爆修
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|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
@@ -129,8 +132,10 @@ Material:
|
||||
- _DistortionStrengthScaled: 0
|
||||
- _DstBlend: 10
|
||||
- _DstBlendAlpha: 0
|
||||
- _DstBlendRGB: 1
|
||||
- _Emission: 1
|
||||
- _EmissionEnabled: 0
|
||||
- _EnableEmission: 1
|
||||
- _EnableExternalAlpha: 0
|
||||
- _EnvironmentReflections: 1
|
||||
- _FlipbookBlending: 0
|
||||
@@ -157,6 +162,7 @@ Material:
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _SrcBlendAlpha: 1
|
||||
- _SrcBlendRGB: 5
|
||||
- _Surface: 0
|
||||
- _UseRedAsAlpha: 1
|
||||
- _WorkflowMode: 1
|
||||
@@ -173,6 +179,7 @@ Material:
|
||||
- _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
m_AllowLocking: 1
|
||||
--- !u!114 &2523386628062252728
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
|
||||
@@ -4859,6 +4859,9 @@ MonoBehaviour:
|
||||
PrefabModificationsReferencedUnityObjects: []
|
||||
PrefabModifications: []
|
||||
SerializationNodes:
|
||||
- Name: enableTypes
|
||||
Entry: 6
|
||||
Data:
|
||||
- Name: elementGuid
|
||||
Entry: 2
|
||||
Data: 00000000000000000000000000000000
|
||||
@@ -4875,6 +4878,7 @@ MonoBehaviour:
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
connectedTab: {fileID: 0}
|
||||
elementName:
|
||||
tags: []
|
||||
parentElement: {fileID: 0}
|
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@@ -4882,15 +4886,52 @@ MonoBehaviour:
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||||
themeBundleName:
|
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objectName:
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||||
isStatic: 0
|
||||
headPoint: {fileID: 0}
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headCircle: {fileID: 0}
|
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headPoint: {fileID: 4577072593820393136}
|
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headCircle: {fileID: 4577072594143320190}
|
||||
sparks: {fileID: 4577072594657777396}
|
||||
trailBody: {fileID: 2699665565157051537}
|
||||
isHeadEnabled: 0
|
||||
renderers:
|
||||
- {fileID: 0}
|
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- {fileID: 0}
|
||||
- {fileID: 0}
|
||||
headCircleParticle: {fileID: 0}
|
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- {fileID: 4577072594143320176}
|
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- {fileID: 4577072593820393138}
|
||||
- {fileID: 4577072594657777398}
|
||||
- {fileID: 6038711793329561677}
|
||||
isHeadEnabled: 0
|
||||
widthCurve:
|
||||
serializedVersion: 2
|
||||
m_Curve: []
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
trailGradient:
|
||||
serializedVersion: 2
|
||||
key0: {r: 1, g: 1, b: 1, a: 1}
|
||||
key1: {r: 1, g: 1, b: 1, a: 1}
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key2: {r: 0, g: 0, b: 0, a: 0}
|
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key3: {r: 0, g: 0, b: 0, a: 0}
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key4: {r: 0, g: 0, b: 0, a: 0}
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key5: {r: 0, g: 0, b: 0, a: 0}
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key6: {r: 0, g: 0, b: 0, a: 0}
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key7: {r: 0, g: 0, b: 0, a: 0}
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ctime0: 0
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ctime1: 65535
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ctime2: 0
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ctime3: 0
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ctime4: 0
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ctime5: 0
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ctime6: 0
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ctime7: 0
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atime0: 0
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atime1: 65535
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atime2: 0
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atime3: 0
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atime4: 0
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atime5: 0
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atime6: 0
|
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atime7: 0
|
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m_Mode: 0
|
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m_ColorSpace: -1
|
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m_NumColorKeys: 2
|
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m_NumAlphaKeys: 2
|
||||
visibleTimeLength:
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value: 0
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animations: []
|
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@@ -4919,7 +4960,7 @@ GameObject:
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- component: {fileID: 8493252588139624714}
|
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- component: {fileID: 6038711793329561677}
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m_Layer: 0
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m_Name: Trail (1)
