysUpdate;
|
text.isAlwaysUpdated = isAlwaysUpdate;
|
||||||
container.dynamicUIElements.Add(text);
|
container.dynamicUIElements.Add(text);
|
||||||
return text;
|
return text;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public DynamicUIDropdown GenerateDropdown(IBaseElement baseElement, DynamicUIContainer container, string title,
|
||||||
|
Type enumType, string parameterName)
|
||||||
|
{
|
||||||
|
DynamicUIDropdown dropdown = Instantiate(EditorManager.instance.basePrefabs.dropdown, container.rect)
|
||||||
|
.GetComponent<DynamicUIDropdown>();
|
||||||
|
dropdown.SetUpEnum(enumType);
|
||||||
|
dropdown.Initialize(baseElement, title, parameterName);
|
||||||
|
container.dynamicUIElements.Add(dropdown);
|
||||||
|
return dropdown;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -9,6 +9,7 @@ using Unity.VisualScripting;
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
using UnityEngine.UIElements;
|
using UnityEngine.UIElements;
|
||||||
|
using Inspector = Ichni.Editor.Inspector;
|
||||||
|
|
||||||
namespace Ichni.RhythmGame
|
namespace Ichni.RhythmGame
|
||||||
{
|
{
|
||||||
@@ -38,8 +39,6 @@ namespace Ichni.RhythmGame
|
|||||||
//存档类
|
//存档类
|
||||||
public BaseElement_BM matchedBM { get; set; }
|
public BaseElement_BM matchedBM { get; set; }
|
||||||
|
|
||||||
public Editor.Inspector inspector;
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 首次初始化
|
/// 首次初始化
|
||||||
@@ -48,7 +47,6 @@ namespace Ichni.RhythmGame
|
|||||||
public virtual void Initialize(string name, Guid elementGuid, List<string> tags,
|
public virtual void Initialize(string name, Guid elementGuid, List<string> tags,
|
||||||
bool isFirstGenerated, GameElement parentElement)
|
bool isFirstGenerated, GameElement parentElement)
|
||||||
{
|
{
|
||||||
inspector=EditorManager.instance.uiManager.inspector;
|
|
||||||
this.elementName = name;
|
this.elementName = name;
|
||||||
this.elementGuid = elementGuid;
|
this.elementGuid = elementGuid;
|
||||||
this.tags = tags;
|
this.tags = tags;
|
||||||
@@ -75,14 +73,6 @@ namespace Ichni.RhythmGame
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 刷新物体的状态
|
|
||||||
/// </summary>
|
|
||||||
public virtual void Refresh()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 设置父物体
|
/// 设置父物体
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -100,6 +90,12 @@ namespace Ichni.RhythmGame
|
|||||||
|
|
||||||
public abstract partial class GameElement //存档,删除,复制,粘贴
|
public abstract partial class GameElement //存档,删除,复制,粘贴
|
||||||
{
|
{
|
||||||
|
|
||||||
|
public virtual void Refresh()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 用于生成存档
|
/// 用于生成存档
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -143,30 +139,18 @@ namespace Ichni.RhythmGame
|
|||||||
|
|
||||||
public abstract partial class GameElement
|
public abstract partial class GameElement
|
||||||
{
|
{
|
||||||
public virtual void SetUpInspector()//被点击时设置第一层Inspector
|
public Inspector inspector => EditorManager.instance.uiManager.inspector;
|
||||||
|
|
||||||
|
public void SetUpInspector() //被点击时设置第一层Inspector
|
||||||
{
|
{
|
||||||
var container = inspector.GenerateContainer("Element Info");
|
var container = inspector.GenerateContainer("Element Info");
|
||||||
var nameInputField = inspector.GenerateInputField(container, GetType().Name+"'s Name", nameof(elementName));
|
var nameInputField = inspector.GenerateInputField(this, container, GetType().Name + "'s Name", nameof(elementName));
|
||||||
var guidText = inspector.GenerateText(container, "Element GUID", nameof(elementGuid), true);
|
var guidText = inspector.GenerateText(this, container, "Element GUID", nameof(elementGuid), true);
|
||||||
foreach(var i in submoduleList){
|
foreach (var submodule in submoduleList)
|
||||||
if(i.GetType()==typeof(TransformSubmodule)){
|
{
|
||||||
SetUpSecondInspector((TransformSubmodule)i);
|
submodule.SetUpInspector();
|
||||||
break;
|
}
