Vector3 inputfield 改进
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@@ -1,3 +1,4 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Runtime.InteropServices.WindowsRuntime;
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@@ -22,51 +23,73 @@ namespace Ichni.Editor
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containers.Clear();
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connectedGameElement = gameElement;
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connectedGameElement.SetUpInspector();
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}
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}
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public partial class Inspector
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public partial class Inspector
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{
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public DynamicUIContainer GenerateContainer(string title)
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{
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DynamicUIContainer container = Instantiate(EditorManager.instance.basePrefabs.dynamicUIContainer, inspectorRect).GetComponent<DynamicUIContainer>();
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DynamicUIContainer container =
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Instantiate(EditorManager.instance.basePrefabs.dynamicUIContainer, inspectorRect)
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.GetComponent<DynamicUIContainer>();
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container.title.text = title;
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containers.Add(container);
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return container;
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}
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public DynamicUIContainer GenerateContainer()
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{
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DynamicUIContainer container = Instantiate(EditorManager.instance.basePrefabs.dynamicUIContainer, inspectorRect).GetComponent<DynamicUIContainer>();
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DynamicUIContainer container =
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Instantiate(EditorManager.instance.basePrefabs.dynamicUIContainer, inspectorRect)
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.GetComponent<DynamicUIContainer>();
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Destroy(container.title.gameObject);
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containers.Add(container);
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return container;
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}
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public DynamicUIInputField GenerateInputField(DynamicUIContainer container, string title, string parameterName)
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public DynamicUIInputField GenerateInputField(IBaseElement baseElement, DynamicUIContainer container,
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string title, string parameterName)
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{
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DynamicUIInputField inputField = Instantiate(EditorManager.instance.basePrefabs.inputField, container.rect).GetComponent<DynamicUIInputField>();
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inputField.Initialize(title, parameterName);
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DynamicUIInputField inputField = Instantiate(EditorManager.instance.basePrefabs.inputField, container.rect)
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.GetComponent<DynamicUIInputField>();
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inputField.Initialize(baseElement, title, parameterName);
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container.dynamicUIElements.Add(inputField);
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return inputField;
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}
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public DynamicUIVec3InputField GenerateVec3InputField(DynamicUIContainer container, string title, string parameterName){
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DynamicUIVec3InputField a=Instantiate(EditorManager.instance.basePrefabs.Vec3inputField,container.rect).GetComponent<DynamicUIVec3InputField>();
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a.Initialize(title, parameterName);
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container.dynamicUIElements.Add(a);
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return a;
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}
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public DynamicUIText GenerateText(DynamicUIContainer container, string title, string parameterName, bool isAlwaysUpdate = false)
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public DynamicUIVector3InputField GenerateVec3InputField(IBaseElement baseElement, DynamicUIContainer container,
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string title, string parameterName)
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{
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DynamicUIText text = Instantiate(EditorManager.instance.basePrefabs.text, container.rect).GetComponent<DynamicUIText>();
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text.Initialize(title, parameterName);
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DynamicUIVector3InputField vector3InputField =
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Instantiate(EditorManager.instance.basePrefabs.Vec3inputField, container.rect)
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.GetComponent<DynamicUIVector3InputField>();
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vector3InputField.Initialize(baseElement, title, parameterName);
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container.dynamicUIElements.Add(vector3InputField);
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return vector3InputField;
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}
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public DynamicUIText GenerateText(IBaseElement baseElement, DynamicUIContainer container, string title,
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string parameterName, bool isAlwaysUpdate = false)
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{
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DynamicUIText text = Instantiate(EditorManager.instance.basePrefabs.text, container.rect)
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.GetComponent<DynamicUIText>();
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text.Initialize(baseElement, title, parameterName);
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text.isAlwaysUpdated = isAlwaysUpdate;
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container.dynamicUIElements.Add(text);
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return text;
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}
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public DynamicUIDropdown GenerateDropdown(IBaseElement baseElement, DynamicUIContainer container, string title,
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Type enumType, string parameterName)
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{
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DynamicUIDropdown dropdown = Instantiate(EditorManager.instance.basePrefabs.dropdown, container.rect)
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.GetComponent<DynamicUIDropdown>();
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dropdown.SetUpEnum(enumType);
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dropdown.Initialize(baseElement, title, parameterName);
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container.dynamicUIElements.Add(dropdown);
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return dropdown;
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}
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}
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}
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