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m_Name: Trail
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m_TagString: Untagged
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m_Icon: {fileID: 0}
|
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m_NavMeshLayer: 0
|
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@@ -5011,7 +5052,7 @@ TrailRenderer:
|
||||
m_RotationOrder: 4
|
||||
colorGradient:
|
||||
serializedVersion: 2
|
||||
key0: {r: 0, g: 0.5833335, b: 1, a: 1}
|
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key0: {r: 0, g: 0.8666668, b: 1, a: 1}
|
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key1: {r: 1, g: 1, b: 1, a: 0}
|
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key2: {r: 0, g: 0, b: 0, a: 0}
|
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key3: {r: 0, g: 0, b: 0, a: 0}
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@@ -5062,7 +5103,7 @@ GameObject:
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- component: {fileID: 4577072593820393139}
|
||||
- component: {fileID: 4577072593820393138}
|
||||
m_Layer: 0
|
||||
m_Name: Spark_Yellow
|
||||
m_Name: HeadPoint
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
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@@ -5166,7 +5207,7 @@ ParticleSystem:
|
||||
startLifetime:
|
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serializedVersion: 2
|
||||
minMaxState: 0
|
||||
scalar: 2
|
||||
scalar: 1
|
||||
minScalar: 5
|
||||
maxCurve:
|
||||
serializedVersion: 2
|
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@@ -5273,7 +5314,7 @@ ParticleSystem:
|
||||
serializedVersion: 2
|
||||
minMaxState: 0
|
||||
minColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
maxColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
maxColor: {r: 0.75, g: 0.97010106, b: 1, a: 1}
|
||||
maxGradient:
|
||||
serializedVersion: 2
|
||||
key0: {r: 1, g: 1, b: 1, a: 1}
|
||||
@@ -9902,7 +9943,7 @@ ParticleSystemRenderer:
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: f15e5c2322a657648b9eba8e3b1737a8, type: 2}
|
||||
- {fileID: 2100000, guid: 1ff214e4dce4a6c4b968d821c1a11c4b, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
@@ -14820,7 +14861,7 @@ GameObject:
|
||||
- component: {fileID: 4577072594143320177}
|
||||
- component: {fileID: 4577072594143320176}
|
||||
m_Layer: 0
|
||||
m_Name: Cirlce_White
|
||||
m_Name: HeadCircle
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
@@ -19660,7 +19701,7 @@ ParticleSystemRenderer:
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: e94f9bec4af9c864abbeb29221e1fd93, type: 2}
|
||||
- {fileID: 2100000, guid: f267f5e4d1f292c48b52a9ed91eba534, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
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subMeshCount: 0
|
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@@ -19726,7 +19767,7 @@ GameObject:
|
||||
- component: {fileID: 4577072594657777399}
|
||||
- component: {fileID: 4577072594657777398}
|
||||
m_Layer: 0
|
||||
m_Name: Spark_Blue
|
||||
m_Name: Sparks
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
@@ -19937,7 +19978,7 @@ ParticleSystem:
|
||||
serializedVersion: 2
|
||||
minMaxState: 0
|
||||
minColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
maxColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
maxColor: {r: 0.75786155, g: 0.9563201, b: 1, a: 1}
|
||||
maxGradient:
|
||||
serializedVersion: 2
|
||||
key0: {r: 1, g: 1, b: 1, a: 1}
|
||||
@@ -24517,7 +24558,7 @@ ParticleSystemRenderer:
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: f15e5c2322a657648b9eba8e3b1737a8, type: 2}
|
||||
- {fileID: 2100000, guid: 4a0d516e599c48a4aa0f3ef7618bc43c, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Ichni.RhythmGame.Beatmap;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap
|
||||
{
|
||||
@@ -8,8 +9,16 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap
|
||||
public class DTMGlobalFog_BM : EnvironmentObject_BM
|
||||
{
|
||||
public float fogIntensity = 1f;
|
||||
public float fogColorStartR = 0.5f, fogColorStartG = 0.75f, fogColorStartB = 1.0f, fogColorStartA = 1.0f;
|
||||
public float fogColorEndR = 0.75f, fogColorEndG = 1.0f, fogColorEndB = 1.25f, fogColorEndA = 1.0f;
|
||||
|
||||
// 新字段(新存档使用)
|
||||
public Color fogColorStart = new Color(0.5f, 0.75f, 1f, 1f);
|
||||
public Color fogColorEnd = new Color(0.75f, 1f, 1.25f, 1f);
|
||||
public float fogColorStartIntensity = 0f;
|
||||
public float fogColorEndIntensity = 0f;
|
||||
|
||||
// 旧字段(保留以兼容旧存档 JSON 反序列化)
|
||||
public float fogColorStartR = -1f, fogColorStartG = -1f, fogColorStartB = -1f, fogColorStartA = -1f;
|
||||
public float fogColorEndR = -1f, fogColorEndG = -1f, fogColorEndB = -1f, fogColorEndA = -1f;
|
||||
public float fogColorDuo = 0f;
|
||||
|
||||
public float skyboxFogIntensity = 1f;
|
||||
@@ -26,8 +35,8 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap
|
||||
public DTMGlobalFog_BM(string elementName, Guid elementGuid, List<string> tags, GameElement_BM attachedElement,
|
||||
string themeBundleName, string objectName, bool isStatic,
|
||||
float fogIntensity,
|
||||
float fogColorStartR, float fogColorStartG, float fogColorStartB, float fogColorStartA,
