架构重新设计
基本重做了所有物体和次级模块代码
This commit is contained in:
@@ -1,6 +1,8 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using DG.Tweening;
|
||||
using Ichni.RhythmGame.Beatmap;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Ichni.RhythmGame.ThemeBundles.Basic
|
||||
@@ -50,5 +52,31 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
|
||||
|
||||
return EffectState.Error;
|
||||
}
|
||||
|
||||
public override EffectBase_BM ConvertToBM()
|
||||
{
|
||||
return new Beatmap.BasicNoteBadExpand_BM(effectTime, note.elementGuid);
|
||||
}
|
||||
}
|
||||
|
||||
namespace Beatmap
|
||||
{
|
||||
public class BasicNoteBadExpand_BM : NoteEffectBase_BM
|
||||
{
|
||||
public BasicNoteBadExpand_BM()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public BasicNoteBadExpand_BM(float effectTime, Guid attachedNoteID) : base(effectTime, attachedNoteID)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override EffectBase ConvertToGameType()
|
||||
{
|
||||
return new BasicNoteBadExpand(GameElement_BM.GetElement(attachedNoteID) as NoteBase);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user