架构重新设计

基本重做了所有物体和次级模块代码
This commit is contained in:
SoulliesOfficial
2025-02-08 02:31:39 -05:00
parent 752c9b73e3
commit 7ab738cb68
44 changed files with 1320 additions and 847 deletions

View File

@@ -1,6 +1,8 @@
using System;
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using Ichni.RhythmGame.Beatmap;
using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.Basic
@@ -50,5 +52,31 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
return EffectState.Error;
}
public override EffectBase_BM ConvertToBM()
{
return new Beatmap.BasicNoteBadExpand_BM(effectTime, note.elementGuid);
}
}
namespace Beatmap
{
public class BasicNoteBadExpand_BM : NoteEffectBase_BM
{
public BasicNoteBadExpand_BM()
{
}
public BasicNoteBadExpand_BM(float effectTime, Guid attachedNoteID) : base(effectTime, attachedNoteID)
{
}
public override EffectBase ConvertToGameType()
{
return new BasicNoteBadExpand(GameElement_BM.GetElement(attachedNoteID) as NoteBase);
}
}
}
}