@@ -13,7 +13,7 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
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private DTMNoteVisualHold noteVisualHold;
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public float targetStartPercent, targetEndPercent;
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public float startPercent, endPercent;
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public DTMNoteGenerateExtend(NoteVisualBase noteVisual, float generateTime, float effectTime)
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{
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this.note = noteVisual.note;
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@@ -31,10 +31,46 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
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noteVisualHold.headPoint.SetPercent(startPercent);
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noteVisualHold.tailPoint.SetPercent(endPercent);
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}
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public override void UpdateEffect(float triggerTime)
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{
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EffectState state = CheckEffectState(triggerTime);
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float songTime = EditorManager.instance.songInformation.songTime;
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triggerTime -= generateTime;
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if (state == EffectState.Before)
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{
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if (nowEffectState != EffectState.Before)
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{
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nowEffectState = EffectState.Before;
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effectProgressPercent = 0;
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}
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Recover();
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}
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else if (state == EffectState.Middle)
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{
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if (nowEffectState == EffectState.Before)
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{
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PreExecute();
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}
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nowEffectState = EffectState.Middle;
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effectProgressPercent = (songTime - triggerTime) / effectTime;
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Execute();
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}
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else if (state == EffectState.After && nowEffectState != EffectState.After)
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{
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if (nowEffectState != EffectState.Middle)
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PreExecute();
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nowEffectState = EffectState.After;
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effectProgressPercent = 1;
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Adjust();
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}
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}
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public override void Recover()
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{
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noteVisualHold.noteMain.SetActive(false);
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if (noteVisualHold.noteMain.activeSelf)
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noteVisualHold.noteMain.SetActive(false);
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}
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public override EffectBase_BM ConvertToBM()
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@@ -50,8 +86,9 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
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startPercent = targetStartPercent;
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endPercent = targetStartPercent;
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noteVisual.noteMain.SetActive(true);
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UpdateHold();
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}
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public override void Execute()
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{
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float e = AnimationCurveEvaluator.Evaluate(AnimationCurveType.OutQuad, effectProgressPercent);
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@@ -66,7 +103,7 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
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endPercent = targetEndPercent;
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UpdateHold();
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}
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public override void SetUpInspector()
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{
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IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
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Block a user