Vector3 inputfield 改进

This commit is contained in:
SoulliesOfficial
2025-02-12 18:46:46 -05:00
parent 3a1ee5f9ef
commit 8d03acc3cb
30 changed files with 1781 additions and 239 deletions

View File

@@ -1,6 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Ichni.RhythmGame;
using TMPro;
using UnityEngine;
@@ -10,17 +11,17 @@ namespace Ichni.Editor
{
public TMP_Text text;
public override void Initialize(string title, string parameterName)
public override void Initialize(IBaseElement baseElement, string title, string parameterName)
{
base.Initialize(title, parameterName);
text.text = connectedGameElement.GetType().GetField(parameterName).GetValue(connectedGameElement).ToString();
base.Initialize(baseElement, title, parameterName);
text.text = connectedBaseElement.GetType().GetField(parameterName).GetValue(connectedBaseElement).ToString();
}
private void Update()
{
if (isAlwaysUpdated)
{
text.text = connectedGameElement.GetType().GetField(parameterName).GetValue(connectedGameElement).ToString();
text.text = connectedBaseElement.GetType().GetField(parameterName).GetValue(connectedBaseElement).ToString();
}
}
}