我死去

目前添加了一个能够深度查找和设置反射的helper,但是Tag的系统仍然不完全,另外我觉得console可以重构了

Signed-off-by: TRAfoer <lhf190@outlook.com>
This commit is contained in:
2025-12-14 12:15:07 +08:00
parent 1bbb1c51ab
commit 7a2bc844bd
22 changed files with 127636 additions and 35827 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
public static class ReflectionHelper
{
private const BindingFlags Flags = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic;
// --- 设置值 (支持 object) ---
public static void SetDeepValue(object target, string path, object newValue)
{
if (target == null || string.IsNullOrEmpty(path)) return;
string[] parts = path.Split('.');
SetDeepValueRecursive(target, parts, 0, newValue);
}
private static void SetDeepValueRecursive(object currentObj, string[] pathParts, int index, object newValue)
{
string memberName = pathParts[index];
Type type = currentObj.GetType();
FieldInfo field = type.GetField(memberName, Flags);
PropertyInfo prop = type.GetProperty(memberName, Flags);
if (field == null && prop == null)
{
// Debug.LogWarning($"找不到成员: {memberName}"); // 可选:调试用
return;
}
bool isLast = index == pathParts.Length - 1;
if (isLast)
{
// 到达终点:直接设置值
// 注意:这里可能需要处理类型转换,取决于你的 newValue 类型是否严格匹配
try
{
if (field != null) field.SetValue(currentObj, newValue);
else if (prop != null && prop.CanWrite) prop.SetValue(currentObj, newValue);
}
catch (Exception e) { Debug.LogError($"设置值失败 {memberName}: {e.Message}"); }
}
else
{
// 中间节点
object nextObj = field != null ? field.GetValue(currentObj) : prop.GetValue(currentObj);
if (nextObj == null) return;
SetDeepValueRecursive(nextObj, pathParts, index + 1, newValue);
// Struct 回写逻辑 (关键)
if (nextObj.GetType().IsValueType)
{
if (field != null) field.SetValue(currentObj, nextObj);
else if (prop != null && prop.CanWrite) prop.SetValue(currentObj, nextObj);
}
}
}
// --- 获取值 (支持 object) ---
public static object GetDeepValue(object target, string path)
{
object current = target;
foreach (string part in path.Split('.'))
{
if (current == null) return null;
Type type = current.GetType();
FieldInfo field = type.GetField(part, Flags);
if (field != null)
{
current = field.GetValue(current);
continue;
}
PropertyInfo prop = type.GetProperty(part, Flags);
if (prop != null)
{
current = prop.GetValue(current);
continue;
}
return null; // 路径中断
}
return current;
}
/// <summary>
/// 遍历对象的所有字段和属性(递归地),查找值与目标值匹配的参数路径。
/// </summary>
/// <param name="target">要搜索的对象实例。</param>
/// <param name="targetValue">要匹配的目标值。</param>
/// <param name="maxDepth">递归搜索的最大深度,防止无限循环。</param>
/// <returns>返回匹配参数的完整路径列表 (例如: "position.x")。</returns>
public static List<string> FindParametersByValue(object target, object targetValue, int maxDepth = 10)
{
if (target == null || targetValue == null) return new List<string>();
// 用于存储找到的路径
var results = new List<string>();
// 用于防止循环引用(比如类 A 内部引用了类 B类 B 内部又引用了类 A
var visited = new HashSet<object>();
// 启动递归搜索
FindRecursive(target, targetValue, "", 0, results, visited, maxDepth);
return results;
}
private static void FindRecursive(
object currentObject,
object targetValue,
string currentPath,
int depth,
List<string> results,
HashSet<object> visited,
int maxDepth)
{
if (currentObject == null || depth >= maxDepth) return;
// 避免无限循环和重复搜索
// 对于值类型 (Struct) 不需要加入 visited因为它们是副本
if (!currentObject.GetType().IsValueType)
{
// 如果对象已经被搜索过,则跳过
if (visited.Contains(currentObject)) return;
visited.Add(currentObject);
}
Type currentType = currentObject.GetType();
// 1. 遍历 Field 字段
foreach (var field in currentType.GetFields(Flags))
{
// 跳过内部字段,如编译器生成的 backing fields
if (field.IsDefined(typeof(System.Runtime.CompilerServices.CompilerGeneratedAttribute), false)) continue;
object value = field.GetValue(currentObject);
string newPath = string.IsNullOrEmpty(currentPath) ? field.Name : $"{currentPath}.{field.Name}";
CheckAndRecurse(field.FieldType, value, targetValue, newPath, depth, results, visited, maxDepth);
}
// 2. 遍历 Property 属性
foreach (var prop in currentType.GetProperties(Flags).Where(p => p.CanRead))
