Vector3 inputfield 改进

This commit is contained in:
SoulliesOfficial
2025-02-12 18:46:46 -05:00
parent 3a1ee5f9ef
commit 8d03acc3cb
30 changed files with 1781 additions and 239 deletions

View File

@@ -6,22 +6,18 @@ using UnityEngine;
[CreateAssetMenu(fileName = "BasePrefabsCollection", menuName = "Ichni/BasePrefabsCollection", order = 0)]
public class BasePrefabsCollection : SerializedScriptableObject
{
[Title("基础预制体")]
public GameObject emptyObject;
[Title("基础预制体")] public GameObject emptyObject;
public GameObject elementFolder;
public GameObject gameCamera;
[Title("Track相关")]
public GameObject track;
[Title("Track相关")] public GameObject track;
public GameObject pathNode;
public Material defaultTrackMaterial;
[Title("Trail相关")]
public GameObject trail;
[Title("Trail相关")] public GameObject trail;
public Material defaultTrailMaterial;
[Title("Note 相关")]
public GameObject tapNote;
[Title("Note 相关")] public GameObject tapNote;
public GameObject stayNote;
public GameObject holdNote;
public GameObject flickNote;
@@ -32,12 +28,15 @@ public class BasePrefabsCollection : SerializedScriptableObject
public AudioClip holdNoteEndSound;
public AudioClip flickNoteSound;
[Title("Effect相关")]
public GameObject bloomShake;
[Title("DynamicUI相关")]
public GameObject dynamicUIContainer;
[Title("Effect相关")] public GameObject bloomShake;
[Title("DynamicUI相关")] public GameObject dynamicUIContainer;
public GameObject inputField;
public GameObject Vec3inputField;
public GameObject text;
public GameObject button;
public GameObject toggle;
public GameObject dropdown;
}