架构重新设计
基本重做了所有物体和次级模块代码
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@@ -1,6 +1,9 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using DG.Tweening;
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using Ichni.RhythmGame.Beatmap;
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using Ichni.RhythmGame.ThemeBundles.Basic.Beatmap;
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using UnityEngine;
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namespace Ichni.RhythmGame.ThemeBundles.Basic
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@@ -23,7 +26,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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effectRing.GetComponent<SpriteRenderer>().color = Color.white;
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noteVisual.noteMain.SetActive(true);
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}
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public override void Adjust()
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{
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effectRing.gameObject.SetActive(true);
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@@ -54,5 +57,31 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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return EffectState.Error;
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}
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public override EffectBase_BM ConvertToBM()
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{
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return new BasicNotePerfectBurst_BM(effectTime, note.elementGuid);
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}
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}
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namespace Beatmap
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{
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public class BasicNotePerfectBurst_BM : NoteEffectBase_BM
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{
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public BasicNotePerfectBurst_BM()
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{
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}
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public BasicNotePerfectBurst_BM(float effectTime, Guid attachedNoteID) : base(effectTime, attachedNoteID)
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{
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}
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public override EffectBase ConvertToGameType()
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{
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return new BasicNotePerfectBurst(GameElement_BM.GetElement(attachedNoteID) as NoteBase);
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}
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}
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}
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}
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