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
public virtual void SetUpSecondInspector(TransformSubmodule i){
|
|
||||||
var container2 = inspector.GenerateContainer("Element Property");
|
|
||||||
container2.setVoH(true);
|
|
||||||
var posInputField=inspector.GenerateVec3InputField(container2,"Start Position",nameof(i.originalPosition));
|
|
||||||
var rotInputField=inspector.GenerateVec3InputField(container2,"Start Rotation",nameof(i.originalEulerAngles));
|
|
||||||
var scaleInputField=inspector.GenerateVec3InputField(container2,"Start Scale",nameof(i.originalScale));
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
namespace Beatmap
|
namespace Beatmap
|
||||||
|
|||||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1,2 +1,3 @@
|
|||||||
;8O¦‘Òfy{y·yï:%ƒR=¤Ìµùã‰4@§‹:iÑ"ÝÄM2l0oUÜ–wTøDàu} *l‚è0Á5êK ëò»î“B_Цм†îø®ä²ÎWL/&)¼e1Ó¹^ØT¿+åÆª}TCl´Ùô{dB²‚u˜Åôêð/©ÒÈ]Œ]F"ÇetY-döX
|
§±E8¼¯ÞNXª&R1Ϊ8ë˜Ù€<,WPlINûW-rݸU÷ìµÙFq®ã :
|
||||||
•vÇP‹Ô‹´Ã%"‰Ÿ·!÷ò`—…ìšx\ÉjHŸ<48>~
|
|
||||||
|
´]-¨ùWÕ˜*¬±þ}jû„<C3BB>î|·ïo¦äþQqTtoœ\'W™
|
||||||
@@ -10,7 +10,7 @@
|
|||||||
|
|
||||||
],
|
],
|
||||||
"elementGuid" : {
|
"elementGuid" : {
|
||||||
"value" : "9f5ac639-6cf1-46a4-9aa4-6e992f044425"
|
"value" : "ac931bb4-963e-473f-9ec6-4eb2121aed7d"
|
||||||
},
|
},
|
||||||
"attachedElementGuid" : {
|
"attachedElementGuid" : {
|
||||||
"value" : "00000000-0000-0000-0000-000000000000"
|
"value" : "00000000-0000-0000-0000-000000000000"
|
||||||
@@ -33,7 +33,7 @@
|
|||||||
"z" : 1
|
"z" : 1
|
||||||
},
|
},
|
||||||
"attachedElementGuid" : {
|
"attachedElementGuid" : {
|
||||||
"value" : "9f5ac639-6cf1-46a4-9aa4-6e992f044425"
|
"value" : "ac931bb4-963e-473f-9ec6-4eb2121aed7d"
|
||||||
}
|
}
|
||||||
},{
|
},{
|
||||||
"__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp",
|
"__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp",
|
||||||
@@ -41,7 +41,7 @@
|
|||||||
"startTime" : -32767,
|
"startTime" : -32767,
|
||||||
"endTime" : 32767,
|
"endTime" : 32767,
|
||||||
"attachedElementGuid" : {
|
"attachedElementGuid" : {
|
||||||
"value" : "9f5ac639-6cf1-46a4-9aa4-6e992f044425"
|
"value" : "ac931bb4-963e-473f-9ec6-4eb2121aed7d"
|
||||||
}
|
}
|
||||||
},{
|
},{
|
||||||
"__type" : "Ichni.RhythmGame.Beatmap.Displacement_BM,Assembly-CSharp",
|
"__type" : "Ichni.RhythmGame.Beatmap.Displacement_BM,Assembly-CSharp",
|
||||||
@@ -56,7 +56,7 @@
|
|||||||
"startValue" : 0,
|
"startValue" : 0,
|
||||||
"endValue" : 10,
|
"endValue" : 10,
|
||||||
"startTime" : 0,
|
"startTime" : 0,
|
||||||
"endTime" : 5,
|
"endTime" : 2,
|
||||||
"animationCurveType" : 0
|
"animationCurveType" : 0
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
@@ -71,10 +71,10 @@
|
|||||||
|
|
||||||
],
|
],
|
||||||
"elementGuid" : {
|
"elementGuid" : {
|
||||||
"value" : "a44687d5-23cd-48ca-a8e3-f458b424fd96"
|
"value" : "4e670cae-92bf-414d-98fe-5af126b8470c"
|
||||||
},
|
},
|
||||||
"attachedElementGuid" : {
|
"attachedElementGuid" : {
|
||||||
"value" : "9f5ac639-6cf1-46a4-9aa4-6e992f044425"
|
"value" : "ac931bb4-963e-473f-9ec6-4eb2121aed7d"
|
||||||
}
|
}
|
||||||
},{
|
},{
|
||||||
"__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp",
|
"__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp",
|
||||||
@@ -82,7 +82,72 @@
|
|||||||
"startTime" : -32767,
|
"startTime" : -32767,
|
||||||
"endTime" : 32767,
|
"endTime" : 32767,
|
||||||
"attachedElementGuid" : {
|
"attachedElementGuid" : {
|
||||||
"value" : "a44687d5-23cd-48ca-a8e3-f458b424fd96"
|
"value" : "4e670cae-92bf-414d-98fe-5af126b8470c"
|
||||||
|
}
|
||||||
|
},{
|
||||||
|
"__type" : "Ichni.RhythmGame.Beatmap.Displacement_BM,Assembly-CSharp",
|
||||||
|
"positionX" : {
|
||||||
|
"animatedFloatList" : [
|
||||||
|
{
|
||||||
|
"startValue" : 0,
|
||||||
|
"endValue" : -4,
|
||||||
|
"startTime" : 0,
|
||||||
|
"endTime" : 0.5,
|
||||||
|
"animationCurveType" : 2
|
||||||
|
},{
|
||||||
|
"startValue" : -4,
|
||||||
|