|
||||
float fogColorEndR, float fogColorEndG, float fogColorEndB, float fogColorEndA,
|
||||
Color fogColorStart, Color fogColorEnd,
|
||||
float fogColorStartIntensity, float fogColorEndIntensity,
|
||||
float fogColorDuo,
|
||||
float skyboxFogIntensity, float skyboxFogHeight,
|
||||
float skyboxFogFalloff, float skyboxFogOffset,
|
||||
@@ -35,8 +44,10 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap
|
||||
: base(elementName, elementGuid, tags, attachedElement, themeBundleName, objectName, isStatic)
|
||||
{
|
||||
this.fogIntensity = fogIntensity;
|
||||
this.fogColorStartR = fogColorStartR; this.fogColorStartG = fogColorStartG; this.fogColorStartB = fogColorStartB; this.fogColorStartA = fogColorStartA;
|
||||
this.fogColorEndR = fogColorEndR; this.fogColorEndG = fogColorEndG; this.fogColorEndB = fogColorEndB; this.fogColorEndA = fogColorEndA;
|
||||
this.fogColorStart = fogColorStart;
|
||||
this.fogColorEnd = fogColorEnd;
|
||||
this.fogColorStartIntensity = fogColorStartIntensity;
|
||||
this.fogColorEndIntensity = fogColorEndIntensity;
|
||||
this.fogColorDuo = fogColorDuo;
|
||||
this.skyboxFogIntensity = skyboxFogIntensity;
|
||||
this.skyboxFogHeight = skyboxFogHeight;
|
||||
@@ -48,11 +59,17 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap
|
||||
|
||||
public override void ExecuteBM()
|
||||
{
|
||||
// 向后兼容:如果旧版 float 字段有有效值(>=0),则从旧字段构建 Color(覆盖新字段默认值)
|
||||
if (fogColorStartR >= 0f)
|
||||
fogColorStart = new Color(fogColorStartR, fogColorStartG, fogColorStartB, fogColorStartA);
|
||||
if (fogColorEndR >= 0f)
|
||||
fogColorEnd = new Color(fogColorEndR, fogColorEndG, fogColorEndB, fogColorEndA);
|
||||
|
||||
matchedElement = DTMGlobalFog.GenerateElement(elementName, elementGuid, tags, false,
|
||||
themeBundleName, objectName, GetElement(attachedElementGuid), isStatic,
|
||||
fogIntensity,
|
||||
fogColorStartR, fogColorStartG, fogColorStartB, fogColorStartA,
|
||||
fogColorEndR, fogColorEndG, fogColorEndB, fogColorEndA,
|
||||
fogColorStart, fogColorEnd,
|
||||
fogColorStartIntensity, fogColorEndIntensity,
|
||||
fogColorDuo,
|
||||
skyboxFogIntensity, skyboxFogHeight,
|
||||
skyboxFogFalloff, skyboxFogOffset,
|
||||
|
||||
@@ -22,6 +22,9 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap
|
||||
public float outerBorderColorA = 1f;
|
||||
public float outerBorderWidth = 0.02f;
|
||||
|
||||
public float fadeFar = 100f;
|
||||
public float fadeNear = 20f;
|
||||
|
||||
public DTMRandomGridFloor_BM()
|
||||
{
|
||||
}
|
||||
@@ -30,7 +33,8 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap
|
||||
string themeBundleName, string objectName, bool isStatic,
|
||||
float patternSizeX, float patternSizeY, float gridDensity,
|
||||
float timeAngle, float stepA, float stepB,
|
||||
bool enableOuterBorder, Color outerColor, float outerBorderWidth)
|
||||
bool enableOuterBorder, Color outerColor, float outerBorderWidth,
|
||||
float fadeFar = 100f, float fadeNear = 20f)
|
||||
: base(elementName, elementGuid, tags, attachedElement, themeBundleName, objectName, isStatic)
|
||||
{
|
||||
this.patternSizeX = patternSizeX;
|
||||
@@ -47,6 +51,8 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap
|
||||
this.outerBorderColorA = outerColor.a;
|
||||
|
||||
this.outerBorderWidth = outerBorderWidth;
|
||||
this.fadeFar = fadeFar;
|
||||
this.fadeNear = fadeNear;
|
||||
}
|
||||
|
||||
public override void ExecuteBM()
|
||||
@@ -57,7 +63,8 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap
|
||||
themeBundleName, objectName, GetElement(attachedElementGuid), isStatic,
|
||||
patternSizeX, patternSizeY, gridDensity,
|
||||
timeAngle, stepA, stepB,
|
||||
enableOuterBorder, outerColor, outerBorderWidth);
|
||||
enableOuterBorder, outerColor, outerBorderWidth,
|
||||
fadeFar, fadeNear);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Ichni.RhythmGame.Beatmap;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap
|
||||
{
|
||||
@@ -10,8 +11,9 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap
|
||||
public FlexibleBool_BM enableTimes;
|
||||
public float enableProcessTime = 0.5f;
|
||||
public float headSize = 1f;
|
||||
|
||||
public FlexibleFloat_BM headRotateSpeed;
|
||||
public AnimationCurve widthCurve;
|
||||
public Gradient trailAlphaGradient;
|
||||
|
||||
public DTMTrail_BM()
|
||||
{
|
||||
@@ -20,7 +22,8 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap
|
||||
|
||||
public DTMTrail_BM(string elementName, Guid elementGuid, List<string> tags, GameElement_BM parentElement,
|
||||
string themeBundleName, string objectName, bool isStatic, FlexibleFloat visibleTimeLength,
|
||||
FlexibleBool enableTimes, FlexibleFloat headRotateSpeed, float enableProcessTime, float headSize) :
|
||||
FlexibleBool enableTimes, FlexibleFloat headRotateSpeed, float enableProcessTime, float headSize,
|
||||
AnimationCurve widthCurve, Gradient trailAlphaGradient) :
|
||||
base(elementName, elementGuid, tags, parentElement, themeBundleName, objectName, isStatic)
|
||||
{
|
||||
this.visibleTimeLength = visibleTimeLength?.ConvertToBM();
|
||||
@@ -28,20 +31,23 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap
|
||||
