实现bake的自动化,但是autoorient的重建还是需要一些优化

Signed-off-by: TRAfoer <lhf190@outlook.com>
This commit is contained in:
2026-01-24 20:56:43 +08:00
parent de4e399d78
commit 77726bcb6c
29 changed files with 728515 additions and 10750 deletions

View File

@@ -938,6 +938,30 @@ namespace Ichni.Editor
UnityEditorInternal.InternalEditorUtility.RepaintAllViews();
#endif
}
public static void TrybakeAllMesh()
{
EditorManager.instance.beatmapContainer.gameElementList.OfType<Track>().ToList().ForEach(
track =>
{
if (track.trackTimeSubmodule is TrackTimeSubmoduleMovable ||
track.trackRendererSubmodule is TrackRendererSubmoduleAutoOrient ||
track.childElementList.OfType<Scale>().Count() > 0 ||
(track.trackPathSubmodule.pathNodeList.Any(o => o.childElementList.OfType<AnimationBase>().Count() == 0) == false))
{
Debug.LogWarning("TrackRendererSubmodule.getMeshFromGenerator: Track has animation, cannot get mesh.");
}
else
{
track.Refresh();
track.trackRendererSubmodule?.meshGenerator.Bake(true, false);
track.Refresh();
}
}
);
}
/// <summary>
/// 添加 Tag Matcher 到 TagManager

View File

@@ -72,7 +72,11 @@ public class consoleOnMono : MonoBehaviour
newTrack, float.Parse(parts[4]), float.Parse(parts[5]), float.Parse(parts[6]), (AnimationCurveType)int.Parse(parts[7])
);
newTrack.trackRendererSubmodule = new TrackRendererSubmoduleAutoOrient(newTrack, false, 0, false, new Vector2(0, 0), new Vector2(1, 1));
bool isClosed = parts[9] == "1";
if (newTrack.trackPathSubmodule != null)
{
newTrack.trackPathSubmodule.isClosed = isClosed;
}
tracks.Add(tId, newTrack); // 先加入字典,方便后续 PN 指令查找
}
break;
@@ -82,14 +86,15 @@ public class consoleOnMono : MonoBehaviour
string targetTrackId = parts[1];
Track targetTrack = tracks[targetTrackId];
Vector3 pos = new Vector3(float.Parse(parts[2]), float.Parse(parts[3]), float.Parse(parts[4]));
Color nodeColor = new Color(float.Parse(parts[5]), float.Parse(parts[6]), float.Parse(parts[7]), 1.0f);
// 生成节点并挂载到轨道
var node = PathNode.GenerateElement(pos.ToString(), Guid.NewGuid(), new List<string>(), true, targetTrack, true);
node.transformSubmodule.originalPosition = pos;
node.transformSubmodule.originalScale = new Vector3(0.1f, 0.1f, 0.1f);
node.colorSubmodule.originalBaseColor = nodeColor;
// 标记轨道需要刷新(可选:为了性能可以等所有 PN 完后再统一 Refresh
targetTrack.Refresh();
}
break;
case "SW": // 应用旋转 (旧版相机取反)
@@ -137,6 +142,9 @@ new List<AnimatedFloat> { new(startTime, endTime, startRot.x, endRot.x, (Animati
}
}
text.text = "Completed!";
foreach (var i in rootFolder.GetAllGameElementsFromThis())
{
i.Refresh();
}
}
}