架构重新设计

基本重做了所有物体和次级模块代码
This commit is contained in:
SoulliesOfficial
2025-02-08 02:31:39 -05:00
parent 752c9b73e3
commit 7ab738cb68
44 changed files with 1320 additions and 847 deletions

View File

@@ -1,7 +1,9 @@
using System;
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using Ichni.RhythmGame;
using Ichni.RhythmGame.Beatmap;
using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.Basic
@@ -52,5 +54,33 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
return EffectState.Error;
}
public override EffectBase_BM ConvertToBM()
{
return new Beatmap.BasicNoteGenerateExpand_BM(effectTime, generateTime, note.elementGuid);
}
}
namespace Beatmap
{
public class BasicNoteGenerateExpand_BM : NoteEffectBase_BM
{
public float generateTime;
public BasicNoteGenerateExpand_BM()
{
}
public BasicNoteGenerateExpand_BM(float effectTime, float generateTime, Guid attachedNoteID) : base(effectTime, attachedNoteID)
{
this.generateTime = generateTime;
}
public override EffectBase ConvertToGameType()
{
return new BasicNoteGenerateExpand(GameElement_BM.GetElement(attachedNoteID) as NoteBase);
}
}
}
}