this.headRotateSpeed = headRotateSpeed?.ConvertToBM();
|
||||
this.enableProcessTime = enableProcessTime;
|
||||
this.headSize = headSize;
|
||||
this.widthCurve = widthCurve;
|
||||
this.trailAlphaGradient = trailAlphaGradient;
|
||||
}
|
||||
|
||||
public override void ExecuteBM()
|
||||
{
|
||||
matchedElement = DTMTrail.GenerateElement(elementName, elementGuid, tags, false,
|
||||
themeBundleName, objectName, GetElement(attachedElementGuid), isStatic, visibleTimeLength?.ConvertToGameType(),
|
||||
enableTimes?.ConvertToGameType(), headRotateSpeed?.ConvertToGameType(), enableProcessTime, headSize);
|
||||
enableTimes?.ConvertToGameType(), headRotateSpeed?.ConvertToGameType(), enableProcessTime, headSize,
|
||||
widthCurve, trailAlphaGradient);
|
||||
}
|
||||
|
||||
public override GameElement DuplicateBM(GameElement parent)
|
||||
{
|
||||
return DTMTrail.GenerateElement(elementName, Guid.NewGuid(), tags, false,
|
||||
themeBundleName, objectName, parent, isStatic, visibleTimeLength?.ConvertToGameType(), enableTimes?.ConvertToGameType(),
|
||||
headRotateSpeed?.ConvertToGameType(), enableProcessTime, headSize);
|
||||
headRotateSpeed?.ConvertToGameType(), enableProcessTime, headSize, widthCurve, trailAlphaGradient);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,8 +12,8 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
|
||||
matchedBM = new DTMGlobalFog_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM,
|
||||
themeBundleName, objectName, isStatic,
|
||||
fogIntensity,
|
||||
fogColorStartR, fogColorStartG, fogColorStartB, fogColorStartA,
|
||||
fogColorEndR, fogColorEndG, fogColorEndB, fogColorEndA,
|
||||
fogColorStart, fogColorEnd,
|
||||
fogColorStartIntensity, fogColorEndIntensity,
|
||||
fogColorDuo,
|
||||
skyboxFogIntensity, skyboxFogHeight,
|
||||
skyboxFogFalloff, skyboxFogOffset,
|
||||
@@ -29,15 +29,14 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
|
||||
var subcontainer = container.GenerateSubcontainer(3);
|
||||
|
||||
inspector.GenerateInputField(this, subcontainer, "Fog Intensity", nameof(fogIntensity)).AddListenerFunction(UpdateFogProperties);
|
||||
inspector.GenerateInputField(this, subcontainer, "Fog Color Start R", nameof(fogColorStartR)).AddListenerFunction(UpdateFogProperties);
|
||||
inspector.GenerateInputField(this, subcontainer, "Fog Color Start G", nameof(fogColorStartG)).AddListenerFunction(UpdateFogProperties);
|
||||
inspector.GenerateInputField(this, subcontainer, "Fog Color Start B", nameof(fogColorStartB)).AddListenerFunction(UpdateFogProperties);
|
||||
inspector.GenerateInputField(this, subcontainer, "Fog Color Start A", nameof(fogColorStartA)).AddListenerFunction(UpdateFogProperties);
|
||||
|
||||
inspector.GenerateInputField(this, subcontainer, "Fog Color End R", nameof(fogColorEndR)).AddListenerFunction(UpdateFogProperties);
|
||||
inspector.GenerateInputField(this, subcontainer, "Fog Color End G", nameof(fogColorEndG)).AddListenerFunction(UpdateFogProperties);
|
||||
inspector.GenerateInputField(this, subcontainer, "Fog Color End B", nameof(fogColorEndB)).AddListenerFunction(UpdateFogProperties);
|
||||
inspector.GenerateInputField(this, subcontainer, "Fog Color End A", nameof(fogColorEndA)).AddListenerFunction(UpdateFogProperties);
|
||||
var colorStartContainer = container.GenerateSubcontainer(1);
|
||||
inspector.GenerateEmissionColorPicker(this, colorStartContainer, "Fog Color Start", "NULL", nameof(fogColorStart), nameof(fogColorStartIntensity))
|
||||
.AddListenerFunction(UpdateFogProperties);
|
||||
|
||||
var colorEndContainer = container.GenerateSubcontainer(1);
|
||||
inspector.GenerateEmissionColorPicker(this, colorEndContainer, "Fog Color End", "NULL", nameof(fogColorEnd), nameof(fogColorEndIntensity))
|
||||
.AddListenerFunction(UpdateFogProperties);
|
||||
|
||||
inspector.GenerateInputField(this, subcontainer, "Fog Color Duo", nameof(fogColorDuo)).AddListenerFunction(UpdateFogProperties);
|
||||
inspector.GenerateInputField(this, subcontainer, "Skybox Fog Intensity", nameof(skyboxFogIntensity)).AddListenerFunction(UpdateFogProperties);
|
||||
|
||||
@@ -13,7 +13,8 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
|
||||
themeBundleName, objectName, isStatic,
|
||||
patternSizeX, patternSizeY, gridDensity,
|
||||
timeAngle, stepA, stepB,
|
||||
enableOuterBorder, outerBorderColor, outerBorderWidth);
|
||||
enableOuterBorder, outerBorderColor, outerBorderWidth,
|
||||
fadeFar, fadeNear);
|
||||
}
|
||||
|
||||
public override void SetUpInspector()
|
||||
@@ -34,6 +35,9 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
|
||||
inspector.GenerateToggle(this, subcontainer, "Enable Outer Border", nameof(enableOuterBorder)).AddListenerFunction(UpdateMaterialProperties);
|
||||
inspector.GenerateBaseColorPicker(this, subcontainer, "Outer Border Color", nameof(outerBorderColor)).AddListenerFunction(UpdateMaterialProperties);
|
||||
inspector.GenerateInputField(this, subcontainer, "Outer Border Width", nameof(outerBorderWidth)).AddListenerFunction(UpdateMaterialProperties);
|
||||
|
||||
inspector.GenerateInputField(this, subcontainer, "Fade Far", nameof(fadeFar)).AddListenerFunction(UpdateMaterialProperties);