"endValue" : 0,
|
||||||
|
"startTime" : 0.5,
|
||||||
|
"endTime" : 1,
|
||||||
|
"animationCurveType" : 1
|
||||||
|
},{
|
||||||
|
"startValue" : 0,
|
||||||
|
"endValue" : 4,
|
||||||
|
"startTime" : 1,
|
||||||
|
"endTime" : 1.5,
|
||||||
|
"animationCurveType" : 2
|
||||||
|
},{
|
||||||
|
"startValue" : 4,
|
||||||
|
"endValue" : 0,
|
||||||
|
"startTime" : 1.5,
|
||||||
|
"endTime" : 2,
|
||||||
|
"animationCurveType" : 1
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"positionY" : {
|
||||||
|
"animatedFloatList" : [
|
||||||
|
{
|
||||||
|
"startValue" : 0,
|
||||||
|
"endValue" : -10,
|
||||||
|
"startTime" : 0,
|
||||||
|
"endTime" : 2,
|
||||||
|
"animationCurveType" : 0
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"positionZ" : {
|
||||||
|
"animatedFloatList" : [
|
||||||
|
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"elementName" : "Displacement-1",
|
||||||
|
"tags" : [
|
||||||
|
|
||||||
|
],
|
||||||
|
"elementGuid" : {
|
||||||
|
"value" : "08f7383b-ebca-49c7-b543-94811d625215"
|
||||||
|
},
|
||||||
|
"attachedElementGuid" : {
|
||||||
|
"value" : "ac931bb4-963e-473f-9ec6-4eb2121aed7d"
|
||||||
|
}
|
||||||
|
},{
|
||||||
|
"__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp",
|
||||||
|
"isOverridingDuration" : false,
|
||||||
|
"startTime" : -32767,
|
||||||
|
"endTime" : 32767,
|
||||||
|
"attachedElementGuid" : {
|
||||||
|
"value" : "08f7383b-ebca-49c7-b543-94811d625215"
|
||||||
}
|
}
|
||||||
},{
|
},{
|
||||||
"__type" : "Ichni.RhythmGame.Beatmap.Track_BM,Assembly-CSharp",
|
"__type" : "Ichni.RhythmGame.Beatmap.Track_BM,Assembly-CSharp",
|
||||||
@@ -91,10 +156,10 @@
|
|||||||
|
|
||||||
],
|
],
|
||||||
"elementGuid" : {
|
"elementGuid" : {
|
||||||
"value" : "b3683a28-7806-4123-ad86-c3fbc97bb1a5"
|
"value" : "04f7a1d6-76f2-4b15-9632-494515114d5d"
|
||||||
},
|
},
|
||||||
"attachedElementGuid" : {
|
"attachedElementGuid" : {
|
||||||
"value" : "9f5ac639-6cf1-46a4-9aa4-6e992f044425"
|
"value" : "ac931bb4-963e-473f-9ec6-4eb2121aed7d"
|
||||||
}
|
}
|
||||||
},{
|
},{
|
||||||
"__type" : "Ichni.RhythmGame.Beatmap.TransformSubmodule_BM,Assembly-CSharp",
|
"__type" : "Ichni.RhythmGame.Beatmap.TransformSubmodule_BM,Assembly-CSharp",
|
||||||
@@ -114,15 +179,15 @@
|
|||||||
"z" : 1
|
"z" : 1
|
||||||
},
|
},
|
||||||
"attachedElementGuid" : {
|
"attachedElementGuid" : {
|
||||||
"value" : "b3683a28-7806-4123-ad86-c3fbc97bb1a5"
|
"value" : "04f7a1d6-76f2-4b15-9632-494515114d5d"
|
||||||
}
|
}
|
||||||
},{
|
},{
|
||||||
"__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp",
|
"__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp",
|
||||||
"isOverridingDuration" : false,
|
"isOverridingDuration" : false,
|
||||||
"startTime" : 0,
|
"startTime" : -32767,
|
||||||
"endTime" : 5,
|
"endTime" : 32767,
|
||||||
"attachedElementGuid" : {
|
"attachedElementGuid" : {
|
||||||
"value" : "b3683a28-7806-4123-ad86-c3fbc97bb1a5"
|
"value" : "04f7a1d6-76f2-4b15-9632-494515114d5d"
|
||||||
}
|
}
|
||||||
},{
|
},{
|
||||||
"__type" : "Ichni.RhythmGame.Beatmap.TrackPathSubmodule_BM,Assembly-CSharp",
|
"__type" : "Ichni.RhythmGame.Beatmap.TrackPathSubmodule_BM,Assembly-CSharp",
|
||||||
@@ -130,16 +195,16 @@
|
|||||||
"trackSamplingType" : 0,
|
"trackSamplingType" : 0,
|
||||||
"isClosed" : false,
|
"isClosed" : false,
|
||||||
"attachedElementGuid" : {
|
"attachedElementGuid" : {
|
||||||
"value" : "b3683a28-7806-4123-ad86-c3fbc97bb1a5"
|
"value" : "04f7a1d6-76f2-4b15-9632-494515114d5d"
|
||||||
}
|
}
|
||||||
},{
|
},{
|
||||||
"__type" : "Ichni.RhythmGame.Beatmap.TrackTimeSubmoduleMovable_BM,Assembly-CSharp",
|
"__type" : "Ichni.RhythmGame.Beatmap.TrackTimeSubmoduleMovable_BM,Assembly-CSharp",
|
||||||
"trackStartTime" : 0,
|
"trackStartTime" : 0,
|
||||||
"trackEndTime" : 5,
|
"trackEndTime" : 2,
|
||||||
"visibleTrackTimeLength" : 1,
|
"visibleTrackTimeLength" : 1,
|
||||||
"animationCurveType" : 2,
|
