架构重新设计
基本重做了所有物体和次级模块代码
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@@ -1,6 +1,7 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Ichni.RhythmGame.Beatmap;
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using Lean.Pool;
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using MoreMountains.Feedbacks;
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using MoreMountains.FeedbacksForThirdParty;
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@@ -22,5 +23,10 @@ namespace Ichni.RhythmGame
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effect.PlayFeedbacks();
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LeanPool.Despawn(effect.gameObject, bloomTime);
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}
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public override EffectBase_BM ConvertToBM()
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{
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throw new NotImplementedException();
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}
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}
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}
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