|
||||
inspector.GenerateInputField(this, subcontainer, "Fade Near", nameof(fadeNear)).AddListenerFunction(UpdateMaterialProperties);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
@@ -1,10 +1,18 @@
|
||||
using Ichni.Editor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
|
||||
{
|
||||
public partial class DTMTrail
|
||||
{
|
||||
#region [Editor] Inspection
|
||||
public override void SaveBM()
|
||||
{
|
||||
matchedBM = new Beatmap.DTMTrail_BM(elementName, elementGuid, tags, parentElement.matchedBM as Ichni.RhythmGame.Beatmap.GameElement_BM,
|
||||
themeBundleName, objectName, isStatic, visibleTimeLength, enableTimes, headRotateSpeed, enableProcessTime, headSize,
|
||||
widthCurve, trailAlphaGradient);
|
||||
}
|
||||
|
||||
public override void SetUpInspector()
|
||||
{
|
||||
base.SetUpInspector();
|
||||
@@ -39,6 +47,28 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
|
||||
|
||||
var headSizeInputField =
|
||||
inspector.GenerateInputField(this, subcontainer, "Head Size", nameof(headSize));
|
||||
|
||||
var curveSettings = container.GenerateSubcontainer(3);
|
||||
var widthCurveButton = inspector.GenerateButton(this, curveSettings, "Width Curve", () =>
|
||||
{
|
||||
var window = inspector.GenerateCompositeParameterWindow(this, "Width Curve", nameof(widthCurve));
|
||||
window.SetAsCustomCurve();
|
||||
window.closeButton.onClick.AddListener(() => trailRenderer.widthCurve = widthCurve);
|
||||
});
|
||||
|
||||
var colorSettings = container.GenerateSubcontainer(3);
|
||||
var gradientColorKeysButton = inspector.GenerateButton(this, colorSettings, "Gradient Color Keys", () =>
|
||||
{
|
||||
var gradientWindow = inspector.GenerateCompositeParameterWindow(this, "Gradient Color Keys", nameof(trailAlphaGradient));
|
||||
gradientWindow.SetAsGradientColorKeys();
|
||||
gradientWindow.closeButton.onClick.AddListener(() => trailRenderer.colorGradient = trailAlphaGradient);
|
||||
});
|
||||
var gradientAlphaKeysButton = inspector.GenerateButton(this, colorSettings, "Gradient Alpha Keys", () =>
|
||||
{
|
||||
var gradientWindow = inspector.GenerateCompositeParameterWindow(this, "Gradient Alpha Keys", nameof(trailAlphaGradient));
|
||||
gradientWindow.SetAsGradientAlphaKeys();
|
||||
gradientWindow.closeButton.onClick.AddListener(() => trailRenderer.colorGradient = trailAlphaGradient);
|
||||
});
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
@@ -14,8 +14,16 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
|
||||
public HeightFogGlobal heightFogGlobal;
|
||||
|
||||
public float fogIntensity;
|
||||
public float fogColorStartR = 0.5f, fogColorStartG = 0.75f, fogColorStartB = 1f, fogColorStartA = 1f;
|
||||
public float fogColorEndR = 0.75f, fogColorEndG = 1f, fogColorEndB = 1.25f, fogColorEndA = 1f;
|
||||
|
||||
// 新字段:使用 Color + 发光强度(HDR)
|
||||
public Color fogColorStart = new Color(0.5f, 0.75f, 1f, 1f);
|
||||
public Color fogColorEnd = new Color(0.75f, 1f, 1.25f, 1f);
|
||||
public float fogColorStartIntensity = 0f;
|
||||
public float fogColorEndIntensity = 0f;
|
||||
|
||||
// 旧字段:保留以兼容旧版存档(由 BM 层 fallback 时使用)
|
||||
[System.NonSerialized] public float fogColorStartR = 0.5f, fogColorStartG = 0.75f, fogColorStartB = 1f, fogColorStartA = 1f;
|
||||
[System.NonSerialized] public float fogColorEndR = 0.75f, fogColorEndG = 1f, fogColorEndB = 1.25f, fogColorEndA = 1f;
|
||||
public float fogColorDuo;
|
||||
|
||||
public float skyboxFogIntensity;
|
||||
@@ -31,8 +39,8 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
|
||||
bool isFirstGenerated, string themeBundleName, string objectName, GameElement parentElement,
|
||||
bool isStatic,
|
||||
float fogIntensity,
|
||||
float fogColorStartR, float fogColorStartG, float fogColorStartB, float fogColorStartA,
|
||||
float fogColorEndR, float fogColorEndG, float fogColorEndB, float fogColorEndA,
|
||||
Color fogColorStart, Color fogColorEnd,
|
||||
float fogColorStartIntensity, float fogColorEndIntensity,
|
||||
float fogColorDuo,
|
||||
float skyboxFogIntensity, float skyboxFogHeight,
|
||||
float skyboxFogFalloff, float skyboxFogOffset,
|
||||
@@ -42,24 +50,15 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
|
||||
isFirstGenerated, themeBundleName, objectName, parentElement, isStatic).GetComponent<DTMGlobalFog>();
|
||||
|
||||
globalFog.fogIntensity = fogIntensity;
|
||||
|
||||
globalFog.fogColorStartR = fogColorStartR;
|
||||
globalFog.fogColorStartG = fogColorStartG;
|
||||
globalFog.fogColorStartB = fogColorStartB;
|
||||
globalFog.fogColorStartA = fogColorStartA;
|
||||
|
||||
globalFog.fogColorEndR = fogColorEndR;
|
||||
globalFog.fogColorEndG = fogColorEndG;
|
||||
globalFog.fogColorEndB = fogColorEndB;
|
||||
globalFog.fogColorEndA = fogColorEndA;
|
||||
|
||||
globalFog.fogColorStart = fogColorStart;
|
||||
globalFog.fogColorEnd = fogColorEnd;
|
||||
globalFog.fogColorStartIntensity = fogColorStartIntensity;
|
||||
globalFog.fogColorEndIntensity = fogColorEndIntensity;
|
||||
globalFog.fogColorDuo = fogColorDuo;
|
||||
|
||||
globalFog.skyboxFogIntensity = skyboxFogIntensity;
|
||||
globalFog.skyboxFogHeight = skyboxFogHeight;
|
||||
globalFog.skyboxFogFalloff = skyboxFogFalloff;
