架构重新设计

基本重做了所有物体和次级模块代码
This commit is contained in:
SoulliesOfficial
2025-02-08 02:31:39 -05:00
parent 752c9b73e3
commit 7ab738cb68
44 changed files with 1320 additions and 847 deletions

View File

@@ -1,6 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Ichni.RhythmGame.Beatmap;
using Lean.Pool;
using UnityEngine;
@@ -10,16 +11,14 @@ namespace Ichni.RhythmGame
{
public bool isStatic;
public static SubstantialObject GenerateElement(string elementName, Guid id, List<string> tags,
string themeBundleName, string objectName, BaseElement parent,
Vector3 position, Vector3 eulerAngles, Vector3 scale,
bool isStatic, bool isFirstGenerated = true)
public static SubstantialObject GenerateElement(string elementName, Guid id, List<string> tags,
bool isFirstGenerated, GameElement parent, string themeBundleName, string objectName, bool isStatic)
{
EnvironmentObject themeBundleObject =
ThemeBundleManager.instance.GetObject<EnvironmentObject>(themeBundleName, objectName);
EnvironmentObject environmentObject =
Instantiate(themeBundleObject, parent.transform).GetComponent<EnvironmentObject>();
environmentObject.Initialize(elementName, id, tags);
environmentObject.Initialize(elementName, id, tags, isFirstGenerated);
environmentObject.isStatic = isStatic;
return environmentObject;
}
@@ -29,17 +28,15 @@ namespace Ichni.RhythmGame
{
public override void SaveBM()
{
matchedBM = new Beatmap.EnvironmentObject_BM(elementName, elementGuid, tags, parentElement.matchedBM,
themeBundleName, objectName, isStatic);
matchedBM = new EnvironmentObject_BM(elementName, elementGuid, tags,
parentElement.matchedBM as GameElement_BM, themeBundleName, objectName, isStatic);
}
}
namespace Beatmap
{
public class EnvironmentObject_BM : BaseElement_BM
public class EnvironmentObject_BM : SubstantialObject_BM
{
public string themeBundleName;
public string objectName;
public bool isStatic;
public EnvironmentObject_BM()
@@ -48,26 +45,22 @@ namespace Ichni.RhythmGame
}
public EnvironmentObject_BM(string elementName, Guid elementGuid, List<string> tags,
BaseElement_BM attachedElement, string themeBundleName, string objectName, bool isStatic)
: base(elementName, elementGuid, tags, attachedElement)
GameElement_BM attachedElement, string themeBundleName, string objectName, bool isStatic)
: base(elementName, elementGuid, tags, attachedElement, themeBundleName, objectName)
{
this.themeBundleName = themeBundleName;
this.objectName = objectName;
this.isStatic = isStatic;
}
public override void ExecuteBM()
{
matchedElement = EnvironmentObject.GenerateElement(elementName, elementGuid, tags,
themeBundleName, objectName, GetElement(attachedElementGuid),
Vector3.zero, Vector3.zero, Vector3.one, isStatic, false);
matchedElement = EnvironmentObject.GenerateElement(elementName, elementGuid, tags, false,
GetElement(attachedElementGuid), themeBundleName, objectName, isStatic);
}
public override BaseElement DuplicateBM(BaseElement parent)
public override GameElement DuplicateBM(GameElement parent)
{
return EnvironmentObject.GenerateElement(elementName, elementGuid, tags,
themeBundleName, objectName, parent,
Vector3.zero, Vector3.zero, Vector3.one, isStatic, false);
return EnvironmentObject.GenerateElement(elementName, elementGuid, tags, false,
parent, themeBundleName, objectName, isStatic);
}
}
}