"animationCurveType" : 2,
|
||||||
"attachedElementGuid" : {
|
"attachedElementGuid" : {
|
||||||
"value" : "b3683a28-7806-4123-ad86-c3fbc97bb1a5"
|
"value" : "04f7a1d6-76f2-4b15-9632-494515114d5d"
|
||||||
}
|
}
|
||||||
},{
|
},{
|
||||||
"__type" : "Ichni.RhythmGame.Beatmap.TrackPercentPoint_BM,Assembly-CSharp",
|
"__type" : "Ichni.RhythmGame.Beatmap.TrackPercentPoint_BM,Assembly-CSharp",
|
||||||
@@ -149,7 +214,7 @@
|
|||||||
"startValue" : 0,
|
"startValue" : 0,
|
||||||
"endValue" : 1,
|
"endValue" : 1,
|
||||||
"startTime" : 0,
|
"startTime" : 0,
|
||||||
"endTime" : 5,
|
"endTime" : 2,
|
||||||
"animationCurveType" : 2
|
"animationCurveType" : 2
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
@@ -159,10 +224,10 @@
|
|||||||
|
|
||||||
],
|
],
|
||||||
"elementGuid" : {
|
"elementGuid" : {
|
||||||
"value" : "7c4e4dc8-a28a-45e1-9bc9-99863e5776f4"
|
"value" : "c0d17b10-4c78-4fd2-b133-6147be484a8e"
|
||||||
},
|
},
|
||||||
"attachedElementGuid" : {
|
"attachedElementGuid" : {
|
||||||
"value" : "b3683a28-7806-4123-ad86-c3fbc97bb1a5"
|
"value" : "04f7a1d6-76f2-4b15-9632-494515114d5d"
|
||||||
}
|
}
|
||||||
},{
|
},{
|
||||||
"__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp",
|
"__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp",
|
||||||
@@ -170,7 +235,7 @@
|
|||||||
"startTime" : -32767,
|
"startTime" : -32767,
|
||||||
"endTime" : 32767,
|
"endTime" : 32767,
|
||||||
"attachedElementGuid" : {
|
"attachedElementGuid" : {
|
||||||
"value" : "7c4e4dc8-a28a-45e1-9bc9-99863e5776f4"
|
"value" : "c0d17b10-4c78-4fd2-b133-6147be484a8e"
|
||||||
}
|
}
|
||||||
},{
|
},{
|
||||||
"__type" : "Ichni.RhythmGame.Beatmap.Trail_BM,Assembly-CSharp",
|
"__type" : "Ichni.RhythmGame.Beatmap.Trail_BM,Assembly-CSharp",
|
||||||
@@ -181,10 +246,10 @@
|
|||||||
|
|
||||||
],
|
],
|
||||||
"elementGuid" : {
|
"elementGuid" : {
|
||||||
"value" : "0668db64-e99d-4ab2-bc03-4014b691719a"
|
"value" : "3fdf0e9f-2d69-4f55-8167-a77ade5ac0ac"
|
||||||
},
|
},
|
||||||
"attachedElementGuid" : {
|
"attachedElementGuid" : {
|
||||||
"value" : "7c4e4dc8-a28a-45e1-9bc9-99863e5776f4"
|
"value" : "c0d17b10-4c78-4fd2-b133-6147be484a8e"
|
||||||
}
|
}
|
||||||
},{
|
},{
|
||||||
"__type" : "Ichni.RhythmGame.Beatmap.TransformSubmodule_BM,Assembly-CSharp",
|
"__type" : "Ichni.RhythmGame.Beatmap.TransformSubmodule_BM,Assembly-CSharp",
|
||||||
@@ -204,7 +269,7 @@
|
|||||||
"z" : 1
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"z" : 1
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},
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},
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"attachedElementGuid" : {
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"attachedElementGuid" : {
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"value" : "3fdf0e9f-2d69-4f55-8167-a77ade5ac0ac"
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}
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}
|
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},{
|
},{
|
||||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||||
@@ -213,10 +278,10 @@
|
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|
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],
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],
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"elementGuid" : {
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"elementGuid" : {
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"value" : "9b2c57b3-266c-4826-9639-d552b94cb635"
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"value" : "43d26c06-14ad-404b-931b-fd38b8ed9c55"
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},
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},
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"attachedElementGuid" : {
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"attachedElementGuid" : {