|
||||
globalFog.skyboxFogOffset = skyboxFogOffset;
|
||||
|
||||
globalFog.skyboxFogBottom = skyboxFogBottom;
|
||||
globalFog.skyboxFogFill = skyboxFogFill;
|
||||
|
||||
@@ -95,8 +94,9 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
|
||||
|
||||
heightFogGlobal.fogIntensity = fogIntensity;
|
||||
|
||||
heightFogGlobal.fogColorStart = new Color(fogColorStartR, fogColorStartG, fogColorStartB, fogColorStartA);
|
||||
heightFogGlobal.fogColorEnd = new Color(fogColorEndR, fogColorEndG, fogColorEndB, fogColorEndA);
|
||||
// 使用 HDR 颜色(base color * 2^intensity)
|
||||
heightFogGlobal.fogColorStart = fogColorStart * Mathf.Pow(2, fogColorStartIntensity);
|
||||
heightFogGlobal.fogColorEnd = fogColorEnd * Mathf.Pow(2, fogColorEndIntensity);
|
||||
|
||||
heightFogGlobal.fogColorDuo = fogColorDuo;
|
||||
|
||||
|
||||
@@ -19,6 +19,9 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
|
||||
public Color outerBorderColor;
|
||||
public float outerBorderWidth;
|
||||
|
||||
public float fadeFar = 100f;
|
||||
public float fadeNear = 20f;
|
||||
|
||||
public Renderer meshRenderer;
|
||||
#endregion
|
||||
|
||||
@@ -30,7 +33,9 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
|
||||
float timeAngle, float stepA, float stepB,
|
||||
bool enableOuterBorder,
|
||||
Color outerBorderColor,
|
||||
float outerBorderWidth)
|
||||
float outerBorderWidth,
|
||||
float fadeFar = 100f,
|
||||
float fadeNear = 20f)
|
||||
{
|
||||
DTMRandomGridFloor randomGridFloor = EnvironmentObject.GenerateElement(elementName, id, tags,
|
||||
isFirstGenerated, themeBundleName, objectName, parentElement, isStatic).GetComponent<DTMRandomGridFloor>();
|
||||
@@ -45,6 +50,8 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
|
||||
randomGridFloor.enableOuterBorder = enableOuterBorder;
|
||||
randomGridFloor.outerBorderColor = outerBorderColor;
|
||||
randomGridFloor.outerBorderWidth = outerBorderWidth;
|
||||
randomGridFloor.fadeFar = fadeFar;
|
||||
randomGridFloor.fadeNear = fadeNear;
|
||||
|
||||
return randomGridFloor;
|
||||
}
|
||||
@@ -95,6 +102,9 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
|
||||
mat.SetColor("_OuterBorderColor", outerBorderColor);
|
||||
mat.SetFloat("_OuterBorderWidth", outerBorderWidth);
|
||||
|
||||
mat.SetFloat("_FadeFar", fadeFar);
|
||||
mat.SetFloat("_FadeNear", fadeNear);
|
||||
|
||||
mat.SetColor("_Color0", colorSubmodule.currentBaseColor);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,20 +14,20 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
|
||||
public partial class DTMTrail : EnvironmentObject, IHaveTrail, IHaveInteraction
|
||||
{
|
||||
#region [暴露属性字段] Exposed Fields
|
||||
public GameObject headPoint, headCircle;
|
||||
public GameObject headPoint, headCircle, sparks;
|
||||
public GameObject trailBody;
|
||||
public List<Renderer> renderers = new List<Renderer>();
|
||||
public bool isHeadEnabled;
|
||||
|
||||
public List<Renderer> renderers;
|
||||
public ParticleSystem headCircleParticle;
|
||||
|
||||
public TrailRenderer trailRenderer { get; set; }
|
||||
|
||||
public FlexibleFloat visibleTimeLength;
|
||||
public FlexibleBool enableTimes;
|
||||
public float enableProcessTime = 0.5f;
|
||||
public float headSize = 1f;
|
||||
|
||||
public FlexibleFloat headRotateSpeed;
|
||||
public AnimationCurve widthCurve; //trailBody的宽度曲线,默认为常数0.5。
|
||||
public Gradient trailAlphaGradient; //trailBody的渐变,只控制Alpha,默认为1,Color必须为白色。
|
||||
|
||||
public FlexibleFloat visibleTimeLength; //trailBody的可见时间长度,如果没有动画,则默认为1秒。
|
||||
public FlexibleBool enableTimes; // headPoint和headCircle的启用/禁用时间,如果没有动画,则一直禁用。
|
||||
public float enableProcessTime = 0.5f; // headPoint,headCircle的启用/禁用过程时间,默认为0.5秒,启用完成后,sparks开启,禁用开始时,sparks关闭。
|
||||
public float headSize = 1f; // headPoint和headCircle的目标大小,默认为1。
|
||||
public FlexibleFloat headRotateSpeed; // headCircle的旋转速度(Particle.rotationOverLifetime的angular velocity)
|
||||
float IHaveTrail.visibleTimeLength
|
||||
{
|
||||
get => visibleTimeLength.animations.Count > 0 ? visibleTimeLength.value : 5f;
|
||||
@@ -35,13 +35,30 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
|
||||
}
|
||||
|
||||
public override bool haveEmissionColor => true;
|
||||
|
||||
// 默认值辅助:返回常量宽度曲线(0.5常数)
|
||||
private static AnimationCurve DefaultWidthCurve()
|
||||
{
|
||||
return AnimationCurve.Constant(0f, 1f, 0.5f);
|
||||
}
|
||||
|
||||
// 默认值辅助:返回全不透明白色渐变
|
||||
private static Gradient DefaultTrailGradient()
|
||||
{
|
||||
var g = new Gradient();
|
||||
g.SetKeys(
|
||||
new GradientColorKey[] { new GradientColorKey(UnityEngine.Color.white, 0f), new GradientColorKey(UnityEngine.Color.white, 1f) },
|
||||
new GradientAlphaKey[] { new GradientAlphaKey(1f, 0f), new GradientAlphaKey(1f, 1f) }
|
||||
);
|
||||
return g;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region [生命周期与工厂] Lifecycle & Factory
|
||||
public static DTMTrail GenerateElement(string elementName, Guid id, List<string> tags,
|
||||
bool isFirstGenerated, string themeBundleName, string objectName, GameElement parentElement,
|
||||
bool isStatic, FlexibleFloat visibleTimeLength, FlexibleBool enableTimes, FlexibleFloat headRotateSpeed, float enableProcessTime,
