Vector3 inputfield 改进

This commit is contained in:
SoulliesOfficial
2025-02-12 18:46:46 -05:00
parent 3a1ee5f9ef
commit 8d03acc3cb
30 changed files with 1781 additions and 239 deletions

View File

@@ -1,5 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using Ichni.RhythmGame;
using TMPro;
using UnityEngine;
@@ -9,17 +10,18 @@ namespace Ichni.Editor
{
public TMP_InputField inputField;
public override void Initialize(string title, string parameterName)
public override void Initialize(IBaseElement baseElement, string title, string parameterName)
{
base.Initialize(title, parameterName);
inputField.text = connectedGameElement.GetType().GetField(parameterName).GetValue(connectedGameElement).ToString(); //获取对应变量的值
base.Initialize(baseElement, title, parameterName);
inputField.text = connectedBaseElement.GetType().GetField(parameterName).GetValue(connectedBaseElement).ToString(); //获取对应变量的值
inputField.onEndEdit.AddListener(ApplyParameters); //输入结束后修改变量
inputField.onEndEdit.AddListener(ApplyParameters);
}
private void ApplyParameters(string text)
{
connectedGameElement.GetType().GetField(parameterName).SetValue(connectedGameElement, text);
connectedBaseElement.GetType().GetField(parameterName).SetValue(connectedBaseElement, text);
connectedBaseElement.Refresh();
}
}
}