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"value" : "04f7a1d6-76f2-4b15-9632-494515114d5d"
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}
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}
|
||||||
},{
|
},{
|
||||||
"__type" : "Ichni.RhythmGame.Beatmap.TransformSubmodule_BM,Assembly-CSharp",
|
"__type" : "Ichni.RhythmGame.Beatmap.TransformSubmodule_BM,Assembly-CSharp",
|
||||||
@@ -228,7 +293,7 @@
|
|||||||
"originalEulerAngles" : {
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"originalEulerAngles" : {
|
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"x" : 0,
|
"x" : 0,
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"y" : 0,
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"y" : 0,
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"z" : 1
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"z" : 0
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},
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},
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"originalScale" : {
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"originalScale" : {
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"x" : 1,
|
"x" : 1,
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@@ -236,7 +301,7 @@
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"z" : 1
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"z" : 1
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},
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},
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"attachedElementGuid" : {
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"attachedElementGuid" : {
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"value" : "9b2c57b3-266c-4826-9639-d552b94cb635"
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"value" : "43d26c06-14ad-404b-931b-fd38b8ed9c55"
|
||||||
}
|
}
|
||||||
},{
|
},{
|
||||||
"__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp",
|
"__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp",
|
||||||
@@ -244,7 +309,7 @@
|
|||||||
"startTime" : -32767,
|
"startTime" : -32767,
|
||||||
"endTime" : 32767,
|
"endTime" : 32767,
|
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"attachedElementGuid" : {
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"attachedElementGuid" : {
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"value" : "9b2c57b3-266c-4826-9639-d552b94cb635"
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"value" : "43d26c06-14ad-404b-931b-fd38b8ed9c55"
|
||||||
}
|
}
|
||||||
},{
|
},{
|
||||||
"__type" : "Ichni.RhythmGame.Beatmap.ColorSubmodule_BM,Assembly-CSharp",
|
"__type" : "Ichni.RhythmGame.Beatmap.ColorSubmodule_BM,Assembly-CSharp",
|
||||||
@@ -263,7 +328,7 @@
|
|||||||
},
|
},
|
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"originalEmissionIntensity" : 0,
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"originalEmissionIntensity" : 0,
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"attachedElementGuid" : {
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"attachedElementGuid" : {
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"value" : "9b2c57b3-266c-4826-9639-d552b94cb635"
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"value" : "43d26c06-14ad-404b-931b-fd38b8ed9c55"
|
||||||
}
|
}
|
||||||
},{
|
},{
|
||||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||||
@@ -272,10 +337,10 @@
|
|||||||
|
|
||||||
],
|
],
|
||||||
"elementGuid" : {
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"elementGuid" : {
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"value" : "a248aa98-c61c-4bbe-a4f7-f4ccf48c739e"
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"value" : "b6486c6b-7d2f-4f86-87f9-1e652f5648d9"
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},
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},
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"attachedElementGuid" : {
