超级爆改

This commit is contained in:
SoulliesOfficial
2026-03-22 12:05:32 -04:00
parent f28bc68518
commit 731726239a
1959 changed files with 8890135 additions and 2222 deletions

View File

@@ -4,6 +4,7 @@ using System.Collections.Generic;
using Ichni;
using Ichni.Editor;
using Ichni.RhythmGame;
using Lean.Pool;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Profiling;
@@ -46,7 +47,7 @@ namespace Ichni.Editor
public DynamicUIContainer GenerateContainer(string titleText)
{
DynamicUIContainer container =
Object.Instantiate(EditorManager.instance.basePrefabs.dynamicUIContainer, WindowRect)
LeanPool.Spawn(EditorManager.instance.basePrefabs.dynamicUIContainer, WindowRect)
.GetComponent<DynamicUIContainer>();
container.Initialize(titleText);
Containers.Add(container);
@@ -56,9 +57,17 @@ namespace Ichni.Editor
public DynamicUIContainer GenerateContainer()
{
DynamicUIContainer container =
Object.Instantiate(EditorManager.instance.basePrefabs.dynamicUIContainer, WindowRect)
LeanPool.Spawn(EditorManager.instance.basePrefabs.dynamicUIContainer, WindowRect)
.GetComponent<DynamicUIContainer>();
Object.Destroy(container.title.gameObject);
// 对象池复用安全:不能 Destroy title改为 SetActive(false)
container.title.gameObject.SetActive(false);
// 初始化内部状态(不传题目)
if (container.subcontainers == null)
container.subcontainers = new System.Collections.Generic.List<DynamicUISubcontainer>();
else
container.subcontainers.Clear();
container.gridWidth = 0;
container.gridHeight = 0;
Containers.Add(container);
return container;
}
@@ -66,7 +75,7 @@ namespace Ichni.Editor
public DynamicUIButton GenerateButton(IBaseElement baseElement, DynamicUISubcontainer subcontainer, string title,
UnityAction function)
{
DynamicUIButton button = Object.Instantiate(EditorManager.instance.basePrefabs.button, subcontainer.rect)
DynamicUIButton button = LeanPool.Spawn(EditorManager.instance.basePrefabs.button, subcontainer.rect)
.GetComponent<DynamicUIButton>();
button.SetText(title);
button.Initialize(baseElement, title, string.Empty);
@@ -80,7 +89,7 @@ namespace Ichni.Editor
public DynamicUIToggle GenerateToggle(IBaseElement baseElement, DynamicUISubcontainer subcontainer, string title,
string parameterName = "")
{
DynamicUIToggle toggle = Object.Instantiate(EditorManager.instance.basePrefabs.toggle, subcontainer.rect)
DynamicUIToggle toggle = LeanPool.Spawn(EditorManager.instance.basePrefabs.toggle, subcontainer.rect)
.GetComponent<DynamicUIToggle>();
toggle.Initialize(baseElement, title, parameterName);
var nav = new Navigation { mode = Navigation.Mode.None };
@@ -92,8 +101,8 @@ namespace Ichni.Editor
public DynamicUIInputField GenerateInputField(DynamicUISubcontainer subcontainer,
string title, string defaultText = "") //不与参数绑定的InputField
{
DynamicUIInputField inputField = Object
.Instantiate(EditorManager.instance.basePrefabs.inputField, subcontainer.rect)
DynamicUIInputField inputField = LeanPool
.Spawn(EditorManager.instance.basePrefabs.inputField, subcontainer.rect)
.GetComponent<DynamicUIInputField>();
inputField.Initialize(null, title, string.Empty);
inputField.SetDefaultValue(defaultText);
@@ -106,8 +115,8 @@ namespace Ichni.Editor
public DynamicUIInputField GenerateInputField(IBaseElement baseElement,
DynamicUISubcontainer subcontainer, string title, string parameterName, bool isAutoUpdate = false) //与参数绑定的InputField
{
DynamicUIInputField inputField = Object
.Instantiate(EditorManager.instance.basePrefabs.inputField, subcontainer.rect)
