@@ -11,7 +11,7 @@ namespace Ichni.RhythmGame
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public partial class EnvironmentObject : SubstantialObject
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{
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public bool isStatic;
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public static EnvironmentObject GenerateElement(string elementName, Guid id, List<string> tags,
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bool isFirstGenerated, string themeBundleName, string objectName, GameElement parentElement, bool isStatic)
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{
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@@ -52,7 +52,12 @@ namespace Ichni.RhythmGame
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var generateAnimation = container.GenerateSubcontainer(3);
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var generateBaseColorChangeButton = inspector.GenerateButton(this, generateAnimation, "Base Color Change",
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() => BaseColorChange.GenerateElement("New Base Color Change", Guid.NewGuid(), new List<string>(), true,
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this, new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat()));
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this,
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new FlexibleFloat(new List<AnimatedFloat> { new AnimatedFloat(0f, 0.1f, colorSubmodule.originalBaseColor.r, colorSubmodule.originalBaseColor.r, animationCurveType: AnimationCurveType.Linear) }),
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new FlexibleFloat(new List<AnimatedFloat> { new AnimatedFloat(0f, 0.1f, colorSubmodule.originalBaseColor.g, colorSubmodule.originalBaseColor.g, animationCurveType: AnimationCurveType.Linear) }),
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new FlexibleFloat(new List<AnimatedFloat> { new AnimatedFloat(0f, 0.1f, colorSubmodule.originalBaseColor.b, colorSubmodule.originalBaseColor.b, animationCurveType: AnimationCurveType.Linear) }),
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new FlexibleFloat(new List<AnimatedFloat> { new AnimatedFloat(0f, 0.1f, colorSubmodule.originalBaseColor.a, colorSubmodule.originalBaseColor.a, animationCurveType: AnimationCurveType.Linear) })
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));
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if (haveEmissionColor)
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{
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var generateEmissionColorChangeButton = inspector.GenerateButton(this, generateAnimation, "Emission Color Change",
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