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"attachedElementGuid" : {
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"value" : "b3683a28-7806-4123-ad86-c3fbc97bb1a5"
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"value" : "04f7a1d6-76f2-4b15-9632-494515114d5d"
|
||||||
}
|
}
|
||||||
},{
|
},{
|
||||||
"__type" : "Ichni.RhythmGame.Beatmap.TransformSubmodule_BM,Assembly-CSharp",
|
"__type" : "Ichni.RhythmGame.Beatmap.TransformSubmodule_BM,Assembly-CSharp",
|
||||||
@@ -287,7 +352,7 @@
|
|||||||
"originalEulerAngles" : {
|
"originalEulerAngles" : {
|
||||||
"x" : 0,
|
"x" : 0,
|
||||||
"y" : 0,
|
"y" : 0,
|
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"z" : 1
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"z" : 0
|
||||||
},
|
},
|
||||||
"originalScale" : {
|
"originalScale" : {
|
||||||
"x" : 1,
|
"x" : 1,
|
||||||
@@ -295,7 +360,7 @@
|
|||||||
"z" : 1
|
"z" : 1
|
||||||
},
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},
|
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"attachedElementGuid" : {
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"attachedElementGuid" : {
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"value" : "a248aa98-c61c-4bbe-a4f7-f4ccf48c739e"
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"value" : "b6486c6b-7d2f-4f86-87f9-1e652f5648d9"
|
||||||
}
|
}
|
||||||
},{
|
},{
|
||||||
"__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp",
|
"__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp",
|
||||||
@@ -303,7 +368,7 @@
|
|||||||
"startTime" : -32767,
|
"startTime" : -32767,
|
||||||
"endTime" : 32767,
|
"endTime" : 32767,
|
||||||
"attachedElementGuid" : {
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"attachedElementGuid" : {
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"value" : "a248aa98-c61c-4bbe-a4f7-f4ccf48c739e"
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"value" : "b6486c6b-7d2f-4f86-87f9-1e652f5648d9"
|
||||||
}
|
}
|
||||||
},{
|
},{
|
||||||
"__type" : "Ichni.RhythmGame.Beatmap.ColorSubmodule_BM,Assembly-CSharp",
|
"__type" : "Ichni.RhythmGame.Beatmap.ColorSubmodule_BM,Assembly-CSharp",
|
||||||
@@ -322,20 +387,20 @@
|
|||||||
},
|
},
|
||||||
"originalEmissionIntensity" : 0,
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"originalEmissionIntensity" : 0,
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"attachedElementGuid" : {
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"attachedElementGuid" : {
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"value" : "a248aa98-c61c-4bbe-a4f7-f4ccf48c739e"
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"value" : "b6486c6b-7d2f-4f86-87f9-1e652f5648d9"
|
||||||
}
|
}
|
||||||
},{
|
},{
|
||||||
"__type" : "Ichni.RhythmGame.Beatmap.Tap_BM,Assembly-CSharp",
|
"__type" : "Ichni.RhythmGame.Beatmap.Tap_BM,Assembly-CSharp",
|
||||||
"exactJudgeTime" : 2.5,
|
"exactJudgeTime" : 1,
|
||||||
"elementName" : "Note-0",
|
"elementName" : "Note-0",
|
||||||
"tags" : [
|
"tags" : [
|
||||||
|
|
||||||
],
|
],
|
||||||
"elementGuid" : {
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"elementGuid" : {
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"value" : "c539835b-0f98-412e-b004-cb3e68842957"
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"value" : "c5134d2c-c175-458c-99ff-07523169ec21"
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},
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},
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"attachedElementGuid" : {
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"attachedElementGuid" : {
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"value" : "b3683a28-7806-4123-ad86-c3fbc97bb1a5"
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"value" : "04f7a1d6-76f2-4b15-9632-494515114d5d"
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}
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}
|
