摸索DynamicExpresso

写了点东西
问题是如果你乱敲会爆各种奇怪的玩意
try catch找不过来的那种
This commit is contained in:
2025-02-08 01:21:40 +08:00
parent 1be8a5a900
commit 752c9b73e3
2 changed files with 69 additions and 30 deletions

View File

@@ -29,13 +29,15 @@ namespace Ichni
private void Start()
{
//currentJudgeType = NoteBase.NoteJudgeType.Perfect;
var f0 = ElementFolder.GenerateElement("Folder", Guid.NewGuid(), new List<string>(), null);
// var dis0 = Displacement.GenerateElement("Displacement-0", f0,
// new FlexibleFloat(),
// new FlexibleFloat(new List<AnimatedFloat>(){new (0,2,0,2, AnimationCurveType.Linear)}),
// new FlexibleFloat());
var dis0 = Displacement.GenerateElement("Displacement-0",Guid.NewGuid(), new List<string>(),f0,
new FlexibleFloat(),
new FlexibleFloat(new List<AnimatedFloat>(){new (0,2,0,10, AnimationCurveType.Linear)}),
new FlexibleFloat());
var t0 = Track.GenerateElement("Track", Guid.NewGuid(), new List<string>(), f0, Vector3.left * 5f);
t0.trackPathSubmodule = new TrackPathSubmodule(t0, Track.TrackSpaceType.Linear,
Track.TrackSamplingType.TimeDistributed, false);
@@ -53,7 +55,7 @@ namespace Ichni
var n0 = Tap.GenerateElement("Note-0", Guid.NewGuid(), new List<string>(), 1f, t0);
var n0v = BasicNoteVisual.GenerateElement("Note-0-V", Guid.NewGuid(), new List<string>(), "basic",
"BasicNoteTap3D", Vector3.zero, Vector3.zero, Vector3.one, n0);
elementList.ForEach(e =>
{
e.AfterInitialize();