|
||||
float headSize)
|
||||
float headSize, AnimationCurve widthCurve = null, Gradient trailGradient = null)
|
||||
{
|
||||
DTMTrail dtmTrail = EnvironmentObject.GenerateElement(elementName, id, tags,
|
||||
isFirstGenerated, themeBundleName, objectName, parentElement, isStatic).GetComponent<DTMTrail>();
|
||||
@@ -52,6 +69,8 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
|
||||
dtmTrail.headRotateSpeed = headRotateSpeed;
|
||||
dtmTrail.enableProcessTime = enableProcessTime;
|
||||
dtmTrail.headSize = headSize;
|
||||
dtmTrail.widthCurve = widthCurve ?? DefaultWidthCurve();
|
||||
dtmTrail.trailAlphaGradient = trailGradient ?? DefaultTrailGradient();
|
||||
|
||||
return dtmTrail;
|
||||
}
|
||||
@@ -66,59 +85,141 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
|
||||
|
||||
public override void FirstSetUpObject(bool isFirstGenerated)
|
||||
{
|
||||
if (isFirstGenerated)
|
||||
{
|
||||
/*enableTimes = new FlexibleBool();
|
||||
|
||||
if (parentElement is TrackHeadPoint trackHeadPoint)
|
||||
{
|
||||
enableTimes.Add(new AnimatedBool(0f, false));
|
||||
enableTimes.Add(new AnimatedBool(trackHeadPoint.trackTimeSubmoduleMovable.trackStartTime, true));
|
||||
enableTimes.Add(new AnimatedBool(trackHeadPoint.trackTimeSubmoduleMovable.trackEndTime, false));
|
||||
}
|
||||
else
|
||||
{
|
||||
enableTimes.Add(new AnimatedBool(0f, false));
|
||||
enableTimes.Add(new AnimatedBool(1f, true));
|
||||
}*/
|
||||
}
|
||||
|
||||
//SetUpTweeners();
|
||||
trailRenderer = trailBody.GetComponent<TrailRenderer>();
|
||||
//var rotationBySpeedModule = headCircleParticle.rotationBySpeed;
|
||||
//rotationBySpeedModule.z = 0;
|
||||
//headPoint.transform.localScale = Vector3.zero;
|
||||
//headCircle.transform.localScale = Vector3.zero;
|
||||
|
||||
//renderers.ForEach(rend => rend.InitializeShader());
|
||||
// 初始化默认值(兼容旧存档中未序列化字段)
|
||||
if (widthCurve == null || widthCurve.keys.Length == 0) widthCurve = DefaultWidthCurve();
|
||||
if (trailAlphaGradient == null) trailAlphaGradient = DefaultTrailGradient();
|
||||
|
||||
trailRenderer.widthCurve = widthCurve;
|
||||
|
||||
// 收集所有使用 BlendUnlit 的 Renderer(headPoint, headCircle, sparks 的粒子Renderer + trailBody)
|
||||
renderers.Clear();
|
||||
CollectBlendUnlitRenderer(headPoint);
|
||||
CollectBlendUnlitRenderer(headCircle);
|
||||
CollectBlendUnlitRenderer(sparks);
|
||||
CollectBlendUnlitRenderer(trailBody);
|
||||
|
||||
// 实例化所有材质(避免修改共享材质)
|
||||
foreach (var rend in renderers)
|
||||
{
|
||||
rend.InitializeShader();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 递归收集 gameObject 及其子物体中所有使用 BlendUnlit (Soullies/BlendUnlit) 的 Renderer
|
||||
/// </summary>
|
||||
private void CollectBlendUnlitRenderer(GameObject root)
|
||||
{
|
||||
if (root == null) return;
|
||||
foreach (var rend in root.GetComponentsInChildren<Renderer>(true))
|
||||
{
|
||||
if (rend.sharedMaterial != null && rend.sharedMaterial.shader.name.Contains("BlendUnlit"))
|
||||
{
|
||||
renderers.Add(rend);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void ApplyTimeOffset(float offset)
|
||||
{
|
||||
base.ApplyTimeOffset(offset);
|
||||
foreach (AnimatedBool animBool in enableTimes.animations)
|
||||
{
|
||||
animBool.time += offset;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Refresh()
|
||||
{
|
||||
base.Refresh();
|
||||
|
||||
/*renderers.ForEach(rend =>
|
||||
Color baseColor = colorSubmodule.currentBaseColor;
|
||||
|
||||
// --- 粒子系统颜色 ---
|
||||
// headPoint 和 sparks:S 降至 baseColor 的四分之一
|
||||
Color.RGBToHSV(baseColor, out float h, out float s, out float v);
|
||||
Color desaturatedColor = Color.HSVToRGB(h, s * 0.25f, v);
|
||||
desaturatedColor.a = baseColor.a;
|
||||
|
||||
if (headPoint != null)
|
||||
{
|
||||
var ps = headPoint.GetComponent<ParticleSystem>();
|
||||
if (ps != null)
|
||||
{
|
||||
var main = ps.main;
|
||||
main.startColor = desaturatedColor;
|
||||
}
|
||||
}
|
||||
|
||||
if (sparks != null)
|
||||
{
|
||||
var ps = sparks.GetComponent<ParticleSystem>();
|
||||
if (ps != null)
|
||||
{
|
||||
var main = ps.main;
|
||||
main.startColor = desaturatedColor;
|
||||
}
|
||||
}
|
||||
|
||||
// headCircle:与 baseColor 完全一致
|
||||
if (headCircle != null)
|
||||
{
|
||||
var ps = headCircle.GetComponent<ParticleSystem>();
|
||||
if (ps != null)
|
||||
{
|
||||
var main = ps.main;
|
||||
main.startColor = baseColor;
|
||||
}
|
||||
}
|
||||
|
||||
// --- trailRenderer 颜色 ---
|
||||
// 以 baseColor 为固定颜色,trailAlphaGradient 只取其 Alpha 通道
|
||||
if (trailRenderer != null)
|
||||
{
|
||||
Gradient combinedGradient = BuildTrailColorGradient(baseColor, trailAlphaGradient);
|
||||
trailRenderer.colorGradient = combinedGradient;
|
||||
}
|
||||
|
||||
// --- BlendUnlit Renderer 材质属性(BaseColor + EmissionColor)---
|
||||
Color emissionColor = colorSubmodule.GetCurrentEmissionColor();
|
||||
foreach (var rend in renderers)
|
||||
{
|
||||
if (rend == null) continue;
|
||||
if (colorSubmodule.emissionEnabled)
|
||||
{
|
||||
rend.material.EnableKeyword("_EMISSION_ON");
|
||||
// Debug.Log("Enable emission");
|
||||
rend.material.SetColor("_EmissionColor", emissionColor);
|
||||
}
|