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},{
|
},{
|
||||||
"__type" : "Ichni.RhythmGame.Beatmap.TransformSubmodule_BM,Assembly-CSharp",
|
"__type" : "Ichni.RhythmGame.Beatmap.TransformSubmodule_BM,Assembly-CSharp",
|
||||||
@@ -355,7 +420,7 @@
|
|||||||
"z" : 1
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"z" : 1
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},
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},
|
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"attachedElementGuid" : {
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"attachedElementGuid" : {
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"value" : "c539835b-0f98-412e-b004-cb3e68842957"
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"value" : "c5134d2c-c175-458c-99ff-07523169ec21"
|
||||||
}
|
}
|
||||||
},{
|
},{
|
||||||
"__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp",
|
"__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp",
|
||||||
@@ -363,7 +428,7 @@
|
|||||||
"startTime" : -32767,
|
"startTime" : -32767,
|
||||||
"endTime" : 32767,
|
"endTime" : 32767,
|
||||||
"attachedElementGuid" : {
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"attachedElementGuid" : {
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"value" : "c539835b-0f98-412e-b004-cb3e68842957"
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"value" : "c5134d2c-c175-458c-99ff-07523169ec21"
|
||||||
}
|
}
|
||||||
},{
|
},{
|
||||||
"__type" : "Ichni.RhythmGame.Beatmap.NoteJudgeSubmodule_BM,Assembly-CSharp",
|
"__type" : "Ichni.RhythmGame.Beatmap.NoteJudgeSubmodule_BM,Assembly-CSharp",
|
||||||
@@ -371,7 +436,7 @@
|
|||||||
|
|
||||||
],
|
],
|
||||||
"attachedElementGuid" : {
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"attachedElementGuid" : {
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"value" : "c539835b-0f98-412e-b004-cb3e68842957"
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"value" : "c5134d2c-c175-458c-99ff-07523169ec21"
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}
|
}
|
||||||
},{
|
},{
|
||||||
"__type" : "Ichni.RhythmGame.ThemeBundles.Basic.Beatmap.BasicNoteVisual_BM,Assembly-CSharp",
|
"__type" : "Ichni.RhythmGame.ThemeBundles.Basic.Beatmap.BasicNoteVisual_BM,Assembly-CSharp",
|
||||||
@@ -382,10 +447,10 @@
|
|||||||
|
|
||||||
],
|
],
|
||||||
"elementGuid" : {
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"elementGuid" : {
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"value" : "4c4650a4-19a8-4715-be40-66d059861376"
|
"value" : "461ebb33-7c3d-47b2-bc0b-7c5ef2cd3e9e"
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},
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},
|
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"attachedElementGuid" : {
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"attachedElementGuid" : {
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"value" : "c539835b-0f98-412e-b004-cb3e68842957"
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"value" : "c5134d2c-c175-458c-99ff-07523169ec21"
|
||||||
}
|
}
|
||||||
},{
|
},{
|
||||||
"__type" : "Ichni.RhythmGame.Beatmap.TransformSubmodule_BM,Assembly-CSharp",
|
"__type" : "Ichni.RhythmGame.Beatmap.TransformSubmodule_BM,Assembly-CSharp",
|
||||||
@@ -405,7 +470,7 @@
|
|||||||
"z" : 1
|
"z" : 1
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||||||
},
|
},
|
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"attachedElementGuid" : {
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"attachedElementGuid" : {
|
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"value" : "4c4650a4-19a8-4715-be40-66d059861376"
|
"value" : "461ebb33-7c3d-47b2-bc0b-7c5ef2cd3e9e"
|
||||||
}
|
}
|
||||||
},{
|
},{
|
||||||
"__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp",
|
"__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp",
|
||||||
@@ -413,7 +478,7 @@
|
|||||||
"startTime" : -32767,