DynamicUIInputField inputField = LeanPool
.Spawn(EditorManager.instance.basePrefabs.inputField, subcontainer.rect)
.GetComponent<DynamicUIInputField>();
inputField.Initialize(baseElement, title, parameterName);
var nav = new Navigation { mode = Navigation.Mode.None };
@@ -120,7 +129,7 @@ namespace Ichni.Editor
Vector3 defaultVector3 = default)
{
DynamicUIVector3InputField vector3InputField =
Object.Instantiate(EditorManager.instance.basePrefabs.vector3InputField, subcontainer.rect)
LeanPool.Spawn(EditorManager.instance.basePrefabs.vector3InputField, subcontainer.rect)
.GetComponent<DynamicUIVector3InputField>();
vector3InputField.Initialize(null, title, string.Empty);
vector3InputField.SetDefaultValue(defaultVector3);
@@ -136,7 +145,7 @@ namespace Ichni.Editor
DynamicUISubcontainer subcontainer, string title, string parameterName, bool isAutoUpdate = false)
{
DynamicUIVector3InputField vector3InputField =
Object.Instantiate(EditorManager.instance.basePrefabs.vector3InputField, subcontainer.rect)
LeanPool.Spawn(EditorManager.instance.basePrefabs.vector3InputField, subcontainer.rect)
.GetComponent<DynamicUIVector3InputField>();
vector3InputField.Initialize(baseElement, title, parameterName);
vector3InputField.SetAutoUpdate(isAutoUpdate);
@@ -152,7 +161,7 @@ namespace Ichni.Editor
DynamicUISubcontainer subcontainer, string title, string parameterName, bool isAutoUpdate = false)
{
DynamicUIVector2InputField vector2InputField =
Object.Instantiate(EditorManager.instance.basePrefabs.vector2InputField, subcontainer.rect)
LeanPool.Spawn(EditorManager.instance.basePrefabs.vector2InputField, subcontainer.rect)
.GetComponent<DynamicUIVector2InputField>();
vector2InputField.Initialize(baseElement, title, parameterName);
vector2InputField.SetAutoUpdate(isAutoUpdate);
@@ -166,8 +175,8 @@ namespace Ichni.Editor
public DynamicUIBaseColorPicker GenerateBaseColorPicker(IBaseElement baseElement, DynamicUISubcontainer subcontainer,
string title, string parameterName)
{
DynamicUIBaseColorPicker colorPicker = Object
.Instantiate(EditorManager.instance.basePrefabs.baseColorPicker, subcontainer.rect)
DynamicUIBaseColorPicker colorPicker = LeanPool
.Spawn(EditorManager.instance.basePrefabs.baseColorPicker, subcontainer.rect)
.GetComponent<DynamicUIBaseColorPicker>();
colorPicker.Initialize(baseElement, title, parameterName);
var nav = new Navigation { mode = Navigation.Mode.None };
@@ -183,8 +192,8 @@ namespace Ichni.Editor
DynamicUISubcontainer subcontainer,
string title, string emissionEnabledName, string emissionColorName, string emissionIntensityName)
{
DynamicUIEmissionColorPicker colorPicker = Object
.Instantiate(EditorManager.instance.basePrefabs.emissionColorPicker, subcontainer.rect)
DynamicUIEmissionColorPicker colorPicker = LeanPool
.Spawn(EditorManager.instance.basePrefabs.emissionColorPicker, subcontainer.rect)
.GetComponent<DynamicUIEmissionColorPicker>();
colorPicker.Initialize(baseElement, title, emissionEnabledName, emissionColorName, emissionIntensityName);
var nav = new Navigation { mode = Navigation.Mode.None };
@@ -199,7 +208,7 @@ namespace Ichni.Editor
public DynamicUIHintText GenerateHintText(IBaseElement baseElement, DynamicUISubcontainer subcontainer,
string content)
{
DynamicUIHintText hintText = Object.Instantiate(EditorManager.instance.basePrefabs.hintText, subcontainer.rect)
DynamicUIHintText hintText = LeanPool.Spawn(EditorManager.instance.basePrefabs.hintText, subcontainer.rect)
.GetComponent<DynamicUIHintText>();