{
// 跳过索引器
if (prop.GetIndexParameters().Length > 0) continue;
object value = prop.GetValue(currentObject);
string newPath = string.IsNullOrEmpty(currentPath) ? prop.Name : $"{currentPath}.{prop.Name}";
CheckAndRecurse(prop.PropertyType, value, targetValue, newPath, depth, results, visited, maxDepth);
}
}
/// <summary>
/// 检查当前值是否匹配,如果不是基础类型则继续递归
/// </summary>
private static void CheckAndRecurse(
Type valueType,
object value,
object targetValue,
string newPath,
int depth,
List<string> results,
HashSet<object> visited,
int maxDepth)
{
if (value == null) return;
// 【值匹配检查】
if (value.Equals(targetValue))
{
results.Add(newPath);
return;
}
// 【递归检查】
// 只有当值是一个复杂类型Class 或 Struct时才需要递归
// 排除字符串和集合List, Array等如果你需要搜索集合内部逻辑会更复杂
if (valueType.IsClass || valueType.IsValueType && !valueType.IsPrimitive)
{
// 排除 String (虽然是 Class但我们视其为基础值)
if (valueType == typeof(string)) return;
// 排除集合(如果需要支持 List<T> 的内部搜索,你需要在这里添加处理逻辑)
if (valueType.IsArray || valueType.IsGenericType && valueType.GetInterfaces().Any(i => i == typeof(System.Collections.IEnumerable))) return;
// 递归进入下一层
FindRecursive(value, targetValue, newPath, depth + 1, results, visited, maxDepth);
}
}
}
public class FastReflection
{
// 定义一个节点,用来缓存每一层的 Field 或 Property 信息
private class MemberNode
{
public FieldInfo Field;
public PropertyInfo Property;
public bool IsField => Field != null;
public MemberNode(MemberInfo info)
{
if (info is FieldInfo f) Field = f;
else if (info is PropertyInfo p) Property = p;
}
// 快速获取值
public object GetValue(object target)
{
return IsField ? Field.GetValue(target) : Property.GetValue(target);
}
// 快速设置值
public void SetValue(object target, object value)
{
if (IsField) Field.SetValue(target, value);
else if (Property != null && Property.CanWrite) Property.SetValue(target, value);
}
// 判断这一层是否是 Struct (值类型),如果是,修改后需要回写
public bool IsStructType()
{
return IsField ? Field.FieldType.IsValueType : Property.PropertyType.IsValueType;
}
}
// 访问器链条
private readonly List<MemberNode> _nodes = new List<MemberNode>();
private bool _isValid = false;
/// <summary>
/// 构造函数:初始化时进行昂贵的解析操作(只做一次)
/// </summary>
public FastReflection(object rootTarget, string path)
{
if (rootTarget == null || string.IsNullOrEmpty(path)) return;
Type currentType = rootTarget.GetType();
string[] parts = path.Split('.');
BindingFlags flags = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic;
foreach (var part in parts)
{
// 查找字段或属性
FieldInfo field = currentType.GetField(part, flags);
PropertyInfo prop = currentType.GetProperty(part, flags);
if (field == null && prop == null)
{
Debug.LogError($"[FastReflection] 路径中断: 找不到成员 '{part}' 在类型 '{currentType.Name}' 中");
return;
}
// 创建节点并添加到链条
MemberNode node = new MemberNode(field ?? (MemberInfo)prop);
_nodes.Add(node);
// 更新 currentType 为下一层的类型
currentType = field != null ? field.FieldType : prop.PropertyType;
}
_isValid = true;
}
/// <summary>
/// 获取值(运行时极快)
/// </summary>
public float GetValue(object rootTarget)
{
if (!_isValid) return 0f;
object current = rootTarget;
for (int i = 0; i < _nodes.Count; i++)
{
current = _nodes[i].GetValue(current);
if (current == null) return 0f;
}
return (float)current; // 假设最后一定是 float
}
/// <summary>
/// 设置值(运行时极快,自动处理 Struct 回写)
/// </summary>
public void SetValue(object rootTarget, float newValue)
{
if (!_isValid) return;
// 开始递归处理回写
SetRecursive(rootTarget, 0, newValue);
}
// 递归函数:处理“获取-修改-回写”逻辑
private void SetRecursive(object currentObj, int index, float finalValue)
{
MemberNode node = _nodes[index];
// 1. 如果是链条的最后一个节点(即那个 float 变量)
if (index == _nodes.Count - 1)
{
node.SetValue(currentObj, finalValue);
return;
}
// 2. 如果是中间节点,先获取下一层对象
object nextObj = node.GetValue(currentObj);
if (nextObj == null) return;
// 3. 递归进入下一层
SetRecursive(nextObj, index + 1, finalValue);
// 4. 【关键】回写阶段
// 如果 nextObj 是 Struct值类型比如 Vector3
// 我们刚才在递归里修改了 nextObj 的副本,现在必须把它赋值回 currentObj
if (node.IsStructType())
{
node.SetValue(currentObj, nextObj);
}
}
}

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