修复Surface的延迟问题
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@@ -228,8 +228,9 @@ namespace Dreamteck.Splines
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Generate();
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}
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private void LateUpdate()
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protected override void LateRun()
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{
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base.LateRun();
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if (multithreaded && trs.hasChanged)
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{
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_trsRight = trs.right;
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