hintText.Initialize(baseElement, string.Empty, string.Empty);
hintText.SetContent(content);
@@ -209,7 +218,7 @@ namespace Ichni.Editor
public DynamicUIHintText GenerateHintText(IBaseElement baseElement, DynamicUISubcontainer subcontainer, Func<string> action)
{
DynamicUIHintText hintText = Object.Instantiate(EditorManager.instance.basePrefabs.hintText, subcontainer.rect)
DynamicUIHintText hintText = LeanPool.Spawn(EditorManager.instance.basePrefabs.hintText, subcontainer.rect)
.GetComponent<DynamicUIHintText>();
hintText.Initialize(baseElement, string.Empty, string.Empty);
hintText.SetUpdatingContent(action);
@@ -220,8 +229,8 @@ namespace Ichni.Editor
public DynamicUIParameterText GenerateParameterText(IBaseElement baseElement, DynamicUISubcontainer subcontainer,
string title, string parameterName, bool isAutoUpdate = false)
{
DynamicUIParameterText parameterText = Object
.Instantiate(EditorManager.instance.basePrefabs.parameterText, subcontainer.rect)
DynamicUIParameterText parameterText = LeanPool
.Spawn(EditorManager.instance.basePrefabs.parameterText, subcontainer.rect)
.GetComponent<DynamicUIParameterText>();
parameterText.Initialize(baseElement, title, parameterName);
parameterText.SetAutoUpdate(isAutoUpdate);
@@ -232,13 +241,12 @@ namespace Ichni.Editor
public DynamicUIEnumDropdown GenerateDropdown(IBaseElement baseElement, DynamicUISubcontainer subcontainer,
string title, System.Type enumType, string parameterName)
{
DynamicUIEnumDropdown enumDropdown = Object
.Instantiate(EditorManager.instance.basePrefabs.enumDropdown, subcontainer.rect)
DynamicUIEnumDropdown enumDropdown = LeanPool
.Spawn(EditorManager.instance.basePrefabs.enumDropdown, subcontainer.rect)
.GetComponent<DynamicUIEnumDropdown>();
enumDropdown.SetUpEnum(enumType);
enumDropdown.Initialize(baseElement, title, parameterName);
var nav = new Navigation { mode = Navigation.Mode.None };
//enumDropdown.dropdownComponent.GetComponent<Button>().navigation = nav;
subcontainer.dynamicUIElements.Add(enumDropdown);
return enumDropdown;
}
@@ -246,13 +254,12 @@ namespace Ichni.Editor
public DynamicUIStringListDropdown GenerateDropdown(IBaseElement baseElement, DynamicUISubcontainer subcontainer,
string title, List<string> stringList, string parameterName)
{
DynamicUIStringListDropdown stringListDropdown = Object
.Instantiate(EditorManager.instance.basePrefabs.stringListDropdown, subcontainer.rect)
DynamicUIStringListDropdown stringListDropdown = LeanPool
.Spawn(EditorManager.instance.basePrefabs.stringListDropdown, subcontainer.rect)
.GetComponent<DynamicUIStringListDropdown>();
stringListDropdown.SetUpStringList(stringList);
stringListDropdown.Initialize(baseElement, title, parameterName);
var nav = new Navigation { mode = Navigation.Mode.None };
//stringListDropdown.dropdownComponent.GetComponent<Button>().navigation = nav;
subcontainer.dynamicUIElements.Add(stringListDropdown);
return stringListDropdown;
}
@@ -260,8 +267,8 @@ namespace Ichni.Editor
// 新增HSV色盘生成方法
public HsvDrawer GenerateHsvDrawer(IBaseElement baseElement, DynamicUISubcontainer subcontainer, string title, string parameterName)
{
HsvDrawer hsvDrawer = Object
.Instantiate(EditorManager.instance.basePrefabs.hsvDrawer, subcontainer.rect)
HsvDrawer hsvDrawer = LeanPool
.Spawn(EditorManager.instance.basePrefabs.hsvDrawer, subcontainer.rect)
.GetComponent<HsvDrawer>();
hsvDrawer.Initialize(baseElement, title, parameterName);
subcontainer.dynamicUIElements.Add(hsvDrawer);