架构重新设计
基本重做了所有物体和次级模块代码
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@@ -1,6 +1,7 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Ichni.RhythmGame.Beatmap;
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using Lean.Pool;
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using UnityEngine;
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@@ -10,16 +11,14 @@ namespace Ichni.RhythmGame
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{
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public bool isStatic;
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public static SubstantialObject GenerateElement(string elementName, Guid id, List<string> tags,
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string themeBundleName, string objectName, BaseElement parent,
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Vector3 position, Vector3 eulerAngles, Vector3 scale,
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bool isStatic, bool isFirstGenerated = true)
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public static SubstantialObject GenerateElement(string elementName, Guid id, List<string> tags,
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bool isFirstGenerated, GameElement parent, string themeBundleName, string objectName, bool isStatic)
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{
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EnvironmentObject themeBundleObject =
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ThemeBundleManager.instance.GetObject<EnvironmentObject>(themeBundleName, objectName);
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EnvironmentObject environmentObject =
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Instantiate(themeBundleObject, parent.transform).GetComponent<EnvironmentObject>();
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environmentObject.Initialize(elementName, id, tags);
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environmentObject.Initialize(elementName, id, tags, isFirstGenerated);
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environmentObject.isStatic = isStatic;
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return environmentObject;
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}
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@@ -29,17 +28,15 @@ namespace Ichni.RhythmGame
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{
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public override void SaveBM()
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{
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matchedBM = new Beatmap.EnvironmentObject_BM(elementName, elementGuid, tags, parentElement.matchedBM,
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themeBundleName, objectName, isStatic);
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matchedBM = new EnvironmentObject_BM(elementName, elementGuid, tags,
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parentElement.matchedBM as GameElement_BM, themeBundleName, objectName, isStatic);
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}
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}
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namespace Beatmap
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{
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public class EnvironmentObject_BM : BaseElement_BM
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public class EnvironmentObject_BM : SubstantialObject_BM
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{
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public string themeBundleName;
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public string objectName;
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public bool isStatic;
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public EnvironmentObject_BM()
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@@ -48,26 +45,22 @@ namespace Ichni.RhythmGame
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}
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public EnvironmentObject_BM(string elementName, Guid elementGuid, List<string> tags,
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BaseElement_BM attachedElement, string themeBundleName, string objectName, bool isStatic)
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: base(elementName, elementGuid, tags, attachedElement)
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GameElement_BM attachedElement, string themeBundleName, string objectName, bool isStatic)
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: base(elementName, elementGuid, tags, attachedElement, themeBundleName, objectName)
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{
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this.themeBundleName = themeBundleName;
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this.objectName = objectName;
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this.isStatic = isStatic;
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}
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public override void ExecuteBM()
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{
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matchedElement = EnvironmentObject.GenerateElement(elementName, elementGuid, tags,
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themeBundleName, objectName, GetElement(attachedElementGuid),
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Vector3.zero, Vector3.zero, Vector3.one, isStatic, false);
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matchedElement = EnvironmentObject.GenerateElement(elementName, elementGuid, tags, false,
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GetElement(attachedElementGuid), themeBundleName, objectName, isStatic);
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}
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public override BaseElement DuplicateBM(BaseElement parent)
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public override GameElement DuplicateBM(GameElement parent)
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{
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return EnvironmentObject.GenerateElement(elementName, elementGuid, tags,
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themeBundleName, objectName, parent,
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Vector3.zero, Vector3.zero, Vector3.one, isStatic, false);
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return EnvironmentObject.GenerateElement(elementName, elementGuid, tags, false,
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parent, themeBundleName, objectName, isStatic);
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}
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}
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}
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