架构重新设计

基本重做了所有物体和次级模块代码
This commit is contained in:
SoulliesOfficial
2025-02-08 02:31:39 -05:00
parent 752c9b73e3
commit 7ab738cb68
44 changed files with 1320 additions and 847 deletions

View File

@@ -7,25 +7,32 @@ using UnityEngine;
namespace Ichni.RhythmGame
{
public partial class ElementFolder : BaseElement
public partial class ElementFolder : GameElement, IHaveTransformSubmodule, IHaveTimeDurationSubmodule
{
public List<Track> trackList;
public TransformSubmodule transformSubmodule { get; set; }
public TimeDurationSubmodule timeDurationSubmodule { get; set; }
public static ElementFolder GenerateElement(string name, Guid id, List<string> tags, BaseElement parentElement)
public static ElementFolder GenerateElement(string name, Guid id, List<string> tags, bool isFirstGenerated, GameElement parentElement)
{
ElementFolder elementFolder = Instantiate(EditorManager.instance.basePrefabs.elementFolder).GetComponent<ElementFolder>();
elementFolder.Initialize(name, id, tags);
elementFolder.Initialize(name, id, tags, isFirstGenerated);
elementFolder.SetParent(parentElement);
elementFolder.transformSubmodule = new TransformSubmodule(elementFolder);
elementFolder.timeDurationSubmodule = new TimeDurationSubmodule(elementFolder);
//elementFolder.GenerateTab(parentElement);
elementFolder.SetTransformObserver();
return elementFolder;
}
protected override void SetDefaultSubmodules()
{
transformSubmodule = new TransformSubmodule(this);
timeDurationSubmodule = new TimeDurationSubmodule(this);
submoduleList.Add(transformSubmodule);
submoduleList.Add(timeDurationSubmodule);
}
}
public partial class ElementFolder
@@ -33,21 +40,21 @@ namespace Ichni.RhythmGame
public override void SaveBM()
{
matchedBM = parentElement != null ?
new ElementFolder_BM(elementName, elementGuid, tags, parentElement.matchedBM) :
new ElementFolder_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM) :
new ElementFolder_BM(elementName, elementGuid, tags, null);
}
}
namespace Beatmap
{
public class ElementFolder_BM : BaseElement_BM
public class ElementFolder_BM : GameElement_BM
{
public ElementFolder_BM()
{
}
public ElementFolder_BM(string elementName, Guid elementGuid, List<string> tags, BaseElement_BM attachedElement)
public ElementFolder_BM(string elementName, Guid elementGuid, List<string> tags, GameElement_BM attachedElement)
: base(elementName, elementGuid, tags, attachedElement)
{
@@ -55,12 +62,12 @@ namespace Ichni.RhythmGame
public override void ExecuteBM()
{
matchedElement = ElementFolder.GenerateElement(elementName, elementGuid, tags, GetElement(attachedElementGuid));
matchedElement = ElementFolder.GenerateElement(elementName, elementGuid, tags,false, GetElement(attachedElementGuid));
}
public override BaseElement DuplicateBM(BaseElement parent)
public override GameElement DuplicateBM(GameElement parent)
{
return ElementFolder.GenerateElement(elementName, elementGuid, tags, parent);
return ElementFolder.GenerateElement(elementName, elementGuid, tags, false, parent);
}
}
}