Vector3 inputfield 改进
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using System.Collections;
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using System.Collections.Generic;
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using Ichni.RhythmGame;
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using JetBrains.Annotations;
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using TMPro;
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using UnityEngine;
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using UnityEngine.Serialization;
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using UnityEngine.UIElements.Experimental;
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namespace Ichni.Editor
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{
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public class DynamicUIVector3InputField : DynamicUIElement
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{
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public TMP_InputField inputFieldX;
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public TMP_InputField inputFieldY;
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public TMP_InputField inputFieldZ;
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public override void Initialize(IBaseElement baseElement, string title, string parameterName)
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{
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base.Initialize(baseElement, title, parameterName);
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Vector3 pos = (Vector3)connectedBaseElement.GetType().GetField(parameterName).GetValue(connectedBaseElement); //获取对应变量的值
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inputFieldX.text = pos.x.ToString();
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inputFieldY.text = pos.y.ToString();
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inputFieldZ.text = pos.z.ToString();
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inputFieldX.onEndEdit.AddListener(_ => ApplyParameters());
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inputFieldY.onEndEdit.AddListener(_ => ApplyParameters());
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inputFieldZ.onEndEdit.AddListener(_ => ApplyParameters());
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}
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public void ApplyParameters()
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{
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Vector3 newValue = new Vector3(float.Parse(inputFieldX.text), float.Parse(inputFieldY.text), float.Parse(inputFieldZ.text));
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connectedBaseElement.GetType().GetField(parameterName).SetValue(connectedBaseElement, newValue);
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connectedBaseElement.Refresh();
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}
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}
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}
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