|
"startTime" : -32767,
|
||||||
"endTime" : 32767,
|
"endTime" : 32767,
|
||||||
"attachedElementGuid" : {
|
"attachedElementGuid" : {
|
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"value" : "4c4650a4-19a8-4715-be40-66d059861376"
|
"value" : "461ebb33-7c3d-47b2-bc0b-7c5ef2cd3e9e"
|
||||||
}
|
}
|
||||||
},{
|
},{
|
||||||
"__type" : "Ichni.RhythmGame.Beatmap.ColorSubmodule_BM,Assembly-CSharp",
|
"__type" : "Ichni.RhythmGame.Beatmap.ColorSubmodule_BM,Assembly-CSharp",
|
||||||
@@ -432,7 +497,7 @@
|
|||||||
},
|
},
|
||||||
"originalEmissionIntensity" : 0,
|
"originalEmissionIntensity" : 0,
|
||||||
"attachedElementGuid" : {
|
"attachedElementGuid" : {
|
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"value" : "4c4650a4-19a8-4715-be40-66d059861376"
|
"value" : "461ebb33-7c3d-47b2-bc0b-7c5ef2cd3e9e"
|
||||||
}
|
}
|
||||||
},{
|
},{
|
||||||
"__type" : "Ichni.RhythmGame.Beatmap.EffectSubmodule_BM,Assembly-CSharp",
|
"__type" : "Ichni.RhythmGame.Beatmap.EffectSubmodule_BM,Assembly-CSharp",
|
||||||
@@ -441,17 +506,19 @@
|
|||||||
"__type" : "Ichni.RhythmGame.ThemeBundles.Basic.Beatmap.BasicNoteGenerateExpand_BM,Assembly-CSharp",
|
"__type" : "Ichni.RhythmGame.ThemeBundles.Basic.Beatmap.BasicNoteGenerateExpand_BM,Assembly-CSharp",
|
||||||
"generateTime" : 1,
|
"generateTime" : 1,
|
||||||
"attachedNoteID" : {
|
"attachedNoteID" : {
|
||||||
"value" : "c539835b-0f98-412e-b004-cb3e68842957"
|
"value" : "c5134d2c-c175-458c-99ff-07523169ec21"
|
||||||
},
|
},
|
||||||
"effectTime" : 0.1
|
"effectTime" : 0.1
|
||||||
}
|
}
|
||||||
],"GeneralJudge":[
|
],"GeneralJudge":[
|
||||||
|
|
||||||
|
],"Holding":[
|
||||||
|
|
||||||
],"Perfect":[
|
],"Perfect":[
|
||||||
{
|
{
|
||||||
"__type" : "Ichni.RhythmGame.ThemeBundles.Basic.Beatmap.BasicNotePerfectBurst_BM,Assembly-CSharp",
|
"__type" : "Ichni.RhythmGame.ThemeBundles.Basic.Beatmap.BasicNotePerfectBurst_BM,Assembly-CSharp",
|
||||||
"attachedNoteID" : {
|
"attachedNoteID" : {
|
||||||
"value" : "c539835b-0f98-412e-b004-cb3e68842957"
|
"value" : "c5134d2c-c175-458c-99ff-07523169ec21"
|
||||||
},
|
},
|
||||||
"effectTime" : 0
|
"effectTime" : 0
|
||||||
}
|
}
|
||||||
@@ -459,7 +526,7 @@
|
|||||||
{
|
{
|
||||||
"__type" : "Ichni.RhythmGame.ThemeBundles.Basic.Beatmap.BasicNoteGoodBurst_BM,Assembly-CSharp",
|
"__type" : "Ichni.RhythmGame.ThemeBundles.Basic.Beatmap.BasicNoteGoodBurst_BM,Assembly-CSharp",
|
||||||
"attachedNoteID" : {
|
"attachedNoteID" : {
|
||||||
"value" : "c539835b-0f98-412e-b004-cb3e68842957"
|
"value" : "c5134d2c-c175-458c-99ff-07523169ec21"
|
||||||
},
|
},
|
||||||
"effectTime" : 0
|
"effectTime" : 0
|
||||||
}
|
}
|
||||||
@@ -467,7 +534,7 @@
|
|||||||
{
|
{
|
||||||
"__type" : "Ichni.RhythmGame.ThemeBundles.Basic.Beatmap.BasicNoteBadExpand_BM,Assembly-CSharp",
|
"__type" : "Ichni.RhythmGame.ThemeBundles.Basic.Beatmap.BasicNoteBadExpand_BM,Assembly-CSharp",
|
||||||
"attachedNoteID" : {
|
"attachedNoteID" : {
|
||||||
"value" : "c539835b-0f98-412e-b004-cb3e68842957"
|
"value" : "c5134d2c-c175-458c-99ff-07523169ec21"
|
||||||
},
|
},
|
||||||
"effectTime" : 0
|
"effectTime" : 0
|
||||||
}
|
}
|
||||||
@@ -475,14 +542,14 @@
|
|||||||
{
|
{
|
||||||
"__type" : "Ichni.RhythmGame.ThemeBundles.Basic.Beatmap.BasicNoteMissPale_BM,Assembly-CSharp",
|
"__type" : "Ichni.RhythmGame.ThemeBundles.Basic.Beatmap.BasicNoteMissPale_BM,Assembly-CSharp",
|
||||||
"attachedNoteID" : {
|
"attachedNoteID" : {
|
||||||
"value" : "c539835b-0f98-412e-b004-cb3e68842957"
|
"value" : "c5134d2c-c175-458c-99ff-07523169ec21"
|
||||||
},
|
},
|
||||||
"effectTime" : 0
|
"effectTime" : 0
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
"attachedElementGuid" : {
|
"attachedElementGuid" : {
|
||||||
"value" : "4c4650a4-19a8-4715-be40-66d059861376"
|
"value" : "461ebb33-7c3d-47b2-bc0b-7c5ef2cd3e9e"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
|
|||||||
Reference in New Issue
Block a user