||||
else
|
||||
{
|
||||
rend.material.DisableKeyword("_EMISSION_ON");
|
||||
}
|
||||
rend.material.SetColor("_BaseColor", colorSubmodule.currentBaseColor);
|
||||
rend.material.SetColor("_EmissionColor", colorSubmodule.GetCurrentEmissionColor());
|
||||
});*/
|
||||
}
|
||||
}
|
||||
public override void AfterInitialize()
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 用 baseColor 作为固定颜色,从 alphaSource 中提取 Alpha 曲线,合成最终的 TrailRenderer Gradient
|
||||
/// </summary>
|
||||
private static Gradient BuildTrailColorGradient(Color baseColor, Gradient alphaSource)
|
||||
{
|
||||
base.AfterInitialize();
|
||||
/*renderers.ForEach(rend =>
|
||||
GradientAlphaKey[] alphaKeys = alphaSource != null
|
||||
? alphaSource.alphaKeys
|
||||
: new GradientAlphaKey[] { new GradientAlphaKey(1f, 0f), new GradientAlphaKey(1f, 1f) };
|
||||
|
||||
// 颜色键:头尾都用 baseColor(RGB),Alpha 忽略(由 alphaKeys 控制)
|
||||
GradientColorKey[] colorKeys = new GradientColorKey[]
|
||||
{
|
||||
rend.material.EnableKeyword("_USEREDASALPHA_ON");
|
||||
});*/
|
||||
new GradientColorKey(baseColor, 0f),
|
||||
new GradientColorKey(baseColor, 1f)
|
||||
};
|
||||
|
||||
var g = new Gradient();
|
||||
g.SetKeys(colorKeys, alphaKeys);
|
||||
return g;
|
||||
}
|
||||
#endregion
|
||||
|
||||
@@ -129,12 +230,12 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
|
||||
enableTimes.UpdateFlexibleBool(songTime);
|
||||
if (enableTimes.value && !isHeadEnabled)
|
||||
{
|
||||
//EnableHead();
|
||||
EnableHead();
|
||||
isHeadEnabled = true;
|
||||
}
|
||||
else if (!enableTimes.value && isHeadEnabled)
|
||||
{
|
||||
//DisableHead();
|
||||
DisableHead();
|
||||
isHeadEnabled = false;
|
||||
}
|
||||
|
||||
@@ -148,8 +249,8 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
|
||||
|
||||
if (isHeadEnabled && headRotateSpeed.animations.Count > 0)
|
||||
{
|
||||
headRotateSpeed.UpdateFlexibleFloat(songTime);
|
||||
/*var rotationBySpeedModule = headCircleParticle.rotationBySpeed;
|
||||
/*headRotateSpeed.UpdateFlexibleFloat(songTime);
|
||||
var rotationBySpeedModule = headCircle.GetComponent<ParticleSystem>().rotationOverLifetime;
|
||||
rotationBySpeedModule.z = headRotateSpeed.value;*/
|
||||
}
|
||||
|
||||
@@ -168,12 +269,14 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
|
||||
enableHeadSequence = DOTween.Sequence();
|
||||
enableHeadSequence.Append(headPoint.transform.DOScale(headSize, enableProcessTime).SetEase(Ease.OutQuad));
|
||||
enableHeadSequence.Join(headCircle.transform.DOScale(headSize, enableProcessTime).SetEase(Ease.OutQuad));
|
||||
enableHeadSequence.OnComplete(() => sparks.SetActive(true));
|
||||
enableHeadSequence.Play();
|
||||
}
|
||||
|
||||
private void DisableHead()
|
||||
{
|
||||
disableHeadSequence = DOTween.Sequence();
|
||||
disableHeadSequence.OnStart(() => sparks.SetActive(false));
|
||||
disableHeadSequence.Append(headPoint.transform.DOScale(0, enableProcessTime).SetEase(Ease.OutQuad));
|
||||
disableHeadSequence.Join(headCircle.transform.DOScale(0, enableProcessTime).SetEase(Ease.OutQuad));
|
||||
disableHeadSequence.Play();
|
||||
@@ -190,15 +293,4 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
public partial class DTMTrail
|
||||
{
|
||||
#region [数据导出与巡检] Export & UI
|
||||
public override void SaveBM()
|
||||
{
|
||||
matchedBM = new DTMTrail_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM,
|
||||
themeBundleName, objectName, isStatic, visibleTimeLength, enableTimes, headRotateSpeed, enableProcessTime, headSize);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -14,6 +14,10 @@ Shader "Soullies/DTM_RandomGridFloor"
|
||||
_StepA("Step A", Range(0, 1)) = 0.293
|
||||
_StepB("Step B", Range(0, 1)) = 0.345
|
||||
|
||||
[Header(Distance Fade)]
|
||||
_FadeFar("Fade Far (Fully Transparent)", Float) = 100.0
|
||||
_FadeNear("Fade Near (Fully Opaque)", Float) = 20.0
|
||||
|
||||
[Header(Outer Enclosing Border)]
|
||||
[Toggle(_OUTER_BORDER_ON)] _EnableOuterBorder("Enable Outer Border", Float) = 0
|
||||
[HDR] _OuterBorderColor("Outer Border Color", Color) = (1, 1, 1, 1)
|
||||
@@ -86,6 +90,8 @@ Shader "Soullies/DTM_RandomGridFloor"
|
||||
float _TimeAngle;
|
||||
float _StepA;
|
||||
float _StepB;
|
||||
float _FadeFar;
|
||||
float _FadeNear;
|
||||
half4 _OuterBorderColor;
|
||||
float _OuterBorderWidth;
|
||||
CBUFFER_END
|
||||
@@ -202,6 +208,18 @@ Shader "Soullies/DTM_RandomGridFloor"
|
||||
finalAlpha = lerp(gridAlpha, _OuterBorderColor.a, borderMask);
|
||||
#endif
|
||||
|
||||
// ==========================================
|
||||
// 3. Distance Fade (Far = Transparent, Near = Opaque)
|
||||
// ==========================================
|
||||
float distToCam = distance(GetCameraPositionWS(), input.positionWS);
|
||||
|
||||
// When dist >= _FadeFar => fadeMask = 0 (Fully Transparent)
|
||||
// When dist <= _FadeNear => fadeMask = 1 (Fully Opaque)
|
||||
float rawFade = (distToCam - _FadeFar) / (_FadeNear - _FadeFar + 0.0001);
|
||||
float fadeMask = saturate(rawFade);
|
||||
|
||||
finalAlpha *= fadeMask;
|
||||
|
||||
// Apply URP Fog
|
||||
finalColor = MixFog(finalColor, input.fogFactor);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user